Trelet ~ The Land of Words by Ovidios

[raw]
made by Ovidios for Ludum Dare 45 (COMPO)

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About the Game

Trelet is a puzzle-platformer in which you place letters onto others to form new words which act as platforms on your way to the goal.

It was made for the Compo using these Tools:
- LÖVE​​ as the game's framework - LMMS​ and Bosca Ceoil​ for music - BFXR​ ​for sound effects - The Lua libraries bump.lua​, classic.lua​, easing.lua​, and lovebird.lua​

Some Hints

  • You can enter Edit Mode mid-jump
  • There are a lot of short words
  • Long words (5+ letters) give you extra letters

How to Play

In Trelet, your goal is to reach the flag at the end of the level (yes, there's only one level, I didn't have enough time for more!) You do so by placing letters onto others to create new words that act as platforms to pave your way forward.

Keep in mind that only real words will work, and that all neighboring letters (read top-to-bottom or left-to-right) need to form ones!

Can you collect all nine Star Coins?

Controls

Platform Mode

Move - Arrow Keys or WASD
Jump - W, space, or the Up Arrow
Reset - R
Edit Mode - Enter

Edit Mode

Place Block - Left Click
Change Selected Block - Mouse wheel, W/S, or the Up and Down Arrows
Platform Mode - Enter

Ratings

Overall 30th 4.02⭐ 27🧑‍⚖️
Fun 107th 3.62⭐ 27🧑‍⚖️
Innovation 7th 4.34⭐ 27🧑‍⚖️
Theme 116th 3.82⭐ 27🧑‍⚖️
Graphics 15th 4.34⭐ 27🧑‍⚖️
Audio 42th 3.854⭐ 26🧑‍⚖️
Humor 116th 3.152⭐ 25🧑‍⚖️
Mood 86th 3.708⭐ 26🧑‍⚖️
Given 12🗳️ 5🗨️

Feedback

NotExplosive
07. Oct 2019 · 08:16 UTC
I love the concept! However I think the punishment for failure is a little to big. Maybe if there were several short levels instead of one?
🎤 Ovidios
07. Oct 2019 · 10:56 UTC
Thank you for the Feedback, @notexplosive!

I honestly didn't give too much thought to the punishment. I guess I didn't feel like the game was *that* hard, so I thought it was fine...

I originally planned to have a bigger level with reasons to return to previous portions as well as checkpoints, but I didn't get to that part!

Thanks a lot for taking the time to comment!
Jupiter_Hadley
07. Oct 2019 · 17:47 UTC
Clever idea! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/-U44UyPCEiM
🎤 Ovidios
07. Oct 2019 · 18:16 UTC
@jupiter-hadley Thank you! I'm taking a mental note to actually include an in-game tutorial next time. I felt like the concept was simple enough to just 'get' like that, but I see now that I need to communicate the details of how mechanics work a lot better (or at all)!

I'll get some friends to test the game next time! Sorry I gave you a hard time like that!
tigerfinch
07. Oct 2019 · 21:16 UTC
Struggled to work out how to play initially (didn't realize you could use the mouse) but I really like this - cool graphics, nice music, and a lovely concept.
Shaolin Dave
08. Oct 2019 · 04:29 UTC
Mac version doesn't work. Trelet_macOS.zip is unzipped to reveal Trelet_macOS.zip.cpgz, which in turn unzips to Trelet_macOS.zip... and so on...​

I'll check back later in case it's fixed.
🎤 Ovidios
08. Oct 2019 · 05:56 UTC
@shaolin-dave I feared something like this would happen, since I don't have a Mac to actually try it...

I'll see if I can fix it later today. Sorry for having wasted your time!
Shaolin Dave
08. Oct 2019 · 06:17 UTC
Not a problem. I might be able to help you with you Mac build if you’d like?
Corentin Benoit-Gonin
08. Oct 2019 · 06:57 UTC
I agree with the others, it's not that intuitive at first glance an also a tad punitive! I had a really good run until... I failed the jump while I was going to the marketplace ;_;

I also feel it would be easier to make words if we had all the letters displayed on screen.

But appart from that, what an amazing game! Very clever system, and great art as well! My favorite so far! :)
shieldgenerator7
08. Oct 2019 · 07:01 UTC
this is a really cool concept

(1) it's a real hassle to have to press the up and down buttons to select the letter. it'd be easier if i could hold it down to continue selecting or select it with my mouse.

(2) it would be handy to be able to see further ahead

(3) i felt like i never had enough letters to continue. and it felt like making longer words really wasn't worth it.

(4) i think it's a cool concept but the first level needs to be shorter or just accept that it's going to be an open-world kind of game

(5) it felt like it wasn't worth it trying to build up back to the wizard guy, who gives you hardly anything for all the words it took to get back to him

(6) an in-game tutorial would be nice

(7) this is basically Scrabble: The 2D Platformer, and it's awesome!
NekuSoul
08. Oct 2019 · 10:38 UTC
Pretty hard game even after you understand the mechanics, but very satisfying once you get it.
Valden
08. Oct 2019 · 12:09 UTC
This is a cool idea, but the game pace is a little bit slow because you have to stop all the time to create bridges for your character. Also as everyone else said, it's very punitive to die. With the right balance, this could make a very cool game.
🎤 Ovidios
08. Oct 2019 · 16:01 UTC
Wow, that was a lot of comments, so thanks for all the feedback!

@shieldgenerator7:
Regarding (1), you could also use the mouse wheel, although that's still not a *great* solution.
As for (3), the amount of extra letters you get for making longer words actually scales pretty steeply - you get (n-4)² letters where n is the length of the word. So making, for example, an 8 letter word would get you a whole 16 letters, which is pretty good, I think.

But yeah, I agree with all of your points! I wanted to make the level larger and more open but that would've required me to change some other things and I just ran out of time...
🎤 Ovidios
08. Oct 2019 · 16:08 UTC
@shaolin-dave: If you have any ideas that could help me that'd be cool! I really know nothing about Macs, so I just tried following the tutorial in the LÖVE wiki...

Everything [looks alright](http://puu.sh/EqdPK/5604330462.png) on my end, I think?
velvetlobster
09. Oct 2019 · 02:00 UTC
nice choice of colors ... the animation on the main char is very fluid too
Euler Moises
09. Oct 2019 · 15:55 UTC
I loved the game! Really simplicity is a very "dangerous" weapon. Challenging, fun and well done.
There is a small bug here. The character when not moving is crouching making a very annoying noise.
Great game. Congratulations!

This is our game if you want to try:
https://ldjam.com/events/ludum-dare/45/soundscapes
PabloTitan
09. Oct 2019 · 20:08 UTC
I would say, really smooth game with an innovative approach. I saw one LD submission with creating platforms/levels and I really like how it fit the theme - you did a great job in that case too! It is a difficult game, though I would say it's a great challenge ;)
Mungo_
10. Oct 2019 · 10:08 UTC
I enjoyed this game a lot. The simple, yet well executed art style is visually pleasing, and the game mechanics are a very interesting take on scrabble. The punishments for small mistakes is a bit much, but I see that you've already responded to that issue elsewhere. Great game!
Talia
11. Oct 2019 · 14:34 UTC
The player character is so adorable. I like the game mechanics, even though I'm really bad in a jump game ;)
Brainoid
11. Oct 2019 · 15:23 UTC
Finished it. Last bit was quite challenging , I mean I had to think wisely. Amazing game. Since it's a jam game and people don't spend a lot of time playing all the games, you could help the players more on the way. It wasn't the case for me. But that's what I learned jamming so far. Thank again for the great game! :)
saintheiser
11. Oct 2019 · 19:16 UTC
Visuals are awesome! Also the concept great but too hard to play for me for some reason...
Sean S. LeBlanc
15. Oct 2019 · 00:34 UTC
Interesting concept, but the controls do feel a bit clunky. I wonder if clicking a tile, and then typing the letter via keyboard would have felt better? As some other folks have mentioned, having the death be a bit more forgiving would have been nice too. Other than that though it's pretty solid!