SHOOT'N GROW by guru-guru

[raw]
made by guru-guru for LD34 (COMPO)
Warning lots of flashing colors.

Do you like growing? Do you like shooting? Neat!

Kill bad things get more PT. Use PT for upgrades! Be careful some upgrades are bad. ): Ever time you level up the bad things level up too. Every 10 levels you get full health!

Again warning lots of flashing colors.

Ratings

Coolness 100% 1
Overall 3.14 559
Fun 3.31 362
Graphics 2.56 749
Humor 2.24 544
Innovation 2.77 692
Mood 2.78 618
Theme 2.87 895

Feedback

Maixior
14. Dec 2015 · 00:34 UTC
Nice Game!
NickMakesGames
14. Dec 2015 · 03:36 UTC
I really like the idea of buying upgrades based on a timer - it has a bit of a push your luck element to it, where you always want to hold out for the next upgrade. I thought this was undercut a bit by how minor the upgrades actually were. It was very difficult to feel the effects of any one upgrade, to the point where the gradual improvements they granted just weren't very satisfying.
I also need to point out that the changing colors on the title screen were both very harsh on the eyes, and were often too bright to see the white text against.
Elenesski
14. Dec 2015 · 06:01 UTC
Nice Game.
Caspila
15. Dec 2015 · 06:20 UTC
I think I can't play anything else after your game. It was visually stressful, particularly the main screen. Beware epileptics!
About the game itself, the shop randomized upgrade is a really interesting idea. I'd like to see that concept explorer on a post-jam, more polished game.
Erlend Aakre
15. Dec 2015 · 06:20 UTC
Fun little game, liked how you could modify your weapon. I Are Winner!
aplomb
15. Dec 2015 · 06:28 UTC
Very cool and chaotic. Though it was distracting to try to read the upgrade for sale while fighting at the same time. I definitely don't like the Less Bullets one. Also I seemed to reach a point where most enemies were dead and I was godlike.
synthetic-entropy
15. Dec 2015 · 06:32 UTC
Colors are painful... so painful. Gameplay's solid, collision's a bit wonky but serviceable. AI could use some work, but I like the concept, and what you have works well enough.

Would love to see this in multiplayer, has a sort of agar.io vibe going. Great work!
Boltz Interactive
15. Dec 2015 · 07:04 UTC
"Flash Sales" on upgrades are ingenious. Great idea.

Color cycling is a little nauseating, I suppose it helps a plain square feel less plain though.
DecayConstant
15. Dec 2015 · 07:40 UTC
I are winner. Fun to play when you stop having a seizure. Though if there was music or sound, I couldn't hear it...
jcwelgemoed
15. Dec 2015 · 07:40 UTC
Colors are a bit too much :) rest is cool. upgrade system is definitely something different. nice work.
Gamepopper
15. Dec 2015 · 13:54 UTC
Felt a bit slow, but I got hang of the game pretty quickly. Shame there is no audio.
TomenLuca
15. Dec 2015 · 14:02 UTC
I like this very much. It's a great game to spend a bit of time with. I do however think the gain health on shot upgrade is way too strong, once I got a few of those I couldn't really die anymore unless I stopped playing. It would maybe be better if it was gain health on hit.
Also the startscreen is a bit of a mess. It was very difficult to read the instructions while so much was going on.
Berserker_Chris
15. Dec 2015 · 17:02 UTC
Nice Game thanks for showing maybe you try my game too.
Elit3dGaming
15. Dec 2015 · 18:18 UTC
Nice game concept, very fun, the colors were a bit intense and bright. Some audio would've been really good too, but I won't be picky :)
DrFallos
15. Dec 2015 · 18:21 UTC
I like the use of colors, some flash lights are a bit to much, but its not a bad things. Looking forward to see more!)
ohmmus
15. Dec 2015 · 18:32 UTC
I started running low on enemies around level 75. Do you decrease the spawn rate of them? I wanted to melt some faces with my upgrades that I had! Overall though, fun game! Neat use of a random upgrade system.
Namek
15. Dec 2015 · 18:44 UTC
Damn, my eyes. I liked it! Liked the idea of instant upgrade.
Auroz
15. Dec 2015 · 21:39 UTC
Awesome game! Love the take on the theme and the shop upgrades were really fun! I felt that it got too easy after a while but it was still very fun to play.
dweebster
15. Dec 2015 · 21:39 UTC
Nice game but with audio it would have been much better.
3rdChance
15. Dec 2015 · 21:42 UTC
The minimalistic graphic is really nice but maybe a bit to much contrast =D
ruthiepee
15. Dec 2015 · 21:43 UTC
I am winner! This was truly the most bullet-hellish bullet-hell game I've ever seen. By the time I got to level 90, pretty much the entire screen was white with my bullets. With that said, the game could probably be a little harder, or at least have different difficulty levels for more experienced gamers. This would make an awesome MMO game! I like the UI, and I especially like the added twist of upgrades being available for only a few seconds. Chaotic and simply fun!
Miko
15. Dec 2015 · 21:55 UTC
Absolutely loved it. I played till I won (I didn't even know you could "win"), and thought about restarting it to replay. I hope you do something with this after LD!
broknecho
15. Dec 2015 · 22:29 UTC
Nice start here. The bullets were near impossible to dodge though as the movement was a little slidy.

The upgrades were nice and overall a pretty sweet entry.

Good job!
Modoc73
16. Dec 2015 · 03:57 UTC
Colour seems a bit bright. But movement was smooth and collisions were good. well done.
Alarmed Dino
16. Dec 2015 · 07:05 UTC
Love It!
Spyboy
16. Dec 2015 · 08:46 UTC
Very cool to play, I thought it was hard to play but it becomes funnier and funnier as time passes
publicidadeba
16. Dec 2015 · 10:37 UTC
Mood was great, the upgrade had a new concept and the colors were fun. Great entry. With a hotline miami music this could hit the market easily.
justinooncx
16. Dec 2015 · 12:34 UTC
Pretty damn fun game! The timed shop was interesting and controls pacing well, but ultimately you'll become obscenely strong at the end!
x92rwzb
16. Dec 2015 · 14:06 UTC
Super Cool game. GG!
Manu & Wan
16. Dec 2015 · 21:12 UTC
My eyes bleed, but the upgrate mechanic is top notch! Except it would have been better to put the text closer to the center of the screen, to prevent quick back and forths of the eyes between the fast-paced, chaotic gameplay and the store.
jcmonkey
19. Dec 2015 · 21:37 UTC
nice game, with some updated graphics this could be a much better experience.
Bogden
21. Dec 2015 · 00:02 UTC
Extremely fun! I love how ridiculous I got towards the end of the game, filling the entire screen with bullets.
roaringcatgames
22. Dec 2015 · 05:47 UTC
That was fun! I think this game could have benefited a lot had you added an upbeat electronic soundtrack to it! The upgrading element is a nice touch.

Good job!

-LeMix
Two Scoop Games
22. Dec 2015 · 18:34 UTC
Nice shooter! I would've liked a little more UI, like being able to tell which direction you're facing, and bars for things instead of numbers. Also, some basic bfxr sounds would helped.
Zyx750
05. Jan 2016 · 14:45 UTC
I think this would be better if it didn't have an end. I hope you update it with more upgrades and the option to continue :)
Zyx750
05. Jan 2016 · 14:46 UTC
Also health on shoot is OP.
Jupiter_Hadley
27. Mar 2016 · 23:35 UTC
Very colorful :) I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/kf34--PMGMs