Whale Dive by vilcans
The Game
A giant sperm whale was plummeting from the sky above an alien planet - a planet with strange constructions, built by unknown creatures - constructions of wood, metal and strange plastic-like substances that would prove to be lethal if the whale were to crash into them.
Luckily, you are here to guide the whale in its fall. You and your joystick. You have to keep the whale alive!

The Atari 2600 (also known as Atari VCS, which is confusing as there's a recent product with that name), released in 1977 was one of the first home consoles. This is a game for that platform. A game about a whale that you need to guide so it avoids obstacles while it falls towards its home in the ocean.
Instructions
Use one of these links:
- Play it online (uses the Javatari online emulator)
- Download the ROM (4 KB download to play on native emulator or real hardware)
- Download the PAL version ROM (a post-compo update for PAL hardware)
Select level with left and right on the joystick. There are 3 levels.
To toggle difficulty, use the "Left difficulty" switch on the console, F4 on the Javatari emulator and F5/F6 in Stella. Set it to A or Expert for the original compo version. Set it to B or Novice to lower gravity and make the game a bit easier.
Press the fire button to start.
Make the whale go left and right with the joystick. If the whale hits something, you get one more chance, but if it happens again, it's bye-bye, whale! :cry:
You succeed if you manage to guide the whale all the way to the blue sea. :ocean:
Updates
April 26th: Version 1.1 fixes a glitch in the graphics in the logo and also supports difficulty setting. To judge the game the way it was at the time of submission, set "Left difficulty" to A or Expert. (To toggle difficulty, use the switch on the console, F4 on the Javatari emulator and F5/F6 in Stella.) To make the game somewhat easier so you can see all content, switch "Left difficulty" to B or Novice.
April 29th: There is now a version for PAL hardware. The NTSC version worked well on my TV, except that the colors were wrong. The PAL version fixes that. Since it runs at 50 Hz as opposed to 60, the game also runs a bit slower which makes a big difference in difficulty!
Ratings
| Overall | 447th | 3.5⭐ | 24🧑⚖️ |
| Fun | 626th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 256th | 3.636⭐ | 24🧑⚖️ |
| Theme | 720th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 750th | 3.071⭐ | 23🧑⚖️ |
| Audio | 646th | 2.789⭐ | 21🧑⚖️ |
| Humor | 482th | 2.825⭐ | 22🧑⚖️ |
| Mood | 524th | 3.211⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 11🗨️ |
Loved the whale dive, I wasn't expecting an atari submission, but this was great. I'm not from the Atari age but I've played a lot of atari games on emulators when I was a younger. I really like the feel of the game, the speed sense increasing while the whale falls is great.
I'm not sure how to properly handle this feedback because this game was completely unexpected for me, oops. But that's great, you did great with your innovation and the game's atmosphere (:
The design was a bit unforgiving, but being able to explore different levels without the requirement to beat the previous one was great, so I was able to take a look at your game! I'd have more levels and facilitate the design a little bit so it wouldn't require an extreme amount of skill.
Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something!
If you have time, please click on my profile and give me some constructive feedback on my game (:
See ya!
I would give more feedback, but how it's designed it's already been addressed by Nyunesu like before. How the game works feels like it's unforgiving, more so if there's increasing speed throughout the whole thing. Not sure if that's your intention or not but even the whale doesn't have that fast reflexes or movement like the dev does! (unless you need the joystick to move faster/slower better)
Anyway, it's amazing for someone to make an Atari game in 48 hours. Especially since Atari programming is already challenging to do since it's on older hardware. (As a sidenote, I am rating graphics compared to other Atari games, which is already pretty alright.)
It would have been nive to have a few more levels, but the ones you had were definitely fun
It's a fun game. I thought the controls were good on both keyboard and gamepad, and I thought the gravity was set well to give a nice sense of speed as you progress.
Would have been nice to have had more levels and perhaps a survival mode - with no lives, progression from one level to the next and see how far you get.
Also I can always appreciate a HHTG reference. ;)
As a fellow retro dev enthusiast, i'm really tempted by the Atari 2600, do you have any resources to recommend to get started ?