I Have Nothing - If I don't take from you! by Imphenzia
https://www.youtube.com/watch?v=0w9lYAf4Xmw
*Play here, WebGL version available: https://imphenzia.itch.io/ld45-i-have-nothing *
You start with nothing.
HOW TO PLAY
Score points by putting on clothes (just walk over them - but in the right order)
Score points by picking up items and dropping them in the empty apartment.
Don't let the lady see you - she will chase you down and knock you out to game over!
You can complete the game by getting fully dressed and moving everything except the rugs into the empty apartment.
MOUSE CONTROLS
Walk - Left Click on Floor
Pick Up Furniture - Left Click on Item
Drop Furniture - Right Click
SCREENSHOTS





ABOUT
This game was made by Stefan Persson (Imphenzia) from scratch - including game design, programming, 3d models, animations, sound effects, and music - in 48 hours for the Ludum Dare 45 competition!
The theme for LD45 was "Start With Nothing"
Tools used: Unity3D, Blender 2.8, Photoshop, Sound Forge 11, Cubase 9.5
visit www.imphenzia.com - and follow me on Twitter @imphenzia - and YouTube www.youtube.com/imphenzia
Updates
20191007: I implemented a game broken fix where the lady could get stuck quite easily, she now clears the path. It was a small change that had to be made.
| Youtube | https://imphenzia.itch.io/ld45-i-have-nothing |
| Youtube | https://imphenzia.itch.io/ld45-i-have-nothing |
| Original URL | https://ldjam.com/events/ludum-dare/45/i-have-nothing-1 |
Ratings
| Overall | 92th | 3.783⭐ | 48🧑⚖️ |
| Fun | 70th | 3.772⭐ | 48🧑⚖️ |
| Innovation | 68th | 3.87⭐ | 48🧑⚖️ |
| Theme | 50th | 4.109⭐ | 48🧑⚖️ |
| Graphics | 64th | 3.968⭐ | 49🧑⚖️ |
| Audio | 90th | 3.578⭐ | 47🧑⚖️ |
| Humor | 8th | 4.191⭐ | 49🧑⚖️ |
| Mood | 96th | 3.685⭐ | 48🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
(put the LD link in your itch game page!)
very fun, good concept. I didn't complete it, but i got a fair bit of furniture in my apartment. :)
I have to second that suggestion from MaggardJosh, multiple entry points would have made this so much better.
Also the lady chases you into your apartment? not sure if thats intended, makes for easy gameovers. (Also she can get stuck, but im sure you knew that)
<3
I don't know that I ever managed to run away from the lady - so once she saw me that was it. However, that just made me more motivated to not be seen, so I guess it wasn't necessarily bad. It would have been nice to recover by escaping into my own apartment though.
Regardless, I enjoyed the game. Again, good job.
Things I'd change:
* I spent an incredible amount of time waiting for the lady to leave, running in, and running back. After a while, it got a bit old. Maybe a timer would help increase the action a bit?
* Mini achievements would help keep interest longer as well. Things like "Fully dressed", "Kitchenware", ect.
* I really really wanted to toss something out my apartment's window.
* Maybe have the option to allow the player to see where/how-far she can see?
But really, there's so much good here. It's basically the embodyment of how I me and my siblings started out "Hello Neighbor". Run in, grab stuff, run back and put it in your house. Perfection
And the extra little bits are excellent. Sounds, music, graphics, this game is awesome.
(By the way, I stopped at 4500 points)
I enjoyed the music, the voice lines are pretty funny. Another nice entry!
Best strategy for me seemed to be to block the lady in the bathroom and loot everything else first, then unblock her and finish the job.
So many props in 2 days and all in one cute style. I like nice little features, such as different comments after picking up items and different dragging animations for every item. Special thanks for the choice of difficulty.
I think the control on the keyboard would be more convenient. I would also like a more responsive control: faster angular speed and movement speed of the player.
@t1a2z - cheers, glad you like it!
@eugsun - thanks, so did I during the development of the game =)
@arielle-stroman - thank you, I managed to get knocked out in some stylish ways too while making the game!
@tasakasama - Thanks, yes- I spent quite some time modelling, to the point where I wondered if I would implement everything. I put all assets in the game except a spade and a DVD player.
@maggardjosh - Appreciate it. Yes, I decided to try to do one or two lines for each piece, I had some time left to do it so I had to give it a go. Good point about having more entries.
@pandan - Oh, I thought I put a link on the itch page to my LD-entry, I will have to double check. I noticed that she didn't stop chasing even outside her own apartment but I figured it was OK, after all, you are running off with her stuff =) Also, I tried to fix so she wouldn't get too stuck, if that happens most often a swing of the broom will clear the path.
@thepelranthean - Thank you, glad you like the look of it and that it ticks most boxes - I definitely had fun doing it! Often you'll probably get run down but with some clever navigation you can beat the AI movement around corners so you'll get out of sight.
@pavel-ivanov - Thanks!
@joshua-young - Great, thanks and glad you like it! It does have quite a bit of sound in it actually, couldn't have been an audio issue maybe?
@mrpiedpiper - Much appreciated - and thanks for your feedback, all fair points. Mini achievements I thought was great in particular to have some goals. You can complete the level by moving everything across (except the carpets) and getting fully dressed. I think that's around 6500 points or something.
@pestodesign - Thanks - I agree that the broom is a bit loud and also the 3D-positioning of the sounds could be improved, volume does not fade properly. Plus, my modified voice is probably annoying (but so is my normal voice :)
@flaterectomy - Thank you - glad you recognize the low poly style! I love making that type of art, simple and colorful, quick, and quite easy to animate =) Fair point about having to wait, if I had more time that was on my list to improve.
@benjamin123 - Yes, that works, but the NPC is quite effective at clearing any blockage I think/hope.
@dawnscream - Glad to hear you loved it and thanks for commenting. I was hoping to add a way to place furniture better but I didn't like the idea of making it look like an editor - but maybe some more precision throwing would have been possible.
@skalex - Thanks, AI reacting to audio was something I considered but I figured it would react all the time so I opted against it (also lacking the time to implement that).
@humphreysmedia - Cheers, yes some better animation to movement speed could be good to anchor them a bit more in the environment. Glad you liked the nav method - I thought it would be a nice change.
@gamejuv - Thanks, glad you like it and I would agree about movement speed probably, maybe I should have increased with difficulty level for the player and not only the NPC.
@inky - Thank you! I spent quite some time thinking about the game design and I didn't come up with the idea straight away - I kept modelling stuff while thinking of what to do.
@bismark - Whey, thanks a lot! I am happy to celebrate my 10th entry with that comment :)
@shrapx - Thanks! I haven't made a stealth game before so I thought it'd be fun to try it. I wonder why the audio was so low, did you play WebGL or Win download? Yes, very much modelling and to the point I started to worry about being able to use it all, haha.
@mortus - Haha, I asked myself that very question. It seems like a stupid thing to do!! Yes, I found that blocking method was viable when I did my final playtesting. Originally you could totally block it off but a swing of the broom now clears many blocking attempts.
.. continued
@t-bo - Thank you! The piano was my favorite asset too - big, heavy, lots of keys, and I managed to record my own piano to get the impact sounds... didn't destroy my piano in the process though, just pressed the keys at the same time for a number of recordings and mixed it with smacking my hand on the couch =) I wanted to try a navigation movement this time but responsiveness and maybe speed could do with tweaking.
@rodrigo-denubila - Thanks, glad you like it! I had some more animations and walk cycles that I ended up not using and I was a bit concerned that the guy got totally hidden when carrying big stuff - and that the big things sweep through the walls a bit when you carry but I didn't want him to get stuck all the time.
Thanks everyone for your feedback! I will now start playing your games and returning feedback.
My new safe place is the bottom left of my apartment.
I liked the game idea, it's hilarious! I managed to score
Thank you for linking your score-attack game in my post! This was a great entry :v: