Power Slime Shootout by Extrone
:notepad_spiral: Description
Power Slime Shootout is a third person Endless shooter game. In this endless battle how long can you keep your slime alive?
- You can shoot lasers from your slime hand
- Moving degrades your power slowly
- Getting hit by other slimes will reduce your power.
- Collect batteries to recharge your power.
- A single endless mode.
- Made for Ludum Dare 46.
- Features online Leaderboard | Can you become the best power slime ever existed?
- :warning: This game might not balanced at all.
- :warning: Partial Controller support available
- :warning: If the game is lagging, reduce the graphics quality using the in-game settings menu.
:bug: Bug Fixes
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:gear: Engine
Unreal Engine 4 :sunglasses:
:whitecheckmark: Credits
- Additional Music and sound FX from ZapSplat.com
- Additional Sound effects from Kenney.nl
- Chair model from CG Axis
:computer: Screenshots



:iphone: Socials
Twitter | Youtube | Instagram | ArtStation | itch
:point_down: Download Page
| Youtube | https://extrone.itch.io/power-slime-shootout |
| Original URL | https://ldjam.com/events/ludum-dare/46/power-slime-shootout |
Ratings
| Overall | 392th | 3.868⭐ | 40🧑⚖️ |
| Fun | 235th | 3.895⭐ | 40🧑⚖️ |
| Innovation | 1212th | 3.289⭐ | 40🧑⚖️ |
| Theme | 1199th | 3.676⭐ | 39🧑⚖️ |
| Graphics | 284th | 4.303⭐ | 40🧑⚖️ |
| Audio | 458th | 3.7⭐ | 37🧑⚖️ |
| Humor | 739th | 3.271⭐ | 37🧑⚖️ |
| Mood | 681th | 3.681⭐ | 38🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
Thanks again for playing and for providing feedback :smile:
I think with a couple more maps it could have lots of replay value and I would probably pay for a multiplayer version of the game. Lots of fun, hope you get enough people that can run unreal engine to play it XD
I loved playing a tiny character in a gigantic room.
Great entry !
The only thing I think needs to be adjusted is the options menu, it's really overwhelming with the colors and maybe having it as part of the phone as applications on the screen would be really a nice way to feel like it's included in the environment.
Well done!
Also thanks for the feedback, I'm gonna add that in the post jam version (If I can :sweat_smile: ).
Played on stream: https://www.twitch.tv/videos/600003849
Amazing graphics, I'm not too good at shooters but still managed to get 10th place in the leaderboard :P
The big slimes were actually easier to kill because it's easier to aim.
Is there any reason you can't quit using the exit button?
The leaderboard is supposed to show the top 20 scores, but The scroll box was inside an overlay panel and for some reason that disabled the scrolling. I only noticed that today :sweat_smile:.
Thanks for playing it :smile:
Good fun. Global leaderboards in a (jam) game are always nice. The enemies were maybe a bit too dumb but simultaneously too strong, so the best strategy really seemed to be to try to snipe them from afar.
Multiplayer is an unfamiliar territory to me, but I would like to get into it soon. It would be really fun in this game. The leaderbaord is inside a scroll box, so it's supposed to scroll down. But I think I messed that up somewhere.
Thanks for playing it and for giving feedback :smile:
Some of the best 3d graphics and light settings ive seen so far, so thanks for submitting this on my stream!
I saw the "contruction site" sign on the other side of the door, so I assume its a game youll continue to work on. I would love to see more of this atleast.
So what id like to see in future builds is a bit more balanced enemies. It gets a bit difficult when they spawn behind you, so maybe they shouldnt be able to attack right away after they spawn.
If you do decide to work on this game, please share it with me, I would love to play it!
p.s this would be amazing as a multiplayer game, but ofcourse thats not something I expect to see haha.
Thou I couldn't click on the quit button.
The Level should have some more design, but I really liked the atmosphere :)
https://youtu.be/pzHqPOPVcPA
I got the world record :)
I really loved this entry one of the best so far!
I only had two minor points:
1. the spawn RNG makes it so you can get really lucky or really screwed
2. the game rewards fast clicking. you should limit the fire rate to what you get when you hold down left mouse
Video coming soon
Btw the run took forever, so this was my last attempt, if you steal it back it is yours forever
Edit: btw I think anyone will be able to get such highscores after watching my video. In the end I just decided to stop. If There was a score counter I would have completed 1000 for sure tho :D
https://youtu.be/qJlpkfzYf5E
and Congratulations @convg for getting the seconds place.
and here is the leaderboard with the updated UI

I'm planning to make it a full game, but sadly it's not gonna be a thing anytime soon because of other projects. I already made many improvements to the current level like adding more cover and adjusting enemy spawn location. Gonna add more maps and power-ups soon, kinda have a power-up system already setup from some other projects. Multiplayer would be really cool too.
Also improved the AI a lot.
@ausstein you can no longer stay in that corner and keep shooting them, they'll come searching for you :grin:. but they are not as accurate as before when you're far to medium range.
@convg yeah that's a really cool movement trick, you can also use it to propel yourself up to get on top of the things in the level.
Will post here when the update arrives.
And thanks for the feedback and support :smile:
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615928274?t=1h08m52s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@velvetlobster
@sandra-martinez
@extrone isaackillerpro how can i Know my score??? im killing 5 flubber in all waves

I really liked my slimy glowy character overall. And, I'm not gonna lie, I liked that sometimes enemies were kind enough to just stand there while I was shooting at them. Some might consider it a bug, I think it's a feature :smile:!
I met one actual bug. On one of my tries, after I killed the first enemy, no more enemies appeared. I was just standing there, in an empty room, undisturbed by anyone. So tranquil.
Oh, and I sometimes had trouble picking up batteries. They seemed a bit less responsive to me pressing E than I would like. But that may be only me.


Thanks for playing and for the feedback :smile:
I think that bug is caused because sometimes they spawn inside the cardboard boxes, but new enemies won't spawn unless you eliminate the one inside the box. I am implementing an new spawn system, hopefully this should be fixed :sweat_smile:
Picking up batteries is where I messed up communicating to the player. Here's how it works :
You can aim at the battery (from a moderate distance) and when the charge level of the battery pops up, you need to press E, it's helpful when your charge is low and you don't have batteries nearby. But I failed at communicating this to the player. Simply adding the Key (used to pickup the batteries) to the charge level popup would've made it clear how to pick them up.
Thanks for playing it and for the feedback, really glad you loved the little details and the effects :smile: