Firekeeper by Minrato2
Firekeeper
You are a boy scout who wants to acomplish his dreams of earning a Firekeeper Badge. In order to get it, you have to keep a campfire alive. Gather sticks and put them into the fire. As you progress, some other badges will pop up. Collect them to make your life easier. Your task will be challenging, as you have to watch out for all the hostilities the forest has to offer. You will make some friends along the way… some fluffy ones. This was our first ever game and we are stoked to see what you guys think. We hope you like our game. Good luck and have fun!
Controls
A/D LeftArrow/RightArrow - Left and Right movement
W/Space/UpArrow - Jump
P - Pause and Unpause
E/DownArrow - Use Item
To keep the fire alive you have to gather sticks and, when near the fire, press E to put them in.

| Youtube | https://simmer.io/@Minrato/firekeeper |
| Original URL | https://ldjam.com/events/ludum-dare/46/firekeeper-3 |
Ratings
| Overall | 1605th | 3.328⭐ | 101🧑⚖️ |
| Fun | 1657th | 3.113⭐ | 99🧑⚖️ |
| Innovation | 1895th | 2.929⭐ | 101🧑⚖️ |
| Theme | 1670th | 3.449⭐ | 101🧑⚖️ |
| Graphics | 1327th | 3.551⭐ | 101🧑⚖️ |
| Audio | 1026th | 3.229⭐ | 98🧑⚖️ |
| Mood | 950th | 3.53⭐ | 101🧑⚖️ |
| Given | 117🗳️ | 92🗨️ |
A bit strange to find how to keep the fire alive.
Many other games added a small tutorial!
I hope that you continue the work on this game and release it as it looks promising.
I took one of the stick and then fell in one of the hole, losing it forever. It felt a little too harsh as the stick wasn't on the platform anymore. So I didn't use the sticks. I just rushed like a mad man to get to the end :).
I especially love the background assets - it looks superb
Would like to see that extended. I kept falling down the pits and dying, but it looks like you mapped out an underground section as well?
Really cool power-up system and neat graphics!
However, great entry. Visuals, audio and controls are smooth!
Only nitpick I have is that it's very easy to die even if you know what awaits you, simply due to the low visible range. Oh yeah, and I really don't know what all the badges do - I think the bird one made me jump higher? For the rest, I didn't notice whether anything changed. And I either misunderstood something or maybe there was a bug - at one point I'm reasonably sure I collected a stick, then went back to the fire, but pressing E didn't do anything and the fire wasn't restored. So not sure what happened there!
Still very good job, had fun playing this. :)
The graphics also worked well in creating a great atmosphere. The boy scout with his little torch who always looked kinda worried, the illumination caused by the torch and the fire, all those really gave it a stuck in a dark world feeling (spoilers: which then gets broken through by the light near the firekeeper badge, the literal light at the end, that was a nice touch). The BGM was also great for this, it added a hint of mystery, I thought it was great. Gameplay-wise I thought the level was designed very well, I never felt lost, but still had a good time exploring for sticks. A great take on the theme!
Keep up the good work !
The graphics are quite nice and the music very pleasant. Limited field of vision definitely adds to the atmosphere. I don't know if there is any actual danger of fire running out, casue I screwed up platforming many times, had to backtrack and so on, and still I managed just fine with the fire.
It is a very nice jam job! The theme you went for is a bit tired, in my opinion, as there are so many "find stuff and put it in the fire" games this jam. But the spin you put on this formula is very cool and makes the game unique.
I didn't really have much trouble playing the game through as there seemed to be infinite lives and the fire didn't burn out that fast either. Several of my wood sticks got "stolen" by the animals that bumped into me and I didn't have much of an issue to get to the end.
The audio loop was a bit awkward as it didn't seem to loop in a seemless place.
The controls were fine. Sometimes on the edge of the platforms it felt the character drops too early but I didn't really have any other issue with controls.
Perhaps my favorite thing was to be able to see a small glimpse to the upper platform, just enough to see there's some huge creature waiting. Not yet able to get there but I can see something is there! That kind of moments in metroidvania style games are great!
Jump sound was ok in terms of satisfaction, but not really fitting the mood. Along with jump animation felt a bit silly. Maybe that was the point - would have actually given points in humor for that.
Platforming was ok, though jumping off ledges should be a bit more forgiving to feel better.
Deaths were a little abrupt, but got used it it, and the respawn was fast, so it was ok since there were quite a few deaths.
Felt like it was a bit too easy - even the branch stealing critters didn't feel threatening enough to dodge, and traps were more annoying due to having to start from beginning rather than dangerous for the loss of branch.
Overall, it was quite a relaxing experience.
Nice entry!
The game is small as it should be, and the exploration feeling is good. The music and art are nice. Nice level design.
We are so used to coyote time now that it feels quite wrong not to have it in any platforming game. My guess is you didn't have time to add it and that's ok!
Thanks for the game!
P.S. I think I'm the 100th person to rate so well done, I'm really happy for you! (We are also really close). All the best with your game and the score reveal tomorrow!