Lost in the Mine by Andro

[raw]
made by Andro for Ludum Dare 46 (JAM)

A 2D top down game with minecraft inspired graphics where your objective is to save your dog.

Navigate the different levels while surviving and gathering emeralds and exchange them for upgrades that will help you reach the end of the story.

NOTE:

In order to go back to the main menu in the game you will need to press ESC twice. The first time will minimize the fullscreen and the second one will put you on the main menu. Due to how itch works, I cannot change this

I hope you enjoy my game and happy jamming!

MainMenu.png

Icon.png

End1.png

End2.png

Gameplay.png

Ratings

Overall 1029th 3.569⭐ 31🧑‍⚖️
Fun 1164th 3.345⭐ 31🧑‍⚖️
Innovation 2206th 2.707⭐ 31🧑‍⚖️
Theme 2415th 2.69⭐ 31🧑‍⚖️
Graphics 2015th 2.897⭐ 31🧑‍⚖️
Audio 696th 3.5⭐ 30🧑‍⚖️
Humor 878th 3.148⭐ 29🧑‍⚖️
Mood 1119th 3.446⭐ 30🧑‍⚖️
Given 63🗳️ 4🗨️

Feedback

vilix64
21. Apr 2020 · 14:10 UTC
I've been doing LD for already some time but this is the first time that I've seen a voice over. :smile:
DesertMaw
21. Apr 2020 · 14:12 UTC
The spacing between some fires could be a bit bigger so you can pass throu more easily without getting hurt
pvg
21. Apr 2020 · 14:16 UTC
I don't know if the humor is intentional or not, but "Suddenly, a chicken came out of the bushes" made me laugh out loud.

Is it original music? It seems produced to a much higher degree than the rest of the game. It is somewhat incongruous, but since the author didn't elect out of the category, I rated it as-is.
Spaghetti
21. Apr 2020 · 14:16 UTC
the tiles are repeating way too much and it's easy to get lost because of that (is it as intended?)

cool light mechanic btw
Voidsay
21. Apr 2020 · 14:28 UTC
Ah yes the fabled fire that doesn't illuminate anything. Truly a red torch at heart! :smile:

I really enjoyed the narration.

Would love it if the light didn't go thru walls and trigger enemies prematurely.
BBApps
21. Apr 2020 · 14:31 UTC
I had such a fun time playing this. It might of been cool if the fires had given off light of their own, but I don't know how that would effect the rest of the game. Great Job
NoelOskar
21. Apr 2020 · 14:32 UTC
Really cool game, but you could make field of view a bit less narrow, it was really annoying
🎤 Andro
21. Apr 2020 · 14:34 UTC
@vilix64
Glad you enjoyed it!
🎤 Andro
21. Apr 2020 · 14:36 UTC
@desertmaw
I think you're talking about level 3, where it is intended for the fires to be that way in order to teach the player about the use of medkits. In the other levels, you can dodge them with ease if you are shining the light in that direction.
🎤 Andro
21. Apr 2020 · 14:40 UTC
@pvg
Yeah, the way we presented the story was intended to lighten the mood. Glad you had fun with it!

As for the music, we didn't create it, but we didn't opt out of the audio category because we made all of the sound effects. Is it necessary to opt out if we didn't make the music?
Fakodan
21. Apr 2020 · 14:42 UTC
nice idea. its pretty fun, easy to learn but need better graphics. nice mood... :P
AntaresValdemar
21. Apr 2020 · 14:42 UTC
I enjoyed this game, it worked well and had some challenge, most of all I liked the sense of humour! The boss made me laugh. Great work :)
🎤 Andro
21. Apr 2020 · 14:43 UTC
@spaghetti
The point of the small FOV and the repeating tiles was to cover up the relatively small room sizes.
As for the lighting effect, glad you found it cool!
panoramix360
21. Apr 2020 · 14:45 UTC
Nice game! Good job!
🎤 Andro
21. Apr 2020 · 14:48 UTC
@voidsay
Yeah, the fires were originally going to be traps and it wouldn't make much sense to have traps in a minecraft world(I know medkits aren't really a thing either, but we let it slide).

The light going through walls was used as a gameplay feature. In some of the levels, you know where the key and the door is, but you have no idea how to get there. It also doubles down as a way to see what is waiting for you next, albeit for triggering the monsters. We thought it was a good compromise.

As for the narration, glad you enjoyed it!
Amazura
21. Apr 2020 · 14:48 UTC
look like i do lost too :laughing: poor steve..
🎤 Andro
21. Apr 2020 · 14:50 UTC
@bbapps Yeah, we probably should've thought about this at first, but, by the time we considered it, some levels were already made and we decided for the fires to act like a surprise trap for when you're running away from monsters while not shining the light in the direction you're going.
🎤 Andro
21. Apr 2020 · 14:54 UTC
@antaresvaldemar Glad you enjoyed it! We put a lot of emphasis on having a humorous game and we're glad to hear you liked it. We're happy to hear that you liked the boss!
TheOZoneBE
21. Apr 2020 · 14:56 UTC
Actually pretty fun game, could not stop playing until I reached the end
ShreyasRao_TS
21. Apr 2020 · 15:03 UTC
Really good game! liked the minecraft inspired gameplay!!
hiisileiri
21. Apr 2020 · 17:04 UTC
After seeing the game prologue, though this was showing me the way the herobrines form into the Minecraft's worlds
Dukebot
22. Apr 2020 · 15:49 UTC
The game is good, and I love those intro and pixel art drawns. The only thing I didn't like it's that the game was too long and as a resut it became repetitive and boring. I arrived until level 13, wanted to know the end of story but boredom and repetitiveness made me quit. Anyway besides of this, the rest of the things felt really nice.
PeachTreeOath
23. Apr 2020 · 16:13 UTC
Wow this game has a lot of content for a jam! I played all the way through and definitely enjoyed the upgrades. Around level 13 is when I started just running through everything because I had enough life by then and I didn't really need gems anymore. One thing that was painful was the backtracking you have to do on a few of the levels, but other than that it flowed well. The chicken is balanced very well and was the right amount of challenge for me. Great job!