Hungy Hungy Dwagons by cheesepencil
X-Input Gamepad support!
COMPO GAME DEVELOPED FROM SCRATCH IN 48 HOURS
IF YOU SEE BOUNCING MEAT THAT IS THE LOADING SCREEN BE PATIENT
Keyboard Controls
- W and S or arrow keys: move up and down!!!
- mouse: aim!
- hold click: charge fireball
- release click: spew fireball
- spacebar: restart game or proceed through menus
Gamepad Controls
- left stick: move up and down!!!
- right stick: aim!
- hold RB or RT: charge fireball
- release RB or RT: spew fireball
- start button: restart game or proceed through menus
Mechanics
- shoot fireballs at the knights before they reach your babies!
- don't shoot the steaks or lose points! (just kidding I didn't have enough time to make a points system)
There are only 3 waves! Can you beat the game?
- GIMP for visual assets
- Wolfram for generated music
- bsfxr for bleeps
- blinking blue gamer headset for voice talent (myself)
- Phaser 3 HTML game framework
- Typescript (bless!)
- CoolText for word art
Post Deadline Fixes
- 4/22/2020 reduced volume of some some sound effects to protect the ears of headphones users
- 4/25/2020 supports up and down arrows for vertical movement
Feed your baby dragons some fried knights! But don't let the knights murder your babies in their nests...

Both HTML5 links below go to the same build, it doesn't matter which you choose unless you have a personal preference. If you choose itch, please consider following me on itch and I'll usually follow back.
Ratings
| Overall | 306th | 3.657⭐ | 104🧑⚖️ |
| Fun | 154th | 3.791⭐ | 105🧑⚖️ |
| Innovation | 459th | 3.379⭐ | 105🧑⚖️ |
| Theme | 120th | 4.107⭐ | 105🧑⚖️ |
| Graphics | 606th | 3.316⭐ | 105🧑⚖️ |
| Audio | 156th | 3.683⭐ | 106🧑⚖️ |
| Humor | 38th | 4.019⭐ | 105🧑⚖️ |
| Mood | 242th | 3.578⭐ | 98🧑⚖️ |
| Given | 197🗳️ | 199🗨️ |
Which link did you try, the github or the itch one? Thanks!
:purple_heart: :dart: :frog:
I think if you had some sort of indicator of score or how much meat I let through, that would be good. I noticed that the dragons liked eating it, but I didn't have any indication of whether that was a good thing. It did make me thing of different angles to aim the fire though, and I suppose with a score it becomes a question of, "do I want to just fire in a straight line, destroying the meat, or aim differently?"
The graphics are interesting. On the one hand, it has the weird bump mapped textures that have all their lighting a bit off, but on the other hand, I really liked the dragon and everything else, especially how it moved. It reminded me of those old flash ads you used to see on websites. It also reminded me of some incredibly old 90s shows (Through the Dragon's Eye anyone?).
Good job on this! Was really fun!
@purpledartfrog Thank you for your kind emoji! I will play and rate your game when I get off work today!
@barwani Thank you for your kind words. I will play and rate your game when I get off work today!
@baylej I hope you enjoyed it! I will play and rate your game when I get off work today!
@adam-clayden Good points! I desperately wanted a score system (to make the meat actually relevant to the gameplay) but in the last hours of the compo I had to decide between music/sound effects or a score system. I think, in the end, I made the right decision but I really, really wish I had time to get them both done.
@adam-clayden (con't) There were no bump maps or rendering tricks of any kind - all the assets were drawn with the paint tools in GIMP, nothing rendered. Just awkward brush strokes, tons of filters with exaggerated settings, and some gradients. I agree the art is objectively bad but it does make me happy to hear that it's "remarkable" in some way lol
Thank you for playing, rating, and commenting!
@shawn-moore @stefanie-leitch Full disclosure I barely did any play testing until the compo ended, it was only with minutes to spare I got sounds and music working. The game is winnable though, I promise! Also I **love** the idea of restarting at the same wave, but 48 hours just wasn't enough to implement all the quality of life features I wanted. Thank you for playing and leaving feedback!
@thedestoryer Preventing players from holding the charge was on my wish list, but 48 hours just isn't enough time. To compensate, I tried to make the final wave so frantic nobody would have time to charge fully anyway! Thank you for playing and leaving feedback!
@quinn-patrick I wish I had thought of bump mapping at the time, but all the visual assets are made with brushes, filters on top of filters, and gradients in GIMP. No lighting or rendering technology at all lol. Thank you for playing and leaving feedback!
@pips Thank you for playing and your kind words!
The voice-acting was splendid - I got a good laugh out of the absurdity of it all.
This game had a bit of an original Playstation vibe to it that I really dug. Could be the color palette. You mentioned that the steaks were meant to award points and there would be points-tracking to see how well a player did each round. Love that - definitely put that in the post-dare.
Thanks again, and keep up the good work!
Great game, well done!
The sound they make when they die still gets me everytime xD
Just missing a score too.
Here's my playthrough of it: https://www.twitch.tv/videos/600641768
That made my happy on the big smile. I liked animation of charging the "fire". The graphics could be better but for 2 ways work is ok;)
Would be great if dragon had a mele attack to eat enemies
Played on stream: https://www.twitch.tv/videos/601008124
it was a fun game. loved the gamedesign and how you need not to destroy food.
I think also the baby dragons needs a hunger bar..
good game!
My sincerest apologies, and thank you for playing, rating, and leaving such helpful feedback.
It would be nice to add some consequences to not feeding the baby-dragons. Also, maybe limit the shots per unit of time. Currently, there is no point for a player to be accurate when shooting fire.
Next I would look at adding some different enemy types, and maybe new stage graphics for each wave. Maybe get a little darker and more orchestral with the music to fit the fantasy theme too!
Instead of just randomizing speed, you could have made another type of enemy, just going faster, maybe flying around like the good old castlevania head, or even a slow big enemy that take multiple shot to kill. I find the lack of different enemy kinda boring, just playing the same 3 level, but just going faster than previous one. That's pretty much feels like some kind of endless survival, but instead, it's limited, and all wave are the same. It could have been 3 time the same with just an easy / medium / hard in the beginning. Yeah, diversity would have definitly made the waves system funnier.
Now, for the good points, i like the concept, that feels like old horizontal space shooter but it's not space and there's knights and baby dragons that are sad to die (made me sad too !), the small SFX and voices, and these graphics are pretty cool, and considering the tools you used, that's a pretty well done game.
I liked the concept and I think it fits the theme nicely. It is an impressive piece of work for such a short time. By the way, even though you didn't implement the point system, I still tried not to shoot the knight-steaks :).
I'd like to see some scoring on this, and there didn't seem to be any penalty for charring the meat with a second fireball.
Good fun, nice entry.
Really loved the whole principle behind the game, and it was quite fun to play! Thank you so much for the good few laughs I had with it!
This is a nice take on a root beer tapper style game. It was fun getting trick shots for multiple kills or shooting diagonally around steaks (even though you say there are no points in the description, the "yippee" is enough reward).
Game was amazing and I loved the "numnumnumnum" and "WHY DIDN'T YOU PROTECT ME MOMMY!!!"
A charming little game, the audio and death cries of the dragons were funny. The only drawback was the slightly too long charge time for even the quickest shot, when you've got a knight quite close as you missed it can be almost too late to fire and send a fireball by the time they're 2/3 of the way there when it feels like you should be able to react in time.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=1h07m52s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Fun little game though. Well done.
Thank you for playing and your thoughtful feedback!
The game was super-cute.
The Graphics are awesome and I liked especially the dynamic neck of the Dragon.
The soundeffects are very cool and give the game some nice depth ;)
Overall a really cool game. Well Done.
https://www.youtube.com/watch?v=JhXLQHA-5Z4
Started at timecode:
4:52:40