{"author_link":"\/users\/redslash12","author_name":"Redslash12","author_uid":"1195117","comments":[{"author_name":"sayumeki","author_uid":"1025457","time":"2020-04-20T03:53:42Z","epoch":1587354822,"modified":1587354822,"text":"Welcome to Godot! I use it for a lot of my games and I really like it. \nGlad to see you were able to give it a shot and I like how you used the Godot logo for everything lol\n\nI enjoyed all the different little mechanics you put in your platformer - the wall kick was a particular surprise. I agree with your feedback, I think floatiness and in particular keeping momentum when dashing->jumping would make it feel better!","likes":2,"format":"md"},{"author_name":"Destin715","author_uid":"1183851","time":"2020-04-23T16:19:31Z","epoch":1587658771,"modified":1587658771,"text":"Not a complete jam entry, but very promising start to a platformer.","likes":0,"format":"md"},{"author_name":"blobo","author_uid":"1008715","time":"2020-04-25T05:25:46Z","epoch":1587792346,"modified":1587792346,"text":"Ah dang, It's unfinished, yeah, but you're starting with a new language. Keep it up.","likes":0,"format":"md"},{"author_name":"qqcs","author_uid":"1186316","time":"2020-05-11T03:02:13Z","epoch":1589166133,"modified":1589166133,"text":"You achieved your goal of getting into Godot! Hopefully you can make it out to the next Ludum Dare too. (Hello from the LRR discord.)","likes":0,"format":"md"}],"format":"md","images":["ld46\/195119-1674ade851c145af9a6cb4a0b6d902ff.png"],"links":[{"url":"https:\/\/github.com\/ThomasWoods\/ldjam46","text":"Youtube"},{"url":"https:\/\/redslash12.itch.io\/ldjam46-platforming-demo","text":"Youtube"}],"metadata":{"g_key":"63138","g_author":"1195117","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"278096","g_title":"It's A Start :D","g_status":"PVT1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"195119","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"195119","n_urlkey":"278096","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/its-a-start-d","n_slug":"its-a-start-d","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"195117","n_created":"1587182720","n_modified":"1587347523","n_version":"579269","n_status":"COMMIT"},"node":{"id":195119,"parent":176557,"superparent":9,"author":195117,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T23:55:10Z","created":"2020-04-18T04:05:20Z","modified":"2020-04-20T01:52:03Z","version":579269,"slug":"its-a-start-d","name":"It's A Start :D","body":"Using this as an excuse to get into godot! I was able to make the start of a platforming engine. Players can walk, run, jump, double jump n times, slide, dash, wall slide, and wall jump!\n\nControls:\n- Keyboard: arrows\/wasd = move, left shift = run, space = jump, left ctrl\/double tap direction = dash\n- controller: Leftsick\/dpad = move, bottom face button = run, right face button = jump, top face button = dash\n- slide = Down+jump\n\nLast minute addition of info written to the screen, lets you know the player's current state. It was hard to tell what was happening without animations.\n\nFinal thoughts: left\/right dash buttons would be good. Game should be more floaty, things fall a bit fast. When dashing up player should keep some momentum at the end so they don't immediately start falling. Code wise I think its pretty messy. Let me know if you agree with me :)\n\n[s2.gif](\/\/\/raw\/d2a\/f2\/z\/2c366.gif)\n\n![ldjam46.png](\/\/\/raw\/d2a\/f2\/z\/2c7a7.png)","meta":{"author":[195117],"grade-05-out":"1","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/github.com\/ThomasWoods\/ldjam46","link-01-tag":[50],"link-02":"https:\/\/redslash12.itch.io\/ldjam46-platforming-demo","link-02-tag":[42336],"cover":"\/\/\/content\/d2a\/f2\/z\/2c235.png"},"path":"\/events\/ludum-dare\/46\/its-a-start-d","parents":[1,5,9,176557],"love":0,"notes":4,"notes-timestamp":"2020-05-11T03:02:13Z","grade":{"grade-01":6,"grade-02":7,"grade-03":7,"grade-04":7},"magic":{"cool":85.839507527895,"feedback":4,"given":1.75,"grade":6.75,"grade-01-average":1.375,"grade-02-average":1.6,"grade-03-average":1.6,"grade-04-average":1.2,"smart":-28.080504777192}},"text":"Using this as an excuse to get into godot! I was able to make the start of a platforming engine. Players can walk, run, jump, double jump n times, slide, dash, wall slide, and wall jump!\n\nControls:\n- Keyboard: arrows\/wasd = move, left shift = run, space = jump, left ctrl\/double tap direction = dash\n- controller: Leftsick\/dpad = move, bottom face button = run, right face button = jump, top face button = dash\n- slide = Down+jump\n\nLast minute addition of info written to the screen, lets you know the player's current state. It was hard to tell what was happening without animations.\n\nFinal thoughts: left\/right dash buttons would be good. Game should be more floaty, things fall a bit fast. When dashing up player should keep some momentum at the end so they don't immediately start falling. Code wise I think its pretty messy. Let me know if you agree with me :)\n\n[s2.gif](\/\/\/raw\/d2a\/f2\/z\/2c366.gif)\n\n![ldjam46.png](\/\/\/raw\/d2a\/f2\/z\/2c7a7.png)","title":"It's A Start :D"}