8-Bit of Farming by StinkyKitty
Come and enjoy 8-bit of farming!
We've got an update! Here's the changelog:
- Fixed the music to not sound weird when walking around (used the wrong node, whoops.)
- Adjusted all of the prices (balance)
- Added 2 plants to the main room (balance)
- Fixed the vending machines to show the correct frame of the animation when found
- Fixed the UI completely bugging out when gaining enough of something at once
- Made the satisfying final unlock actually work
- Fixed inventory count to actually update when selling an item
- Fixed a small visual issue where farmland and crops would flicker
- Swapped music for a slower version (would have been in the original, but there was a last minute issue :<
The original version is still available on the Itch page for reviewing purposes.
:ALERT:
While playing post-jam, I noticed that sometimes when the UI gets a few extra digits of money, the UI will bug out. To fix this, just resize the window and it should magically go back to normal.
8-Bit of Farming is a retro-style tycoon game. Keep your farm alive by growing corn and buying upgrades!
Controls:
- Left click: Use item (Using tools)
- Right click: Interact (planting seeds, selling held items, opening gates, ect.)
- WASD/Arrows: Walk
- Mouse wheel: Change equipped item
Things that aren't as they should be:
- You can only sell items by holding a sellable item
- You can only fertilize farmland when there's nothing growing on it
Getting started:
To progress, you collect and sell corn. Starting off, head to the farmland at the bottom of the room and right click to plant some corn! After it grows, right click to pick it up. Then you can sell it at the bin! After a little while, you'll be able to walk over to a gate and right click to unlock it. You'll find something new in each room, including a special tool at the one above the start room!
Warning: We didn't have time to properly play-test the game, so all the prices were guesses. This game is probably way too slow in it's current state 😕



Made by @MrPiedPiper and @StinkyKitty for Ludum Dare 46 in 72 hours.
Ratings
| Overall | 1930th | 3.175⭐ | 22🧑⚖️ |
| Fun | 2302th | 2.65⭐ | 22🧑⚖️ |
| Innovation | 2176th | 2.737⭐ | 21🧑⚖️ |
| Theme | 2328th | 2.875⭐ | 22🧑⚖️ |
| Graphics | 553th | 4.075⭐ | 22🧑⚖️ |
| Audio | 975th | 3.275⭐ | 22🧑⚖️ |
| Mood | 1306th | 3.353⭐ | 19🧑⚖️ |
| Given | 8🗳️ | 6🗨️ |
@welby @fermak I was afraid it'd be too slow, we ran out of time before we could give it a proper balance test run for the prices :< Come to think of it, I wonder if I could add a post-jam money button so people can experience the whole thing 🤔
@cz46 Glad you liked it ^-^
@billehbawb You get money by selling plants in the shipping bin. Plant something on the dirt near the bottom of the room, harvest it, then sell it in the bin. After you get a bit of money, you should be able to right click at a gate to unlock it!
The art style here is lovely, and the song is nice - although 4 bars in a game this centered on waiting isn't quite enough. I get it though, the jam doesn't leave much time for composition.
I think you've got something fun here - a seed, if you will. I hope it grows into something bigger!
@michael-sjogren You have to re-plant the corn after each harvest, unless I managed to break something. The game is supposed to be a calm one, you can't technically lose ^-^ Thanks for playing!
@alex-horstman Odd audio issues 🤔 I'll have to look into that. Thanks for letting me know! And apologies for not making it clear you could plant things, I've edited the page to hopefully help with that ^^; We'll have to see if we can speed things up. Thanks for playing our game! :D
@enya454 Whoops, intuitive design I have not. I've edited the post to help with that, thanks ^^; We'll get to speeding up the gameplay, thanks!
@quillwerth Sorry about that, must have been a bit frustrating being stuck in the room like that :/ I've edited the post to hopefully make that clearer for new players. Will have to try and balance progression as well :P
> 4 bars in a game this centered on waiting isn’t quite enough
That, is an excellent point. We'll 100% add more audio and music stuff assuming we develop this more. Thanks a ton for playing, and for the quality feedback. So glad you liked the game!
Here's a screenshot of the first design:

We'll have to make the planting thing more clear, for sure. Speed is definitely an issue to tackle as well ^^;
Thanks for the great feedback, really glad you enjoyed the game! :D
@kokiriboots @cz46 @synystercola thanks for taking the time to try out our game! Your comments mean a lot! :heart:
@quillwerth @enya454 @alex-horstman @drewg8 , thanks for playing! In later updates we will definitely add instructions, speed up the gameplay and lower prices. Thanks for commenting, it really helps! :smiley_cat:
Realtime growth is a great idea too! I'd love to have this an AnimalCrossing style farming game. We'd need a bit of world building to make that feel worthwhile for players, but I love this idea. Definitely will be giving it more thought for any post-jam version we do.
Huge thanks for the comment, glad you liked our game 😄
Edit: Wait you can plant seeds oh I'm gonna go back to this game now sorry.
Edit 2: Okay I played a lot of the game now but I don't think I have the patience to get to unlock the 10000 coins gate.
I also ran into one bug, which is when I equipped the scykle and right clicked to harvest a grown plant with a full inventory. It plants another plant in the already grown plant spot.
A good way of keeping the player going throughout the game is teasing them with different upcoming purchases/events. I explored the rooms to the left, right, and bottom of the starting area but each of them just expanded my ability by just a tiny amount. You should add more and more depth to the game as the player unlocks such areas. Like I said before, have npcs to talk to and maybe some small quests and random events and this game would be improved by a lot.
Those changes sound awesome, definitely will have to try for something like that in future updates. Thanks for taking the time to play through that far too, seeing as how the balance in the original version is basically non-existent :P
Thanks for playing, hope you had fun! ^-^
To reach the first 500 hundred to by a hoe takes ages with only 4 spots.
Also, there's a bug that doesn't reset the amount of stuff in your inventory after you drop off the food there.
The graphical style is really coherent and very pleasing.
With just a bit of tweaking the gameplay, the game would be really awesome :)
Really pleased you liked the graphics, I'm quite happy with how they turned out :D
Many thanks for playing!
I liked the art and limited palette choice. I think it gives it a lot of retro charm. The music was quite nice, and the challenge was interesting.
The controls are a little difficult to handle (left click seems to apply to the grid next to you where right click applies only to the one below you) And some of the mechanics could also use a pass-through (having to wait to remove the corn just to apply the two fertilizer types to a piece of ground was annoying) However, the slow-paced nature of the game makes it less a concern.
In 1.01, I think the upgrades were well-balanced against the 'annoyance' factor, in that I had just earned enough for the next thing right as I was feeling a need for it. At the same time, like most idle games, earning the next upgrade made a lot of the previous effort and challenge a complete moot point, which kind of left the final upgrade feeling like a downer than a success.
If I was to recommend a single change, I would suggest focusing on a satisfying 'end' to the game. Otherwise, as is, it feels polished enough to be a real mini-game that stands on its own.