Möbi's Trip by Jack LeFevre
Möbi the slime lives in a Möbius strip. Her world is twisted loop - if she goes too far one way, she'll find she's back at her starting point, but upside down!
Help Möbi travel through ten puzzle levels, and try for a best time on the online leaderboard!
The linked itch.io page has an embedded HTML5 version and a downloadable version. The HTML5 version has lower quality and is prone to graphical glitches, so please try the downloadable version if you have any trouble!
I used the Godot game engine to create the game. The scoreboard service is hosted by SilentWolf.
| Youtube | https://gitlab.com/JackToaster/moby-game |
| Youtube | https://jacklefev.itch.io/mobis-trip |
| Original URL | https://ldjam.com/events/ludum-dare/47/mobis-trip |
Ratings
| Overall | 25th | 4.141⭐ | 34🧑⚖️ |
| Fun | 22th | 4.063⭐ | 34🧑⚖️ |
| Innovation | 33th | 4.125⭐ | 34🧑⚖️ |
| Theme | 13th | 4.469⭐ | 34🧑⚖️ |
| Graphics | 69th | 4.078⭐ | 34🧑⚖️ |
| Audio | 261th | 3.234⭐ | 34🧑⚖️ |
| Humor | 161th | 3.083⭐ | 32🧑⚖️ |
| Mood | 164th | 3.5⭐ | 32🧑⚖️ |
| Given | 20🗳️ | 6🗨️ |
Eternal glory is mine, am the first place of the first level. Really cool concept and twist to the mobius trip idea. I think i didn't founded any of the secret shortcuts but still it was a lot of fun to beat all the ten levels and get the WR in level 1.
On the first level I was thinking "why is there an upside down flag?", then understood on the second level: awesome idea! (The title was a give away, but I don't know why I didn't make the connection).
The leaderboard is a really nice touch! I hadn't heard of SilentWolf before, it looks really cool! (I also use Godot.)
The ranking really adds an extra layer of fun, and pushed me to find the level 9 exploit and retry the levels to finish them as soon as possible. And I managed to achieve my goal: be 1rst in a level \o/ (It is level 6.)

I hope it will last forever, but we are just at the beginning of the ranking phase, so I am not very confident.
As said in the beginning, good gameplay idea, and very well executed. I was not confident after understanding your core concept that you would be able to create different interesting levels, put you were able to pull it off and prove me wrong.
The control were fine. Happy to see a jump of variable height! But it didn't seem to have Coyote-time (allowing the player to jump for a short frame after leaving the ground), and pushing the volley-ball when trying to jump on it was a little annoying.
And a small personal note: the title screen was really well made and gave a good first impression.
All in all, great game, and I'm excited to see your next projects! :)
If I were to nitpick, it would be about the decision to use a physics system, rather than hard code behavior for all items. (Sometimes it felt like I was spending more time chasing down a rolling ball than solving puzzles.) Also, you may not be aware of this, but the level with 3 boxes was unsolveable if you pushed the first box all the way to the left - but ONLY if the third box landed to the right of the second. I'm not explaining this well, but it is at least one example of a time when the randomness caused by the physics engine opened up (or closed) puzzle solutions, which I don't think is ideal.
Loved how you took the theme and made great game out it.
The world idea seemed really cool and was fun to play through.
Gj!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=8h04m58s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin