Nothing is my car ! by T-Bo
Your car is nothing ... Really nothing ! You can drive the air ! XD



Controls : Windows : Arrow Left / Arrow Right OR A/D
WEBGL : Arrow Left / Arrow Right OR A/D
Android : Touch on left side / Touch on right side
Developer : T-Bo Games https://twitter.com/TBoGames1
Post Jam mofications :
- Adding indicators for car pieces.
- Improve collisions
- Improve spawn positions
- A/D controls
- Restart Button
- Mac OS Version
- Check list
- Change skybox
- Improve circulation and environment generation
- Linux Version
Have a good game !
Ratings
| Overall | 630th | 3.387⭐ | 170🧑⚖️ |
| Fun | 439th | 3.417⭐ | 170🧑⚖️ |
| Innovation | 559th | 3.167⭐ | 170🧑⚖️ |
| Theme | 165th | 3.892⭐ | 169🧑⚖️ |
| Graphics | 824th | 3.024⭐ | 169🧑⚖️ |
| Audio | 531th | 3.012⭐ | 165🧑⚖️ |
| Humor | 228th | 3.448⭐ | 166🧑⚖️ |
| Mood | 858th | 2.929⭐ | 163🧑⚖️ |
| Given | 50🗳️ | 83🗨️ |
I think the car parts should stand out a bit more, but other than that good job!
The game is very simple, but what I really like that the car parts are acting as lives. Nice idea!
Cool entry!
@pestodesign Yes, I totally agree ! It could be funto see this animation at the start of the game ! ;-)
@blint6 @miss-pi I will try to improve the visibility of the pieces and make them more obvious in a future update ! Thank you very much !
@saering You're right about the collision ! And the restart button is a good idea ! I'll try to improve it later ! Thanks for your feedback !
@aemiliu5 Glad you enjoyed the Android version ! ;-)
But good game and good luck.
This is my highscore:

Nice entry, congrats!
I'll make a update soon to improve collisions, to improve piece visibility and to improve spawn positions !
If you want to follow this game dev or my other projects, you can find me on Twitter here :
https://twitter.com/TBoGames1
@gaming-night Hi ! Unfortunately, there is not ending or event if you build the car entirely ! But this is a nice idea to improve the game ! Thank you so much ! :smile:
@baski Hi ! I'll try to solve this lag problem in a future update !
@elhombrebanana Wow ! O.O Awesome score ! I'll try to make the back and front seats more obvious !
@ausstein Nice score !
The hitbox was a bit unforgiving, and a lot of car parts were near impossible to get, but I dug the concept of building up the car in place of a health system. It's also unclear which car parts are which when I see them on the side of the road, and I'm going so fast I'm not even sure what I have? I think a HUD that displayed what parts of the car I had fulfilled as well as some sort of indicator over the pieces on the road telling me either what piece they are or whether or not I have them already would be super helpful.
Good times, though!
@neowhoru Thanks for playing my game ! Glad you liked it !
@hare-software Thank you so much ! And thanks for playing my game ! I'm really happy that you enjoyed it ! ;-)
@selkkie Thanks for playing my game ! I hope you enjoyed ! ;-) I work on hitboxes, collisions, ... but I added some "indicators" for car parts in a little update ! I hope you will like it !
I’ll make other updates soon to improve collisions and to improve spawn positions ! If you want to follow this game dev or my other projects, you can find me on Twitter here :
https://twitter.com/TBoGames1
@kuviman Thank you very much for playing and streaming my game ! I built the full car sometimes but not always ! I'm currently working on colliders and searching how to balance the game ! I hope you enjoyed to play my game !
@fizzpowmike1 Thanks for playing my game ! Glad you liked it ! I'll change the colliders soon ! For the transitions, I load the next scene when the shutters are closing using Coroutines ! ;-)
At first I thought there were only 3 lanes, lol. Took some time to figure that out.
Also, the hit detection was bad. I think the hitbox was larger than the car itself.
Really liked the animations and the art!
@hwaet Hi ! ;-) Thanks you for your feedback ! I'll work on the flicker on the horizon ! Your "ASDW controls" suggestion is great ! I added it in a new update !
@deiidara Hi, You're right about the circulation ! I just made an update to try to make circulation easier.
@matharoo @glaciereclipse Hi guys ! You're right about colliders, and I tried to fix this. If, you want to take a look, I just made an update for the colliders.
I’ll make other updates soon to improve the game ! If you want to follow this game dev or my other projects, you can find me on Twitter here : https://twitter.com/TBoGames1

### Nice concept! I successfully built my car too! (too bad I could not pause to take a screenshot)
@inusun @lonewolfdev Thank you guys for your kind words guys ! I'm very happy you had fun playing my game !
@itsdanidre Yeah ! :v: You have best score that I've seen so far ! Amazing ! Congrats ! :clap:
@emmyoop I played on web version to check for your problem but I never meet your problem on the game !
But I can precise a rule of the game : If you pick up twice the same piece, the first one is destroyed by the second one. So a piece can destroy another, but this is a rule ! I hope it helped you !
If your problem don't come from this, I'll search again later to try to solve your bug.
I’ll make other updates soon to improve the game ! If you want to follow this game dev or my other projects, you can find me on Twitter here : https://twitter.com/TBoGames1

And congratulations to the new champion : @nikita-demidov :clap:
Game: Do you want some Front seats.
Me: no
Game: Do you want some Back seats.
Me: ahhhhhh
Those tight squeezes feel so good now after the update. The indicators also make it soo much better.
But I'll leave my rating as it was for the LD release version as I think that is the only fair way :)
But good job on those updates
This is a fun little game! As others have said, it's surprisingly tricky to remember which pieces you've already picked up, especially when some of them look almost identical. The fact that the driver isn't sitting in the exact centre of the lane threw me, until I realised that of course he wouldn't be, he's in a car!
The low-poly graphics are charming, but I think the draw distance is a bit low; new obstacles very noticeably pop in. Having the driver sat in a tree on the "game over" screen was a really nice touch :joy:
The other criticism I have (and I think the post-jam version fixes this too?) is that the collisions feel off, and sometimes it registers a collision when I swear I haven't hit anything. I dunno whether it's because the hitbox is for the full-size car even when you only have the driver, or what, but it might be something to work on, because it doesn't feel right to me.
btw, is it possible to "win" the game by collecting all the pieces? Or do you just keep on driving in your finished car until it inevitably falls apart?
(P.S. the web version doesn't work, I just see a black screen with the UI over the top :( )
By the way:How did you compile it without having a Mac?(Or do you have a Mac but didn't have enough time to test it?)
And could you please add a quit button?
@mrerdalural Hi ! :slight_smile: Thanks for the feedback on obstacle generation ! I did a first try to reduce impossible scenarios ! I'll improve it again bit in a future update. Can you tell me which version you played ?
@f1krazy Thank you for you very complete feedback ! :smile: For collision and car pieces visibility and car pieces remembering, I added some little things on the last updates ! About graphics, I'll try to find way to pop the objects in a more discreet way ! Like @ausstein saids, there is no "win" when you build the full car. But, if it's not a "win", build the full car could be an event, reward or bonus on the game !
For the web version, I didn't have the problem, so I think that it could be a browser problem. What browser are you using to play the game ?
@felipegeovani Thank you for your feedback about "picking twice the same pieces" ! I think that a part of the game difficulty is based on this mechanic. I will add a bonus when you build the full car in another update. But you're right about the fact that this rule looks like a bug. So I will add more obvious "collision indicators" or "collision feedbacks" to make this mechanics a little bit more clear for the player.
@nikita-demidov Thank you ! Thank you ! Thank you ! :smile: You really help me guy ! I'm happy that the Mac OS version works ! I don't have a Mac but I use the Unity building system ( very useful ) to build for Mac !
@nikita-demidov

Having the webgl version minimized while waving the mouse across the screen (sometimes) makes the score go similar to the initial version, but that can't really be the solution.
So somhow the score is not added consitently.
Moving the score counter into the fixedupdate method in unity could solve the problem. otherwise you could try multipying the updated score with time.deltaTime if you use the regular update or define a delta time yourself between when the score updated the last time.
Good luck bughunting ;)
(you still should figure out why chrome and windows highscores don't work)

The game got really laggy from 55-60k onwards
and the car started driving in between lanes..

I thought I did well scorewise, but when I look at the other people posting here it wasn't that high. :scream_cat:
Great work! :thumbsup:
The music is ... quite ... something ^^'
The game is really nice, happy colors and controls are intuitive. As many said before me, I'd prefer more "understandable" collision boxes. And (also said before) there maybe could be a bonus if you have all the car pieces?
Had a real tough time seeing if the car pieces were already in my car or not (web version).
All that said, a very pleasant experience if you ask me. :smiley:

Just got a new one :)
@t-bo I'll also upload a video of the record on YT where you will be able to see how the car starts driving in between lanes and the games starts lagging after ~60K points. But my upload speed is not great so uploading a 15 min video will take ~ an hour.
I really love your game, otherwise I would not have wasted another hour right now trying to break my own record :)
I could also upload a video with the broken highscores on chrome and windows if that helps you
https://youtu.be/Kx54p1vzuZc
edit: quality at 360p right now, but should improve once youtube is done processing
Can I share your highscore video ?
Yes you can share the video of course :)
I don't know if I'll find time today to make a video of that problem but I'll leave one here as soon as I can :)
I’ll make other updates soon to improve the game ! If you want to follow this game dev or my other projects, you can find me on Twitter here :
https://twitter.com/TBoGames1
However, i found odd that when you 'collect' a part that you already have the game consider it a obstacle and you crash on it, losing a car part. I dont know if it is a bug.
In the other hand, the graphics are very neat and the sounds pleasant.
Good job on this game!
https://youtu.be/B4cF3fpAk-s
You are probably the more experienced game developer so ignore this advise if you don't think it helps you:
I think the lagg issues at around 60k are due to unity's garbage collector, since they are micro laggs that come up every few seconds. You could try to not instantiate and destroy your gameobjects, but set them active and inactive and reset their positions.
The driving inbetween lanes is probably due to small errors for every lane switch. Instead of adding to the position, you could try to find a way to set the position every time.
I like the idea of assembling the car on the fly, though the penalty for collecting a repeated part can be harsh. Personally, I think it would work better if all parts were listed by name - collected highlighted, uncollected dimmed - so that I can tell which parts I've yet to collect and which parts I've already got. Aside from that it's a pretty generic endless runner, but a fun one, still.
Not much to say about the audiovisuals, except that they worked well with the game. Also, I liked the game over screen with the main character sitting on the tree - a silly conclusion to an even sillier run.
Got 15k on my second run. Not getting anywhere near the 60k scores others reported here... ^^'
Overall, an entry that is just as fun as it is funny. Good job.
All the Windows and Android versions are still on Itch io.
(the final score I got on this playthrough was 58606, by the way)
Je trouve très intéressant le fait qu'un objet déjà récupéré devienne un obstacle. La liste c'est très utile aussi. C'est un jeu où il faut être assez concentré car il faut lire en même temps, mais ca se fait étonnement bien! Je me demandais: est ce que le fait d'avoir plusieurs pièces de voiture influe sur notre score ou est ce que ca sert uniquement de "jauge de vie" ?
Les graphismes se prêtent bien au jeu je trouve, et le personnage me fait beaucoup rire :)
Pareil pour la musique c'est toujours dans le même esprit amusant!
Un jeu très réussi, bravo!
The new update felt very neat.
Generally it felt a bit easier. Chrome version and the lags arround 60k are fixed, good job, but the car drifting to the right is not.
from~100k on, it drifted a full lane to the right so that I could avoid all obstacles by dring right of the rightmost lane (see video). I can basically farm endless highscore. So Highscores are useless over 100k.
I recorded 200k points for the lols
https://youtu.be/XoyOmHDzjJM

Btw it also happens if you do not change lanes at all, so the swapping lanes is not the issue of that bug.
Not the best graphics, but it's 3D, so... Not a big problem.
Here's my high score :race_car:

Good stuff :8ball:
I've managed to find three small issues though... As some people mentioned, there seem to be some performance issues. This also includes a horizontal screen tearing, as small black lines sometimes appear. Also I believe that your algorithm doesn't prevent spawning obstacles which cannot be avoided - but this RNG issue may well reasonably be a part of your design. Also I feel that it's anticlimatic how nothing happens when we assemble a full car - there is some post-LD potential to make it about something more than just chasing inifnite score :) By the way, I've really enjoyed the cow and waving from the tree on the respawn screen, that was a vital part of the experience worthy 5/5 :P
fun idea haha, it's awesome to see yourself drive the nothing car
great entry !