Stay Alive by Hruy Gashaw

[raw]
made by Hruy Gashaw for Ludum Dare 46 (JAM)

A bullet hell I made with my brother. Your only goals are to keep the blue circle alive & get it to the golden circle. If we get a good collective body of feedback we are likely to continue working of it.Screenshot_302.png Control: WASD/arrow keys to move. Tools Used: Unity 2018.2

Ratings

Overall 1261th 3.493⭐ 69🧑‍⚖️
Fun 956th 3.45⭐ 72🧑‍⚖️
Innovation 2106th 2.793⭐ 72🧑‍⚖️
Theme 1903th 3.297⭐ 71🧑‍⚖️
Graphics 886th 3.857⭐ 72🧑‍⚖️
Audio 1043th 3.206⭐ 70🧑‍⚖️
Humor 1853th 2.204⭐ 51🧑‍⚖️
Mood 1439th 3.278⭐ 65🧑‍⚖️
Given 28🗳️ 41🗨️

Feedback

Nogam
21. Apr 2020 · 01:20 UTC
Fun , the only find that I don't like, it's the game is not fair , like putting a shot gun turret at the end of the corridor make it nearly impossible for exemple. BUT I like this game. You said if you get enought feedback you will continue , so I hope you will get enougth !
simonemueller
21. Apr 2020 · 01:23 UTC
really like it, good job guys :)
Dryden
21. Apr 2020 · 01:24 UTC
Beautiful game its just very hard...
HomoLudens
21. Apr 2020 · 01:24 UTC
Visually incredibly impressive however requires a bit more tuning up in the level design. It is too slow to be a reflex based game but not very planning oriented to be more slower paced. Visally great mood however!
Grossepelle
21. Apr 2020 · 01:28 UTC
Very nice one!! A pleasure finishing this game, simple but efficient!
ZEZEL
21. Apr 2020 · 01:28 UTC
Very cool game ! Maybe need more levels but very fun to play !
LudumDareDevil
21. Apr 2020 · 01:28 UTC
Nice game! A little hard though. If you could expand on this game that would be cool.
Physi3
21. Apr 2020 · 01:29 UTC
Very hard, very fun, lots of good after effects :)
Uğurcan
21. Apr 2020 · 01:29 UTC
Graphics are perfect and gameplay is smooth some levels are too hard but it's fun.
Joaquinm
21. Apr 2020 · 01:29 UTC
nice mechanics and graphics!, well done!
shwany_b
21. Apr 2020 · 01:30 UTC
Cool concept, I was excited by the first level where the squares shot eachother but then that never happened again
Aspect11
21. Apr 2020 · 01:30 UTC
Really fun game i finished all the levels too !
Scott Steffes
21. Apr 2020 · 01:31 UTC
I made it through every level by just running like heck. I wish there were more timing-based elements, so I couldn't just blast through it!
I love the CRT-style blown-out graphics. Very cool!
ul0n
21. Apr 2020 · 01:46 UTC
i love the mechanics and the graphics, good job :)
Terderrer
21. Apr 2020 · 03:10 UTC
I love the whole crt aesthetic you got going on with this. feel like you need something else to spice it up tho. Otherwise its awesome and it works
ssh.randy
21. Apr 2020 · 03:11 UTC
a little confused, i couldn't get through any levels? Not sure if there were any controls besides WASD, but the bullets were fast enough that you can't effectively dodge anything. Maybe a problem on windows?
AmDMaster
21. Apr 2020 · 07:08 UTC
The game is well made, Do the levels light up when you complete a certain level, I thought it would be nice. The game play is fun but little restricting and feels like your playing the same levels over and over again. Touch work though. Keep it up for submitting.
abk507
21. Apr 2020 · 15:12 UTC
these graphs are amazing
tgiant
21. Apr 2020 · 15:46 UTC
Nice little game an good use of shaders.
Simple but fun.
Elendow
21. Apr 2020 · 15:48 UTC
Good use of post processing elements, the art is simple but it looks pretty good. The gameplay is also simple but has lots of potential, with some extra mechanics you could make very cool challenges.
LairinLair
21. Apr 2020 · 15:55 UTC
The art is original, and thats the thing. Good game. Couple more mechanics and balance and its good to go. Continue it!
MKRaw
21. Apr 2020 · 15:57 UTC
pretty good
ArturNista
21. Apr 2020 · 15:57 UTC
The graphics are amazing, post processing made the difference here. The gameplay is fun, but I think the level design was too repetitive. The mechanic of killing the enemies with its bullets is great!
Tom Stephenson
21. Apr 2020 · 17:14 UTC
A fun game! The post pro / glowing effects really added personality to the game and helped bring it to life. The gameplay was solid and intuitive. The ability to make enemy turrets shoot each other was a nice touch, well done!
magus77
21. Apr 2020 · 17:24 UTC
i loved the graphics and concept! if you add a timer this can easily become a speedrunning game. Loved the CRT look and feel with the grain and the somewhat fisheyed lens. I think this could be a very good mobile game too
PerpetuumMobile
21. Apr 2020 · 19:57 UTC
The idea was excellent, it's really fun to play. One of my favorites.
dillonbecker
21. Apr 2020 · 21:23 UTC
Cool stuff. The visuals are awesome, really helps set the mood.
SvenErik
21. Apr 2020 · 21:25 UTC
Nice evading game, I liked it, though I wish there was more. It just got interesting for me in the end. Some additional levels perhaps would do it perfect good. Otherwise, enjoyable solid game!
Pakmanlie
21. Apr 2020 · 21:25 UTC
The gameplay was fun but for most levels you could tank through the level without much consideration. make the sentries shooting each other a more prominent gimmick.
SynysterCola
21. Apr 2020 · 21:25 UTC
Like the idea and concept. The retro vibe is good too! I would have liked to have seen some more mechanics around the "enemy shooting themselves" idea. Otherwise, I had a lot of fun! Good job!
BeaverGames
21. Apr 2020 · 21:26 UTC
The visuals were good, I really like the artstyle which has a lot of bloom and has like glowing squares and things like that. Good game.
Risist
21. Apr 2020 · 21:26 UTC
The last level was quite hard, at the end i managed to win. And i feel that it was just only by luck, like Ie haven't done anything worth the glory. This would be good point to polish. I would put more emphasise on killing other turrets. Overall it was quite enjoyable expirience.
Zonvoi
21. Apr 2020 · 21:28 UTC
It's really hard and fun, i managed to get through all 10 levels!
somethang123
21. Apr 2020 · 21:30 UTC
I like the concept and it is a bit hard, but it's also a bullet hell game so that makes sense. I would like to see more skill involved like having the enemies blow each other up more or having to time your movements to dodge bullets instead of just running. Other than that, it was really good!
KC_Shiftyyy
21. Apr 2020 · 21:41 UTC
While the game isn't the most creative and pretty hard, it's still fun. Graphics are good if not pretty basic (that effect is nice tho) and the sounds are neat (but definitely needs some music) and the player needs to be faster. Good job 👍🏿
Haoro
21. Apr 2020 · 23:16 UTC
I like how the game looks like, but I think I had a bug (Windows) because my speed was really low, and seeing the other comments saying you can run trhough the levels well, it's totally impossible with the speed that was set x)
Haoro
21. Apr 2020 · 23:16 UTC
I like how the game looks like, but I think I had a bug (Windows) because my speed was really low, and seeing the other comments saying you can run trhough the levels well, it's totally impossible with the speed that was set x)
NemoGG
21. Apr 2020 · 23:16 UTC
I loved the graphics and the nice polished concept! I think you can play around with the hitboxes to make it more tight. I felt the only way to progress was to tank through
Iferit
21. Apr 2020 · 23:21 UTC
Nice Graphics! I think there is a problem with movement. I move too slowly to avoid the attacks, however... sometimes I randomly move faster. The game is impossible to get past level 2 unfortunately.
🎤 Hruy Gashaw
21. Apr 2020 · 23:28 UTC
@haoro weird, we hadthe same problem while debuging and thought we fixed it. We will continue to look into it.
dummydojo
21. Apr 2020 · 23:59 UTC
Graphics were great. Gameplay was very minimal. For the most part, it felt like I just ran straight to the exit without regarding anything. Some instructions would be nice as well, its kind of unfair for you to assume the players can figure it out.
Jake Marks
22. Apr 2020 · 04:36 UTC
Could have used more depth in terms of avoiding damage. Seemed like every level was just about only taking a few hits instead of too many instead of having a way to not get hit at all.

Played on stream: https://www.twitch.tv/videos/598996298
Emperor Eagle
22. Apr 2020 · 05:36 UTC
I hope you two keep working on this game because it has potential! In its current state, its fun and has superb graphics (I gave it a 5/5 for that, I love the style, it really works)! Yes it could do with more difficulty and a skill based technique to avoid the bullets, but I definitely encourage you both to keep going!
-banzi
23. Apr 2020 · 20:24 UTC
Fun little game. I would add there a bit more mechanics then just turrets .. maybe the level can also move somehow and be more dynamic? Anyway good job, I really liked the bloom.
kkrac
24. Apr 2020 · 16:46 UTC
I won!
The mechanic of the NPCs killing each other was interesting. I think more levels could have been designed around that mechanic which could have been exploited more, but understandable with the time constraints. Good job.
hgcummings
02. May 2020 · 09:10 UTC
I really liked the CRT aesthetic and simple graphics. The gameplay was intense. I felt like I didn't have all that much control over how well I did. It was mostly just moving as fast as possible rather than puzzling out the timing and firing angles of the turrets, or routes to avoid them (most levels didn't offer much choice about which route to take). Also some of the later levels seemed a bit repetitive. The fundamental gameplay is really strong though; could be a great game with a bit more time to spend on level design.