Soul Dungeon by VugarS
Yet another 1bit dungeon crawler! 
| Youtube | https://vugarsevdimaliyev.itch.io/soul-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/46/soul-dungeon |
Ratings
| Overall | 1816th | 3.235⭐ | 19🧑⚖️ |
| Fun | 1849th | 3⭐ | 19🧑⚖️ |
| Innovation | 1762th | 3⭐ | 19🧑⚖️ |
| Theme | 2469th | 2.529⭐ | 19🧑⚖️ |
| Graphics | 1506th | 3.412⭐ | 19🧑⚖️ |
| Mood | 1927th | 2.941⭐ | 19🧑⚖️ |
| Given | 8🗳️ | 6🗨️ |
Anyway, great concept, great execution and congrats!!
I wished there was more strategy involved in deciding which path to take. As of now, it is easy to just go for the potions and swords without having to worry about anything.
This problem could be fixed by e.g. needing a certain amount of souls to pass through some floors.
Some audio would definitely add to the atmosphere as well. I didn't hear any. But I see that you didn't opt-out of audio category, so maybe it was a bug and there is some effects/music. If so, I hope they are cool :).
I also don't see how it relates to the theme - what am I keeping alive by crawling through this dungeon ;)?
The game was simple to pick up without a tutorial.
I don't agree with people who would like a story for the game. I would say, keep it focused on the mechanics, but tweak them so that the choices are more meaningful and there's a difficulty curve and win-state.
I would also limit the randomness to the level's encounters and make the after-level upgrades a meaningful choice.
Great job! I think you should flesh it out after the jam.
There are some good examples of similar style games out there which might help with some of the difficulty aspects:
* Only allow to go no more than one left or right step going down corridor
* Boss monster at the end of each level
* Sub-boss monsters (center path so player has to take it)
Minor tweaks might include:
* When reward is given from chest, immediately allow sacrifice again to speed up purchasing
* Increased speed at which monsters get tougher
* Once special double attack/heal bought remove it
* Blank tiles so not every tile is reward
I think with a bit more development this could be a really fun little game.
Great aesthetic as well, very clear communicative iconography.
I'm sure it goes without saying that some audio would improve the sense of reward for the player's actions and increase the longevity of the game.
I hope you build on this because I'd love to have it to play on mobile.