A Night In The Dark by lectvs
Chop chop chop! Can you fuel your fire fast enough to survive? Or will you run out of wood first...? I'm sure this game is a metaphor for something.
No audio because it hasn't been implemented in my game engine yet...
Please report all bugs to https://twitter.com/lectvs :)
Controls:
- Arrows - Move
- C - Pickup/Drop/Throw item
- X - Attack with item
Tools Used: - pixi.js - Paint.NET - PyxelEdit
If you're interested, read my postmortem here.


| Youtube | https://lectvs.itch.io/a-night-in-the-dark |
| Original URL | https://ldjam.com/events/ludum-dare/46/a-night-in-the-dark |
Ratings
| Overall | 94th | 3.947⭐ | 97🧑⚖️ |
| Fun | 144th | 3.8⭐ | 97🧑⚖️ |
| Innovation | 415th | 3.427⭐ | 98🧑⚖️ |
| Theme | 76th | 4.167⭐ | 98🧑⚖️ |
| Graphics | 114th | 4.109⭐ | 98🧑⚖️ |
| Mood | 75th | 3.979⭐ | 97🧑⚖️ |
| Given | 100🗳️ | 89🗨️ |
So, a little bit of feedback!
Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam.
Also somehow the game crashed when I was smashing the button to kill the evil dude.
Could’ve been better:
- More interactions, like setting a tree on fire, or killing the guy and burning him with the torch
- As you know, if your engine had audio it'd be great
- A little bit of player-driven strategy, like making another fire to move to trees nearby
Good points:
- Nice art
- Lovely environment mood
- Great mechanic of revealing dangers, the torch was also a nice mechanic to support the bonfire.
Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something!
If you have time, please click on my profile and give me some constructive feedback on my game (:
See ya!
The one-bit art style worked really well, and you did a good job of using effects like negatives to simulate extra shades. Overall the game was very smooth graphically, and the environment was very reactive when you hit a tree or pick up an item.
The "long-term" interactions like the (spoiler) that leads to the (spoiler) were the cherry on top. I could see this expanded to include even more things, on top of having to maintain the central fire.
Great work for 48 hours!
Audio would be dope.
Were you inspired by Don't starve?
It took me a bit to figure out that the enemy can't be beat and is just there to avoid and to add tension. It did that quite well, giving me an additional thing to worry about.
I like the throwing, but I'm not sure it is strictly necessary. I sometimes threw things when I wanted to drop them, and throwing them too far was also a bit frustrating. Still, other times, throwing e.g. the torch was quite useful. I'm a bit torn on this. (Maybe I just need to get better at throwing, haha.)
Pity that there is no sound! The visuals and mechanics are already so atmospheric, sfx and music would've pushed that over the top.
Still, what *is* there is very enjoyable and quite impressive for a compo entry. Definitely of my favourite games so far!
At one point I accidentally threw my axe offscreen and couldn't get it back (it seemed to disappear), which was hilarious but did not help my success in the game. One other minor suggestion I'd make is to make the menu navigable by arrow keys and x/c instead of the mouse. Overall, really nice work and a joy to play!
Everything just contributed super well to the central mechanics, and there were only a few things that I could ask more of:
-A slightly more fitting item to keep your fire lit "forever" or "longer than wood" (it feels like it should be the other way around - logs lasting longer. Maybe you could have a "giant log" or "giant fallen tree" and then it could still have kind of a semi-comedic shock factor when you escape the darkness holding this giant felled tree.).
-MORE OF THIS GAME IN GENERAL
-Slightly better indication after a while that you can't actually damage the monster, just stun it
Incredible for every aspect of a Jam, and this Jam especially. Nice/10
I also made a game about a fire slowly going out with enemies attacking. It's funny how many games this jam ended up being like that.
I really like the game feel when chopping trees too
I love the black and white graphics too bad for the music it would add an atmosphere!
but good job: D
So the point is to survive for as long as you can and there is no way to win?
Good job!
Well done!
It's especially cool that you made it with your own engine! Sad that there is no sound as it would have added a lot to the overall feel but it's of course totally understandable if your engine doesn't support it yet.
Also cool game concept! I found the door but didn't find the key before the fire died :/
Well done!
I'd love to play a full version with more levels, with different maps and some new items.
Overall a really amazing game and a lot of fun playing it and the art looks cool
I like the art style though.
The inverting color is a really nice touch