Stay Alive by Hruy Gashaw
A bullet hell I made with my brother. Your only goals are to keep the blue circle alive & get it to the golden circle. If we get a good collective body of feedback we are likely to continue working of it.
Control:
WASD/arrow keys to move.
Tools Used:
Unity 2018.2
| Youtube | https://teklegashaw.itch.io/staying-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/stay-alive-2 |
Ratings
| Overall | 1261th | 3.493⭐ | 69🧑⚖️ |
| Fun | 956th | 3.45⭐ | 72🧑⚖️ |
| Innovation | 2106th | 2.793⭐ | 72🧑⚖️ |
| Theme | 1903th | 3.297⭐ | 71🧑⚖️ |
| Graphics | 886th | 3.857⭐ | 72🧑⚖️ |
| Audio | 1043th | 3.206⭐ | 70🧑⚖️ |
| Humor | 1853th | 2.204⭐ | 51🧑⚖️ |
| Mood | 1439th | 3.278⭐ | 65🧑⚖️ |
| Given | 28🗳️ | 41🗨️ |
I love the CRT-style blown-out graphics. Very cool!
Simple but fun.
Played on stream: https://www.twitch.tv/videos/598996298
The mechanic of the NPCs killing each other was interesting. I think more levels could have been designed around that mechanic which could have been exploited more, but understandable with the time constraints. Good job.