Hungy Hungy Dwagons by cheesepencil

[raw]
made by cheesepencil for Ludum Dare 46 (COMPO)

X-Input Gamepad support!

COMPO GAME DEVELOPED FROM SCRATCH IN 48 HOURS

IF YOU SEE BOUNCING MEAT THAT IS THE LOADING SCREEN BE PATIENT

Keyboard Controls

  • W and S or arrow keys: move up and down!!!
  • mouse: aim!
  • hold click: charge fireball
  • release click: spew fireball
  • spacebar: restart game or proceed through menus

Gamepad Controls

  • left stick: move up and down!!!
  • right stick: aim!
  • hold RB or RT: charge fireball
  • release RB or RT: spew fireball
  • start button: restart game or proceed through menus

Mechanics

  • shoot fireballs at the knights before they reach your babies!
  • don't shoot the steaks or lose points! (just kidding I didn't have enough time to make a points system)

There are only 3 waves! Can you beat the game?

  • GIMP for visual assets
  • Wolfram for generated music
  • bsfxr for bleeps
  • blinking blue gamer headset for voice talent (myself)
  • Phaser 3 HTML game framework
  • Typescript (bless!)
  • CoolText for word art

Post Deadline Fixes

  • 4/22/2020 reduced volume of some some sound effects to protect the ears of headphones users
  • 4/25/2020 supports up and down arrows for vertical movement

Feed your baby dragons some fried knights! But don't let the knights murder your babies in their nests... promo.png promo-title.png promo-gameplay.png

Both HTML5 links below go to the same build, it doesn't matter which you choose unless you have a personal preference. If you choose itch, please consider following me on itch and I'll usually follow back.

Ratings

Overall 306th 3.657⭐ 104🧑‍⚖️
Fun 154th 3.791⭐ 105🧑‍⚖️
Innovation 459th 3.379⭐ 105🧑‍⚖️
Theme 120th 4.107⭐ 105🧑‍⚖️
Graphics 606th 3.316⭐ 105🧑‍⚖️
Audio 156th 3.683⭐ 106🧑‍⚖️
Humor 38th 4.019⭐ 105🧑‍⚖️
Mood 242th 3.578⭐ 98🧑‍⚖️
Given 197🗳️ 199🗨️

Feedback

igizzy
20. Apr 2020 · 03:57 UTC
HAHA Why didnt you protect me mommy!!!!!!!!!! Well done lol
ForeverTrash
20. Apr 2020 · 04:00 UTC
Sadly, got nothing but a black screen with the bouncing heart/dragon thing in the middle ):
🎤 cheesepencil
20. Apr 2020 · 04:16 UTC
@forevertrash You might need to disable adblock, or run in an incognito/private browser window.
Which link did you try, the github or the itch one? Thanks!
MZA
20. Apr 2020 · 19:30 UTC
This is as fun as it is hilarious. Love the original voice recorded sfx! Did not expect that third wave though - took me by suprise. :laughing:
Nuckelavee13
20. Apr 2020 · 22:20 UTC
That hilarious sounds, awesome!
Kirbloid
21. Apr 2020 · 00:38 UTC
Really liked the dragon animations and noises, a simple setup but a lot of character.
Furtive Pygmy
21. Apr 2020 · 05:06 UTC
hilarious! Great job!
TheConfusedCyborg
21. Apr 2020 · 16:50 UTC
Awesome voice acting!
Nocity
21. Apr 2020 · 20:14 UTC
Really fun, love the aesthetic and the sounds ;)
🎤 cheesepencil
21. Apr 2020 · 20:17 UTC
Thanks, @nocity , I will play and rate your game as soon as I get off work!
Dragonayzer
22. Apr 2020 · 03:51 UTC
The difficulty ramp of the third wave was surprising... and made me love the 'Game Over' sequence all the more!
PurpledArtFrog
22. Apr 2020 · 11:28 UTC
:smile: on your :face_palm: nam nam nam.... :rofl:

:purple_heart: :dart: :frog:
Barwani
22. Apr 2020 · 14:05 UTC
top tier gameplay rivalling the greats.
baylej
22. Apr 2020 · 15:24 UTC
blood ... so much blood :scream:
Adam Clayden
22. Apr 2020 · 16:10 UTC
This game is very good. The gameplay is simple and fun, when the dragons die those soldiers really go at it XD
I think if you had some sort of indicator of score or how much meat I let through, that would be good. I noticed that the dragons liked eating it, but I didn't have any indication of whether that was a good thing. It did make me thing of different angles to aim the fire though, and I suppose with a score it becomes a question of, "do I want to just fire in a straight line, destroying the meat, or aim differently?"

The graphics are interesting. On the one hand, it has the weird bump mapped textures that have all their lighting a bit off, but on the other hand, I really liked the dragon and everything else, especially how it moved. It reminded me of those old flash ads you used to see on websites. It also reminded me of some incredibly old 90s shows (Through the Dragon's Eye anyone?).

Good job on this! Was really fun!
🎤 cheesepencil
22. Apr 2020 · 18:58 UTC
@dragonayzer My goal is to get an audible chuckle from every player and maybe a 'WTF', I hope you got yours. Thank you for playing!

@purpledartfrog Thank you for your kind emoji! I will play and rate your game when I get off work today!

@barwani Thank you for your kind words. I will play and rate your game when I get off work today!

@baylej I hope you enjoyed it! I will play and rate your game when I get off work today!

@adam-clayden Good points! I desperately wanted a score system (to make the meat actually relevant to the gameplay) but in the last hours of the compo I had to decide between music/sound effects or a score system. I think, in the end, I made the right decision but I really, really wish I had time to get them both done.

@adam-clayden (con't) There were no bump maps or rendering tricks of any kind - all the assets were drawn with the paint tools in GIMP, nothing rendered. Just awkward brush strokes, tons of filters with exaggerated settings, and some gradients. I agree the art is objectively bad but it does make me happy to hear that it's "remarkable" in some way lol

Thank you for playing, rating, and commenting!
Shawn Moore
22. Apr 2020 · 23:59 UTC
The baby dragon voices were certainly an interesting stylistic choice :) I agree that music and sound is more important than score - you still had win/loss conditions. I think the only tweak I'd make is if you lose, start over from the current wave rather than the first one. It's kind a bummer to lose so much progress on the final wave. Nicely done!
TheDestoryer
23. Apr 2020 · 00:02 UTC
Golden voice acting, but the fireball charge sound wasn't good. Also there was no drawback to just charging the fireball and waiting for knights to appear. Instead, you could have made it so that you would lose the fireball after a bit of time or move slower when charging the fireball, so that you have to think if you want to charge it now.
Stefanie Leitch
23. Apr 2020 · 00:09 UTC
Voice acting was great. It felt REALLY easy until the 3rd wave when a single knight killed my baby. Felt like it could have used some balancing maybe?
Quinn_Patrick
23. Apr 2020 · 00:11 UTC
I really like this one. The core mechanic of shooting the knights once but having to avoid shooting them twice is unique and challenging. The way that the baby dragons and the knights fidget around is really lively, and I like the atari sound effects on the dragon. If I had to give one criticism, it would be that the bump mapped textures don't look great. But overall, this is a really solid entry.
PIPS
23. Apr 2020 · 00:19 UTC
I really liked the sound effects, the arcade vibe and the animation when a baby dragon is being killed. Really nice game, congratulations!!!
Wassim
23. Apr 2020 · 02:45 UTC
@cheesepencil Awesome game and great efforts has been put into it, Loved the original Idea and Difficulty curve and final round was hard but it's so satisfying great mechanics awesome original game, Keep up the good work! :smile:
🎤 cheesepencil
23. Apr 2020 · 02:48 UTC
Thank you all for playing! I will play and rate all your games in return <3

@shawn-moore @stefanie-leitch Full disclosure I barely did any play testing until the compo ended, it was only with minutes to spare I got sounds and music working. The game is winnable though, I promise! Also I **love** the idea of restarting at the same wave, but 48 hours just wasn't enough to implement all the quality of life features I wanted. Thank you for playing and leaving feedback!

@thedestoryer Preventing players from holding the charge was on my wish list, but 48 hours just isn't enough time. To compensate, I tried to make the final wave so frantic nobody would have time to charge fully anyway! Thank you for playing and leaving feedback!

@quinn-patrick I wish I had thought of bump mapping at the time, but all the visual assets are made with brushes, filters on top of filters, and gradients in GIMP. No lighting or rendering technology at all lol. Thank you for playing and leaving feedback!

@pips Thank you for playing and your kind words!
🎤 cheesepencil
23. Apr 2020 · 02:49 UTC
@wassim Thank you for the kind words, I am so glad you enjoyed it! I will be playing your game tonight!
Criggles
23. Apr 2020 · 06:51 UTC
The shooting feels really satisfying, hitting a whole row at once. I loved the sounds, very funny game!
eduardogacn
23. Apr 2020 · 06:54 UTC
nice game
Shess
23. Apr 2020 · 10:24 UTC
Nice, I really dig this retro-stylistic and all the whimsical effects you added to the dragons! Your sound game was on point, huge respect for that!
Coolguy6316
23. Apr 2020 · 15:25 UTC
Great game, loved the voices, too funny lol
stu
23. Apr 2020 · 15:27 UTC
Fun cute game!
shp
23. Apr 2020 · 16:13 UTC
Loved the sound effects and the way you gotta act fast to make it (even though I didn't quite beat it )
Walkalope
23. Apr 2020 · 18:12 UTC
Hey there. I played our game on-stream last night. Thanks for sharing it!

The voice-acting was splendid - I got a good laugh out of the absurdity of it all.

This game had a bit of an original Playstation vibe to it that I really dug. Could be the color palette. You mentioned that the steaks were meant to award points and there would be points-tracking to see how well a player did each round. Love that - definitely put that in the post-dare.

Thanks again, and keep up the good work!
P-Dude
23. Apr 2020 · 19:21 UTC
LOVED the sound effects! The game reminded me of Tapper. Would love to see that points system implemented alongside some new level designs. Congrats on the submission!!
Blue Pin Studio
23. Apr 2020 · 20:06 UTC
Great entry! I loved that you did voice effects and charging the fireball felt very rewarding. It was missing some game elements, like score or any kind of progression but i know its hard to make bigger scale stuff in the time allotted. Not bad at all
CodeChomper
23. Apr 2020 · 20:28 UTC
Very neat game. I liked how you could move the dragon's head up and down to avoid shooting the meat. It was fun and the last wave was hard! I enjoyed you game, good job!
Artyom Volkov
23. Apr 2020 · 21:21 UTC
The idea and gamplay are simple, but well made and fun to play. Sounds... Sounds are hilarious as hell.
Fables
23. Apr 2020 · 21:25 UTC
Mommy didn't protect D: I'm so sorry
Great game, well done!
MateusBoga
23. Apr 2020 · 22:41 UTC
Cute game! Though those graphics kinda hurt my eyes in the title screen lol
The sound they make when they die still gets me everytime xD

Just missing a score too.

Here's my playthrough of it: https://www.twitch.tv/videos/600641768
EntropyMaximizer
24. Apr 2020 · 07:02 UTC
Fun game! Silly but endearing baby dragon art and voices, satisfying fireball attack, and good difficulty ramp. Incorporating a hunger mechanic for the babies and multiple types of enemies would be great additions. Good job!
Mathieu Semin
24. Apr 2020 · 10:18 UTC
Simple and effective gameplay loop. I like how precise you can be with the fireballs. An enemy type with a range attack that you can block with the dragon's body or "cook" with your fireballs could be a good addition. Well done !
SheetCode
24. Apr 2020 · 13:37 UTC
HAHA Why didnt you protect me mommy! XD

That made my happy on the big smile. I liked animation of charging the "fire". The graphics could be better but for 2 ways work is ok;)
Would be great if dragon had a mele attack to eat enemies
Jake Marks
25. Apr 2020 · 00:26 UTC
Gotta love when your dinner walks right towards your kids after it's been cooked. Gameplay feels good, but it did get repetitive by the end.

Played on stream: https://www.twitch.tv/videos/601008124
Drums
25. Apr 2020 · 04:02 UTC
This was great! Looked nice and sounds were fun! You can tell a lot of work went into it, thank you for making this! It made me hungwy.
Gamer Fates
25. Apr 2020 · 15:51 UTC
LOL!!!!!!! WHAT IN THE WORLD THIS WAS FUNNY AND GOOD! LOVE THE DRAGON EATING SOUNDS, AND FACT THAT YOU CAN BURN YOUR FOOD! WELL DONE!! NUMNUMNUMNUM!!
Historymaker118
25. Apr 2020 · 16:43 UTC
I liked the twist on the tower defense mechanic where in you had to have the 'transformed' enemies reach the end to score, but also could destroy them while trying to attack oncoming waves. The music was nice, but it needed to repeat (it cut off midway through the second wave and didn't start again until the next wave did leaving an uncomfortable silence). Art could have done with being a little clearer and the UI would benefit from something indicating how far along a wave you were. It would also be good if the game didn't end the moment you lost one of your three dragons, and instead treated them as lives. Other than that, this was a good entry for a weekend's work. Nice game.
legavroche
25. Apr 2020 · 17:04 UTC
Made it to the third wave but then they were moving too quickly haha. Great entry, especially for a compo! Some things I noted: the top lane dragon was blocked by the mom so I didn't actually know there was a baby up there until a the steak made its way to it. I think having the player lose when they lose just one dragon is a bit too difficult. I personally would've liked to see them act as score multipliers, so like if you had 3 babies surviving, your score would be multiplied by 3 for example. All in all, really enjoyed it!
🎤 cheesepencil
25. Apr 2020 · 17:50 UTC
@legavroche You can move the dragon head up and down with `W` and `S` so the neck doesn't obstruct the top row's baby.
Abdurrahman Khallouf
25. Apr 2020 · 18:17 UTC
I wish you didn't have to restart from the first wave if you lost.
it was a fun game. loved the gamedesign and how you need not to destroy food.

I think also the baby dragons needs a hunger bar..

good game!
🎤 cheesepencil
25. Apr 2020 · 19:15 UTC
@abdurrahman-khallouf Yes! All great ideas, 48 hours is just not enough for all the stuff I wanted `</3`
legavroche
25. Apr 2020 · 20:00 UTC
@cheesepencil Ahhh, can't believe I missed that haha, just had another go at it and definitely felt a lot better to control
Panzerr
25. Apr 2020 · 20:23 UTC
This game has the best sound design ever
spawnie
25. Apr 2020 · 21:36 UTC
Really nice idea this game felt very fun to play. It has a lovely silly mood with the dragon voices and the quirky visuals <3.I like that it's not too long so the pacing is really good especially for a game jam game. Please, when you make a game that's controlled with W and S, make it also controllable with arrow keys - a lot of people don't have a keyboard where S is below W.
🎤 cheesepencil
25. Apr 2020 · 22:16 UTC
@spawnie I'm so sorry I forgot cursor keys!!! That's totally my fault, and I'm ashamed because I absolutely remember to do it for LD44 but forgot this time. I have update the game to amend this glaring omission, and even if you don't have time to give it another shot, at least nobody with a non-QWERTY layout will suffer the way you suffered.

My sincerest apologies, and thank you for playing, rating, and leaving such helpful feedback.
SAVVU
25. Apr 2020 · 22:49 UTC
Great controls and the dragon theme is absolutely awesome! It is remarkable that you did all this on your own! Congratulations and I am sure some more dragon skins would be great! Good luck with Ludum Dare!
Infinite
25. Apr 2020 · 22:57 UTC
Very fun game with the dragon killing the knights. good balancing making it not to easy. i failed at wave2 but i hope i could manage to finish the game with some training :D
Saulo Rosart
25. Apr 2020 · 23:01 UTC
Dude, this game is so much fun! Congratulations! This was a solid entry!
Mulberg
25. Apr 2020 · 23:44 UTC
Very fun game! I love the voice acting =)

It would be nice to add some consequences to not feeding the baby-dragons. Also, maybe limit the shots per unit of time. Currently, there is no point for a player to be accurate when shooting fire.
🎤 cheesepencil
25. Apr 2020 · 23:57 UTC
@mulberg I *think* I gave the fireballs a 1 second cooldown, but it's also buggy AF so maybe it doesn't do it all the time lol! Thank you for playing, rating, and leaving feedback
spawnie
26. Apr 2020 · 07:47 UTC
@cheesepencil thank you so much for adding arrow key support, I can now go on to beat the game !
owlhowell
26. Apr 2020 · 19:17 UTC
I'm so glad I checked out your game! Thanks for sharing!! It had many humorous aspects and I love the the concept. I would love to see a post jam version with a little more time on spent on the art. Well done!
gwinnell
27. Apr 2020 · 21:14 UTC
This was fun. Really well balanced waves of solders. Good physics on the fireballs. Funny voice effects. The way you distort the dragon's neck is wicked too. Well done!
Kevin Prehn
29. Apr 2020 · 01:04 UTC
fun game had a ... blast. The graphics felt kinda chunky. I liked the voices/sound effects.
Skyeward
29. Apr 2020 · 01:51 UTC
Thanks for the game! Loved the voice acting, and the graphics and fonts felt very nostalgic, took me back to old 90s PC hack'n'slash/RTS fantasy games. The mood is great, everything contributes nicely to that feel. The combat is satisfying, it feels good to hit several enemies with one projectile, and being able to fire faster and slower shots is fun.

Next I would look at adding some different enemy types, and maybe new stage graphics for each wave. Maybe get a little darker and more orchestral with the music to fit the fantasy theme too!
Vollfeiw
29. Apr 2020 · 11:32 UTC
Fun small game overall.

Instead of just randomizing speed, you could have made another type of enemy, just going faster, maybe flying around like the good old castlevania head, or even a slow big enemy that take multiple shot to kill. I find the lack of different enemy kinda boring, just playing the same 3 level, but just going faster than previous one. That's pretty much feels like some kind of endless survival, but instead, it's limited, and all wave are the same. It could have been 3 time the same with just an easy / medium / hard in the beginning. Yeah, diversity would have definitly made the waves system funnier.

Now, for the good points, i like the concept, that feels like old horizontal space shooter but it's not space and there's knights and baby dragons that are sad to die (made me sad too !), the small SFX and voices, and these graphics are pretty cool, and considering the tools you used, that's a pretty well done game.
🎤 cheesepencil
29. Apr 2020 · 14:22 UTC
Thanks @vollfeiw for playing, rating, and leaving helpful feedback! Later on I'll write up a post-mortem and share my very long, hopelessly over-scoped wish list of features - which includes a larger variety of baddies as you suggested!
SlimBun
30. Apr 2020 · 07:42 UTC
Great game! It was very stressful to play it, and I really liked that. The sounds are not very good, but for a game jam it's fine. I really liked that the small dragons said WHY DID YOU NOT SAVE US MOMMY or something like that
fabula_rasa
30. Apr 2020 · 08:57 UTC
:laughing: That was so funny! I loved the barks the little dragons made and "Why didn't you protect me, mommmmmmmy"? made me almost fall out of my chair.

I liked the concept and I think it fits the theme nicely. It is an impressive piece of work for such a short time. By the way, even though you didn't implement the point system, I still tried not to shoot the knight-steaks :).
koemeterion
30. Apr 2020 · 10:56 UTC
I'm not a fan of holding-button mechanics to shoot, but it made sense here and helped the gameplay. Funny sounds and a simple gameloop made this really fun to play. Nice job!
🎤 cheesepencil
30. Apr 2020 · 13:49 UTC
@koemeterion What's an example of a really annoying holding-button mechanic? I'm glad I did it right but I'm curious about what a worse case scenario looks like lol
GaryS
01. May 2020 · 23:41 UTC
This was great! I couldn't get the gamepad to work, which is ironic since you had gamepad problems on _my_ game, and we're both using Phaser! Still, the gameplay was fun and got a bit frantic after a while too... the sound effects are fantastic. "Why didn't you protect me mummy!?" I literally did a spit take at that!
I'd like to see some scoring on this, and there didn't seem to be any penalty for charring the meat with a second fireball.
Good fun, nice entry.
alexrose
02. May 2020 · 01:16 UTC
lol humour medal incoming
Trexxak
02. May 2020 · 02:28 UTC
oh god, the voice acting is just top notch, not even joking :'D

Really loved the whole principle behind the game, and it was quite fun to play! Thank you so much for the good few laughs I had with it!
AsgardHeavy
02. May 2020 · 02:48 UTC
The sound effects made this game amazing. I LOLed. Movement was smooth, graphics were serviceable, figuring out how best to aim the fire breath without overcooking the meat was fun!
koemeterion
02. May 2020 · 16:53 UTC
@cheesepencil Good question. Most games with bows have this. Even that it makes kind of sense in those games to hold a button, it feels not good to me. I like to have the "press button -> action happens" feeling. Holding a button feels boring in most cases. It slows the action down and I dont like it (not always though).
Rhiz
02. May 2020 · 17:58 UTC
The voice acting is legitimately cute and charming, which is a great feat for a gamejam!

This is a nice take on a root beer tapper style game. It was fun getting trick shots for multiple kills or shooting diagonally around steaks (even though you say there are no points in the description, the "yippee" is enough reward).
TheAidency
04. May 2020 · 07:00 UTC
Thanks for the review!
Game was amazing and I loved the "numnumnumnum" and "WHY DIDN'T YOU PROTECT ME MOMMY!!!"
zondarg
04. May 2020 · 22:16 UTC
Yummy barbecued knights! Nice music and cute animations. Movement of the dragons head on the keyboard was a bit FlappyDragon-ish, but still fun. Yippe! :thumbsup:
🎤 cheesepencil
04. May 2020 · 23:58 UTC
@zondarg Y'all got lucky with the controls, my original idea was QWOP but with dragons. Thanks for playing!
RiverC4
05. May 2020 · 00:44 UTC
I liked the different shooting options, I like games where I can trace the shot. Nice and satisfying sound design. My only gripe is that the music doesn't loop if you're in the same wave. other than that, great entry!
JoskerDu
06. May 2020 · 17:17 UTC
Finally got a chacce to pop in -- this is great. I love the deformation of the dragon neck... the fire effects and of course the voice acting. Good show!
kjscott
07. May 2020 · 11:14 UTC
I found that after you lose if you keep waiting more knights come out and ends being even more humourous game over screen than before XD

A charming little game, the audio and death cries of the dragons were funny. The only drawback was the slightly too long charge time for even the quickest shot, when you've got a knight quite close as you missed it can be almost too late to fire and send a fireball by the time they're 2/3 of the way there when it feels like you should be able to react in time.
Matootsy
08. May 2020 · 02:47 UTC
Very good idea well in the theme. The fact that you have to transform people in meat, and then avoid to burn the meat for the babies dragons is cool and the gameplay work very well. It's a simple addictive mechanic. The control of the dragon is soft. Art and sound are pleasant, and you must had fun to make the voice of the baby dragons. I laugh when I heard it the first time. ^^ Congratulation.
bentglasstube
08. May 2020 · 05:38 UTC
I really enjoyed this entry. The graphics and voice effects were wonderful, and the gameplay was simple but engaging. The fireball sound was a bit grating after a while, and I found the final wave difficulty escalated a bit too much. The game over voice in particular was very entertaining.
goffmog
08. May 2020 · 16:03 UTC
I think it crashed during the final wave for me :( But I really enjoyed it while it lasted :) That's the trouble with dwagons, always hungry. Also something about the design of the steaks that the knights turned into really reminded me, of the Dragon Steak from Dungeon Master, which is a steak made of dragon. Maybe a dark twist there? Love the sound effects and voices.
elysiagriffin
09. May 2020 · 20:22 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/615952171?t=1h07m52s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
joe40001
10. May 2020 · 02:21 UTC
Interesting game. I appreciated the voice acting. But level 3 is crazy tough, have you been able to beat it? I tried 3-4 times and I couldn't. ha

Fun little game though. Well done.
🎤 cheesepencil
10. May 2020 · 14:16 UTC
@joe40001 Level 3 is impossible if you don't move the dragon's head up and down with `W` and `S` (I've noticed a lot of players ignore this mechanic), but yes, I've beat it and a couple streamers have as well... I promise it's beatable!

Thank you for playing and your thoughtful feedback!
marcmagus
10. May 2020 · 19:40 UTC
Thanks for bringing your game by my stream for us to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113698

The game was super-cute.
DeathStorm
11. May 2020 · 09:19 UTC
What a cute Game.
The Graphics are awesome and I liked especially the dynamic neck of the Dragon.

The soundeffects are very cool and give the game some nice depth ;)

Overall a really cool game. Well Done.
Honest Dan
11. May 2020 · 19:13 UTC
This made me happy! I had a great time playing it on stream. You managed to take a relatively simple concept and add enough depth and decision making to make the game interesting to play and tempting to replay! The sounds too... ahah! :D
KeyVote
11. May 2020 · 22:05 UTC
While I wasn't able to beat the final wave, it was still a very fun game. I liked the art style. One thing is that when the knights get close to your babies you still have a chance to shoot them but you can't turn your head around. I liked the audio and the voice acting was a good addition. Overall a really good Ludum Dare game!
joe40001
12. May 2020 · 05:19 UTC
Here is the VOD of me playing your game on stream:
https://www.youtube.com/watch?v=JhXLQHA-5Z4

Started at timecode:

4:52:40
Danilo Bezerra
12. May 2020 · 15:49 UTC
Very fun and interesting game!! One of the best games I played on this edition of Ludum Dare, congrats!
Fractal
12. May 2020 · 16:21 UTC
Very nice, although the final wave was pretty hard!