SatOrbit by negativice
Play in web browser!
Game Objective
Get your satellites close enough to the red planet to destroy it, before the unstable orbit dooms both planets.
Game Controls
Mouse Click to select object
Mouse Drag a selected planet to launch a satellite
Mouse Drag a selected satellite to redirect it
Right mouse button to Pan the camera
Middle mouse button to look around
Space to follow the selected object
You can use the list on the right to navigate objects
Hold Z - path prediction[semi-implemented: kind a works but, selection is separate by pressing X]
Screenshots and concept idea

Bugfix1
- Made things more visible, presentable and less confusing
- Added an object list for easier selection and navigation
- Added victory condition
- Limited player control to proper planets
- Fixed trail flickering
- Fixed some invincible objects
- Fixed skybox seam and ugliness
- Fixed path prediction(somewhat :thinking:)
TODO:Bugfix2
- Fix rare camera lock up
- Make object selection with mouse easier
- Add limited fuel to satellites
- Add some sort of limit to satellite spawning
- Add way to see planet health, satellite fuel, other info
- Improve camera controls and transitions
- Add object renaming in navigation list
Ratings
| Overall | 1497th | 2.875⭐ | 22🧑⚖️ |
| Fun | 1380th | 2.775⭐ | 22🧑⚖️ |
| Innovation | 580th | 3.525⭐ | 22🧑⚖️ |
| Theme | 1237th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 1402th | 2.658⭐ | 21🧑⚖️ |
| Mood | 1458th | 2.475⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 9🗨️ |
At the 8th satellite I managed to reach the red one!
It's a rather funny simulator I think there is a way to do funny things with it!
Well done for the pre visualisation
@aune Thanks! And yeah you can do some fun stuff, like SQUARE ORBITS! :sunglasses:

@flying-dog-fish Thanks! Yeah it can be hard, but then again space and rocket-science is hard :smile:. But yeah, as of right now, the planets are really close to the star, making their orbital periods quite fast and space for stable orbit around them very tiny, so hopefully in next bugfix I will remember to either move them further away to slow their orbital periods or to slow down the simulation.
At the same time currently there are no limitations on spawning satellites and using satellite fuel, so technically you can go crazy with spawning them and control them indefinitely.
As for adding more levels/content, I will consider doing that for Post-LD version! I also considered adding MULTIPLAYER but time will tell if that will happen.
@anguss Thanks, I hope it will only get better and prettier!