Get Away From My Human by hectorid
BEGIN TRANSMISSION;
STATUS OF SHIP: IN PIECES;
LOCATION OF SHIP: EVERYWHERE;
STATUS OF HUMAN: HIBERNATING;
LOCATION OF HUMAN: UNCONQUERED PLANET (X-7331);
HOSTILE LIFEFORMS DETECTED;
NEW OBJECTIVE: KILL ALL;
END OF TRANSMISSION;
[Controls]
Move: [W][A][S][D] or [↑][←][↓][→]
Aim: Mouse
Shoot: [LMB]
Pause: [ESC] or [P]
[Change Log]
Version 1.1:
- The weapon will keep firing while holding down the button;
- The player can also be controlled by the arrow keys;
- Fixed issue where the pause menu was invisible;
- Fixed "Quit" buttons appearing in the web build.

| Youtube | https://hectorid.itch.io/get-away-from-my-human |
| Youtube | https://hectorid.itch.io/get-away-from-my-human |
| Original URL | https://ldjam.com/events/ludum-dare/46/get-away-from-my-human |
Ratings
| Overall | 1972th | 3.15⭐ | 22🧑⚖️ |
| Fun | 2116th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 2513th | 2.125⭐ | 22🧑⚖️ |
| Theme | 1133th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 1564th | 3.368⭐ | 21🧑⚖️ |
| Mood | 1893th | 2.969⭐ | 18🧑⚖️ |
| Given | 6🗳️ | 11🗨️ |
Also I would prefer that the gun firing automatically by holding the mouse button down.
LOVE the graphics. The whole thing works together to give the game a cohesive, interesting theme. In particular, the game over screen is wonderful. I like how you have one enemy that attacks you and one that attacks the human-- a neat little twist that gets you to really consider which enemy to go after first
Areas for improvement:
As others have mentioned, being able to hold down to fire would be nice. I found the game a little too hard-- a slightly slower intro could have made the game engaging for longer. Sound could have been nice, but I understand if you just didn't have the time
Overall:
Great sci-fi aesthetic around a simple game that, while well executed, a few small issues kept me from truly enjoying.
Audio would have really tied the whole thing together. Just the right amount of humour. :thumbsup: