Bloody Loop by Ashkman
๐ง๐ต๐ฒ ๐ท๐ผ๐๐ฟ๐ป๐ฒ๐ ๐ผ๐ณ ๐ฎ ๐ฑ๐ฟ๐ผ๐ฝ ๐ผ๐ณ ๐ฏ๐น๐ผ๐ผ๐ฑ ๐๐ผ ๐ด๐ฒ๐ ๐ผ๐๐ ๐ผ๐ณ ๐ฎ ๐๐ฒ๐ฒ๐บ๐ถ๐ป๐ด๐น๐ ๐ฒ๐ป๐ฑ๐น๐ฒ๐๐ ๐น๐ผ๐ผ๐ฝ ๐ฎ๐ป๐ฑ ๐ธ๐ถ๐น๐น ๐ถ๐๐ ๐ฒ๐๐ถ๐น ๐ฐ๐ผ๐๐ป๐๐ฒ๐ฟ๐ฝ๐ฎ๐ฟ๐.
-๐ท๐๐๐๐ [๐น] ๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐ ๐๐๐ [๐ฌ] ๐๐ ๐๐๐ ๐๐๐๐
-๐ป๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐
-๐ฌ๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐


Download windows version for better performance
๐๐ก๐๐ง๐ ๐ ๐๐จ๐ :
-Doors were sometimes teleporting you back and forth, fixed that
-Reduced enemies' health, the game was virtually impossible to beat
| Youtube | https://ashkman.itch.io/bloody-loop |
| Youtube | https://ashkman.itch.io/bloody-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/bloody-loop |
Ratings
| Overall | 1306th | 3.125โญ | 22๐งโโ๏ธ |
| Fun | 910th | 3.25โญ | 22๐งโโ๏ธ |
| Innovation | 1514th | 2.5โญ | 22๐งโโ๏ธ |
| Theme | 1453th | 2.8โญ | 22๐งโโ๏ธ |
| Graphics | 1245th | 3.025โญ | 22๐งโโ๏ธ |
| Humor | 925th | 2.5โญ | 21๐งโโ๏ธ |
| Mood | 1292th | 2.875โญ | 22๐งโโ๏ธ |
| Given | 9๐ณ๏ธ | 8๐จ๏ธ |
Really liked the feel of moving the worm character thing - lots of pleasant vibes there.
The look and feel were simple but nicely done, and the sound effects were very effective - possibly too much so! Really enjoyed seeing how everything came together
All in all, a good job
Not my cup of tea though, I think it lacks polish and I didn't find it very fun to play, lacks juiciness.
I liked t he blood trail and FX, they are nice but could have been integrated better.
Overall correct sound design, but I am curious, why the blood theme thing for this jam entry?
Watch out the buttons in the menu (On HTML5 version at least) overlap the hints :/
The loop theme here is kinda, ok, but I think it could have been exploited better, there isn't really a mechanic expoiting the loop thing, it just felt like different levels with tougher enemies.
Nice power ups and items, they work well.
Overall, it works well, but it's not very original and could have used some more work but he that's a jam !.I mean it's not bad or anything, I don't even know your level, just giving contructive feedback ^^
Getting honest feedback is the best way to improve for me so I really appreciate your amazing feedback.
The rules are simple and the movement feels ok.
The diversity of power up is nice.
I hated the art style and audio but it seems some people dig it so it's ok!
A few things I noted:
- The firing didn't seem to exactly follow my mouse.
- The R button to interact was a weird choice. I guess E to interact and Space to use power would feel better.
- There was not enough level / monsters diversity to justify so many rooms per loop I think.
Thanks for the game!