The Infinite Ark by ShaunJS
A game about a colony ship and a mysterious Artifact.




A little bit like Oregon Trail in space, you have to pick a loadout for your colony ship in order to brave the stars. Should something go horribly wrong, or if you make a mistake, the Artifact can assist you. You are humanity's last hope.

You shouldn't need anything other than a mouse to play. Have fun!
Dev notes: I managed to overscope in pretty much the same way I did last time, despite thinking that by making the game so text oriented (effectively I've made a very fancy looking text adventure) it would resolve those problems. Well, it sort of did by the end of day 3, but I was originally aiming to enter the compo. The enormity of making a game reliant on a variety of different random revents only dawned on me late into day 2 and made me feel very not clever and that I should really by now have known better. But by the end of day 3 I'm happy enough with what I made to submit it, even if the random events probably get old kinda fast. I got the core of what I wanted to into the game and that's what matters.
Massive shout outs to mesetatron for providing the amazing music at the last second with no direction other than "I need some space music".
Ratings
| Overall | 237th | 3.952⭐ | 23🧑⚖️ |
| Fun | 390th | 3.69⭐ | 23🧑⚖️ |
| Innovation | 752th | 3.381⭐ | 23🧑⚖️ |
| Theme | 731th | 3.69⭐ | 23🧑⚖️ |
| Graphics | 436th | 3.952⭐ | 23🧑⚖️ |
| Audio | 152th | 3.976⭐ | 23🧑⚖️ |
| Mood | 93th | 4.19⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 3🗨️ |
I went through the event data file. I found one titled "What the!?" describing a ship THAT I FLEW shooting MYSELF down. Bravo.
Something I like about the games you make is that you work a lot with the art skills you have. The ship isn't the prettiest, yet the pixel icons look nice, and the streaking parallax stars in the background are so simple yet so effective. And I like the use of colour, which I find tends to be lacking in games set in space.
Something I think the design is lacking is an end goal. Yes, the theme is Stuck In a Loop (a theme I don't particularly like for this very reason), but even once you've settled on a planet, the score is inconsequential and forgotten about as you start the next timeline.
Something I like about the games you make is that you work a lot with the art skills you have. The ship isn't the prettiest, yet the pixel icons look nice, and the streaking parallax stars in the background are so simple yet so effective. And I like the use of colour, which I find tends to be lacking in games set in space.
Something I think the design is lacking is an end goal. Yes, the theme is Stuck In a Loop (a theme I don't particularly like for this very reason), but even once you've settled on a planet, the score is inconsequential and forgotten about as you start the next timeline.
EDIT: Lol I have no idea why the comment was posted twice, but I also wanted to say I think mesetatron did a fantastic job on the music!
And yeah I really wanted to get scores tracked or something like that but was too indecisive with where to put it in the UI up until there was simply no time.
Can't believe this does not already have more reviews, it's so good.
Really love the music and atmosphere.
The random Events where pretty nice and reminded me of FTL.
A very consistent game design!
I wonder if settling in Eden is considered a "good ending" (at least for humanity)?
But it kept me coming back and it's a genuinely good game especially considering the time contraints