Hamsters in a Mech by Jake Crabtree

[raw]
made by Jake Crabtree for Ludum Dare 47 (JAM)

Manage a group of cute hamster beans powering a (sorta) giant hamster mech! In the mech, you run on an even bigger hamster wheel, but are under attack by bug-like aliens. Rotate the shield wheel to defend from their attacks, and rotate the aim and fire wheel to shoot them down! Get through as many rotations of the wheel as you can before the aliens take you out.

click on a wheel to rotate a part, it must have a hamster inside you can drag hamsters to different wheels or rooms when two hamster are in the heart room, they can begin to have a baby (who grows based on score increase) Babies when concieved will show up in the blue room you can drag your hamsters to the home to retire them from your crew (void)

Ratings

Overall 768th 3.524⭐ 23🧑‍⚖️
Fun 635th 3.476⭐ 23🧑‍⚖️
Innovation 42th 4.238⭐ 23🧑‍⚖️
Theme 303th 4.048⭐ 23🧑‍⚖️
Graphics 762th 3.595⭐ 23🧑‍⚖️
Humor 141th 3.881⭐ 23🧑‍⚖️
Mood 1068th 3.143⭐ 23🧑‍⚖️
Given 9🗳️ 8🗨️

Feedback

BukkakeTears
05. Oct 2020 · 10:25 UTC
It would be a great co-op game, even hot-seat, where one players uses from 3 to 4 buttons to control his hamster. Right now it is soooooo much to control for one player. But it has its own charm, it creates a huuuge chaos. :smile:

Nice entry!
Seskon
05. Oct 2020 · 10:34 UTC
Really nice idea, but very hard, enjoyed it tho.

would like to see an instruction

home button doesnt seem to work for me
ryupold
05. Oct 2020 · 23:35 UTC
Oh man, i laughed hard playing this one.
It reminds me of Lovers in a dangerous spacetime.
Nice work, I like it!
Ian McD
05. Oct 2020 · 23:41 UTC
@seskon the home is a way to void hamster sorry for the poor clairity their (you can drag hamsters there to have them retire)
Ian McD
05. Oct 2020 · 23:41 UTC
@ryupoid Thanks!
snowinn
06. Oct 2020 · 01:02 UTC
I love the mini hamsters in yours! The art reminds me of duck life and I love that game. I really liked the gameplay as well it had a lot of different aspects to it and I liked the idea of a bunch of hamsters teaming up in a mech. It was hard to shoot effectively but it fitted with the loops theme. Also, if you use webgl, you don’t have to select a fullscreen button on itch.io, it already has one.
Noah Kuhn
06. Oct 2020 · 02:58 UTC
This game is a phenomenal concept executed very well. Very difficult but so much fun and such a novel and neat idea. Great job! :)
InefficientChunkOfCode
06. Oct 2020 · 17:54 UTC
Very fun concept! And very cute too!
HerryFabien
06. Oct 2020 · 22:57 UTC
Would love a small time to make your team of hamster at the start cause changing during game is a bit to hard
Jcourt
08. Oct 2020 · 04:28 UTC
The game is fun and interesting, and also really hard. This would be a great coop where if a different person could control each hamster (or maybe two of them).
rhoff95
26. Oct 2020 · 19:50 UTC
Great game! This is a really cool idea, with really nice art and visuals. I think this game suffers from a lack of control, which is really important for a Lovers in a Dangerous Spacetime style game of micromanaging a vehicle.
The momentum of the wheels that keep the gun/shield moving past where you want them combined with the relatively tiny ship visuals make it very hard to be precise. Compared the LiaDS, the ship takes up a small fraction of the screen and is no easy to quickly click on. I would prefer to see separate hamsters for each direction maybe, or a brake system to stop moving parts immediately. This would be a super cool 'world' to explore and I would love to see a more polished version with more added on.
pee-thief
27. Oct 2020 · 04:34 UTC
the hamsters are really cute!
zaibakk
27. Oct 2020 · 15:29 UTC
That was cute! I really loved this game, well done! :)
FireTwin
27. Oct 2020 · 15:54 UTC
I'm jumping on the cute bandwagon. OMG THOSE HAMSTERS SO CUTE. The title screen hamsters falling out of the sky, CUTE; the little fluffers rolling in their wheels, CUTE; the hamsters all having unique stats, CUTE. It's CUTE.

The game mechanics are clever and are bloody hard to get right, but I always felt like it was my own fault mostly. I couldn't work out what the big knife thing did though and the spaceships AI was too clever! NOT FAIR!

Cute game is cute. (also good game is good). Congrats
TheBookSnail
27. Oct 2020 · 16:03 UTC
Very hard but I love the concept! Great that you can swap them around. I felt rather sluggish when trying to move around but I think there needs a little easier ramp up of difficulty to start with.
coderTrevor
27. Oct 2020 · 16:33 UTC
OMG this is so innovative! But hard! I really enjoyed this. My only complaint is the score goes away as soon as I die so I don't know how well I did. Overall, great job!