Defend The Crystal by Da1amus
WASD to move Left Mouse to attack
The divine crystal needs your help can you protect it?
| Youtube | https://da1amus.itch.io/defend-the-crystal |
| Original URL | https://ldjam.com/events/ludum-dare/46/defend-the-crystal |
Ratings
| Overall | 2255th | 2.942⭐ | 28🧑⚖️ |
| Fun | 2155th | 2.788⭐ | 28🧑⚖️ |
| Innovation | 2220th | 2.692⭐ | 28🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 28🧑⚖️ |
| Graphics | 1631th | 3.308⭐ | 28🧑⚖️ |
| Humor | 1646th | 2.455⭐ | 24🧑⚖️ |
| Mood | 1979th | 2.896⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 0🗨️ |
Great art style (I like colorful particles as well). It was a little difficult to attack. I wasn't sure if I hit the zombies at all.
Some score display would be nice.
First, choose a decent endgame scenario. You don't want to just die and that's the end. One option would be to go with a level based approach and build like 5 small levels to progress through with more/stronger/faster enemies in each level. Another option would be to go with a high score based approach, and have the enemies ramp up in difficulty over time.
Second, like the first, you don't want to just kill your player without a real struggle. The player has invested time and effort, and if they just die, it's anticlimactic and leave them going, ..wut..? I'd put in some sort of respawn mechanic that keeps the game flowing, while still allowing for eventual defeat. One idea would be to use some of the crystal's health to respawn you when you die. That way, every time you die it has a real negative impact, but there is still hope. That hope is what will keep your players playing.
..haha, I ramble. unfortunately, this is all from personal experience, and my own jam games suffer from these same issues. :P