Ad Herbis by tydyus

[raw]
made by tydyus for Ludum Dare 46 (JAM)

SCENE_Menu.png Receive Mission! Item01.png Craft Items! Item02.png Save Lives ! TUTO.png

Ratings

Given 4🗳️ 5🗨️

Feedback

Kaosce
21. Apr 2020 · 12:02 UTC
Good work dudes !
LaVeilleuseGraphique
21. Apr 2020 · 12:17 UTC
The graphics are amazing! I just miss some clearer feedbacks to understand if I cooked the right serum or not.
MrKebab
21. Apr 2020 · 17:02 UTC
Really Clean! Good Job!
JMad
21. Apr 2020 · 22:29 UTC
Really enjoyed playing. The art is beautiful, and it was nice to find out where elements were, and when to use them. Clever instructions, too. I was just a bit confused by the Holy Water being purple, when a black serum was demanded.

Spotted a bit of French in the crafted objects description :wink:
bittripbrit
24. Apr 2020 · 17:58 UTC
A very interesting game. I was confused at first as to what to do but it soon became clear what was going on. The art is beautiful and the music is wonderful also. Very good job, guys!
Emmatw
24. Apr 2020 · 18:06 UTC
The art in this game is really nice! The only thing that was lacking was some feedback and some more elements to the gameplay, perhaps some form of consequences if you made the wrong medicine and clear winning/loosing conditions. Sometimes I put ingredients in and it didn't produce a pill. At first I thought it was a bug but perhaps that's what happens when you put the wrong ingredients in? Just some more feedback and you have a beautiful game! Well done!
codexus
24. Apr 2020 · 18:17 UTC
Nice idea and graphics. The interface was a bit confusing, I did not understand I had to craft then put in the box, I kept selecting ingredients and clicking "send".

For some orders, the requested product did not seem to match the description to me. I'm not sure if this is intentional.
Vertuga32
24. Apr 2020 · 19:16 UTC
Graphics and mood - cool!
thebreakfast
24. Apr 2020 · 21:10 UTC
Gorgeous art and responsive UI. Some sound effects might really tie this together. Systems based games like this have a pretty defined niche currently only filled by Zachtronics basically. With some added depth you might be able to turn this into a sellable product.
lythom
26. Apr 2020 · 13:13 UTC
Hi, here is some feedback,

:thumbsup: **What I liked:**
✱ Good "alchemist" feel due to nice visuals, mood, and intriguing ingredients
✱ Nice music
✱ Good amount of content (to keep entertainment for the duration of the game)

:muscle: **What imo could be improved:**
✱ transparency color in the pills is very disturbing
✱ difficulty could be raised: once the player is taught was a pill or a cream is made of, let him guess the missing ingredients. Give a few exemple of color mix then let the player guess what should be in to get the color.
✱ transitions are a bit slow, it's pretty tedious to prepare commands with more than 2 or 3 items.

:sparkles: **Overall**
✱ I enjoyed the game entierly, good job! Thanks for the game!