Time Block by Dalkor

[raw]
made by Dalkor for LD34 (JAM)
___________________ Premise ___________________
Oh no! Block Man is growing older. But lucky for you, there is a syringe of Life Elixir! Get to the Elixir of Life before Block Man grows too old and... and... DIES!

___________________ Controls ___________________
Left Mouse - Slow Time/Glide Longer
Right Mouse - Glide(Follows Mouse Cursor)

___________________ Credits ___________________
Programming/Level Design: Jon Monks
Art/Design: Geoff Tenney
Music: Not Us(Scirra)
SFX: bfxr.net
Made in Construct 2


___________________ Fixes ___________________
12/16 - Realized that default controls were not disabled so people could use arrow keys. Disabled default controls to force the use of mouse as intended.
12/17 - Fixed Graphics bug where the animation for dying would happen behind an object or off screen.

___________________ Bugs ___________________
- Sometimes, Game Freeze at end of first level after getting the Elixer of Youth.
- Sometimes, In a dual screen setup, I noticed in Firefox, that the game is much more difficult when playing on one of the screens than the other. I was not able to replicate this issue in Chrome or IE.

Ratings

Coolness 63% 3
Overall(Jam) 3.00 788
Audio(Jam) 3.20 414
Fun(Jam) 2.94 692
Graphics(Jam) 3.06 710
Humor(Jam) 2.64 522
Innovation(Jam) 3.27 424
Mood(Jam) 3.13 584
Theme(Jam) 3.61 573

Feedback

micky
15. Dec 2015 · 07:24 UTC
Nice art and interesting concept, took me a while to get a hang of the controls but once i did it was fun :)
VideoDog
15. Dec 2015 · 07:27 UTC
I quite liked it! Interesting take on the theme. The controls need a bit of tuning but are quite enjoyable.
dustyroom
15. Dec 2015 · 10:47 UTC
Very nice controls. I really liked the inertia and double-jump, feels fun.
ninjascript
15. Dec 2015 · 11:52 UTC
Nice! The controls are pretty loose, but it was fun to play
cirpig29
15. Dec 2015 · 18:32 UTC
Interesting concept. I'm afraid I'm too bad at this kind of games to play all of it, but it's a solid game nonetheless.
Polith Games
15. Dec 2015 · 18:44 UTC
Interesting concept, i like the game, nice art!
HongerTrollie
15. Dec 2015 · 18:47 UTC
I enjoyed it. True to the theme. Really unforgiving towards my skill level.
CalmKai
16. Dec 2015 · 02:04 UTC
Interesting!
Enchae
16. Dec 2015 · 02:32 UTC
Really interesting. Great use of the two button controls, it had a nice, foreboding atmosphere, and the music was on point!

I do think it could benefit from some more uniform graphics/visual data/particles to make somethings more defined and look prettier.

But other than that, pretty solid entry. Good job!
Warboys
16. Dec 2015 · 13:46 UTC
Another tough game (why don't people ever ramp up difficulty slowly in LD games? lol), with really unique controls.
emanvidmaker
16. Dec 2015 · 18:23 UTC
has potential but the difficulty spike goes from 0 to pro in the second level needed play testing and bearly explain
cxsquared
17. Dec 2015 · 15:28 UTC
Really loved the art progression of the character over time. The controls where a bit hard to understand at first but it got better over time. I think the hit boxes on the hazards where a bit big. Overall nice work.
beetracks
24. Dec 2015 · 01:55 UTC
Interesting. Different controls. I enjoyed. Good job.
Brightstar
04. Jan 2016 · 20:12 UTC
Nice.
superjoebob
04. Jan 2016 · 20:59 UTC
best game in ludum