Bloody Loop by Ashkman

[raw]
made by Ashkman for Ludum Dare 47 (JAM)

๐—ง๐—ต๐—ฒ ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜† ๐—ผ๐—ณ ๐—ฎ ๐—ฑ๐—ฟ๐—ผ๐—ฝ ๐—ผ๐—ณ ๐—ฏ๐—น๐—ผ๐—ผ๐—ฑ ๐˜๐—ผ ๐—ด๐—ฒ๐˜ ๐—ผ๐˜‚๐˜ ๐—ผ๐—ณ ๐—ฎ ๐˜€๐—ฒ๐—ฒ๐—บ๐—ถ๐—ป๐—ด๐—น๐˜† ๐—ฒ๐—ป๐—ฑ๐—น๐—ฒ๐˜€๐˜€ ๐—น๐—ผ๐—ผ๐—ฝ ๐—ฎ๐—ป๐—ฑ ๐—ธ๐—ถ๐—น๐—น ๐—ถ๐˜๐˜€ ๐—ฒ๐˜ƒ๐—ถ๐—น ๐—ฐ๐—ผ๐˜‚๐—ป๐˜๐—ฒ๐—ฟ๐—ฝ๐—ฎ๐—ฟ๐˜.

-๐‘ท๐’“๐’†๐’”๐’” [๐‘น] ๐’•๐’ ๐’‘๐’Š๐’„๐’Œ ๐’–๐’‘ ๐’Š๐’•๐’†๐’Ž๐’” ๐’‚๐’๐’… [๐‘ฌ] ๐’•๐’ ๐’–๐’”๐’† ๐’•๐’‰๐’†๐’Ž

-๐‘ป๐’‰๐’† ๐’ƒ๐’๐’”๐’” ๐’ˆ๐’†๐’•๐’” ๐’‚๐’๐’š ๐’‘๐’๐’˜๐’†๐’“ ๐’–๐’‘ ๐’š๐’๐’– ๐’ˆ๐’†๐’•

-๐‘ฌ๐’๐’†๐’Ž๐’Š๐’†๐’” ๐’ˆ๐’†๐’• ๐’”๐’•๐’“๐’๐’๐’ˆ๐’†๐’“ ๐’†๐’‚๐’„๐’‰ ๐’•๐’Š๐’Ž๐’† ๐’š๐’๐’– ๐’Œ๐’Š๐’๐’ ๐’•๐’‰๐’† ๐’ƒ๐’๐’”๐’”

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HowTo small.png

Download windows version for better performance

๐‚๐ก๐š๐ง๐ ๐ž ๐‹๐จ๐ :

-Doors were sometimes teleporting you back and forth, fixed that

-Reduced enemies' health, the game was virtually impossible to beat

Ratings

Overall 1306th 3.125โญ 22๐Ÿง‘โ€โš–๏ธ
Fun 910th 3.25โญ 22๐Ÿง‘โ€โš–๏ธ
Innovation 1514th 2.5โญ 22๐Ÿง‘โ€โš–๏ธ
Theme 1453th 2.8โญ 22๐Ÿง‘โ€โš–๏ธ
Graphics 1245th 3.025โญ 22๐Ÿง‘โ€โš–๏ธ
Humor 925th 2.5โญ 21๐Ÿง‘โ€โš–๏ธ
Mood 1292th 2.875โญ 22๐Ÿง‘โ€โš–๏ธ
Given 9๐Ÿ—ณ๏ธ 8๐Ÿ—จ๏ธ

Feedback

JollyJoe
06. Oct 2020 ยท 03:17 UTC
Nice, crawler and shooter. I like the tron like movements with the tail.
riroriro
07. Oct 2020 ยท 02:08 UTC
OMG the squelching noise when you move is so gross! :smile: Very fun game - I particularly love the camera movement when you change rooms :heartbeat:
Pete Valeo
07. Oct 2020 ยท 02:11 UTC
The sound effects, oh god, the sound effects! That squishing sound will haunt me ๐Ÿ˜†

Really liked the feel of moving the worm character thing - lots of pleasant vibes there.

The look and feel were simple but nicely done, and the sound effects were very effective - possibly too much so! Really enjoyed seeing how everything came together
Jamster
07. Oct 2020 ยท 02:15 UTC
The gameplay was fun! On the Hints menu, I would have the button for exiting game say "Exit Game" instead of exit. I clicked it thinking I was exiting the menu, and the game ended, but there is no visual indication of this (unless you open the dev tools :P)

All in all, a good job
josephdevelops
07. Oct 2020 ยท 03:37 UTC
Fun game. Some music and dialogue would really liven it up! :D
ursagames
07. Oct 2020 ยท 04:44 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/6. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
Kaldrin
08. Oct 2020 ยท 15:11 UTC
Nice little game, congrats for your entry!

Not my cup of tea though, I think it lacks polish and I didn't find it very fun to play, lacks juiciness.
I liked t he blood trail and FX, they are nice but could have been integrated better.
Overall correct sound design, but I am curious, why the blood theme thing for this jam entry?
Watch out the buttons in the menu (On HTML5 version at least) overlap the hints :/
The loop theme here is kinda, ok, but I think it could have been exploited better, there isn't really a mechanic expoiting the loop thing, it just felt like different levels with tougher enemies.

Nice power ups and items, they work well.

Overall, it works well, but it's not very original and could have used some more work but he that's a jam !.I mean it's not bad or anything, I don't even know your level, just giving contructive feedback ^^
๐ŸŽค Ashkman
09. Oct 2020 ยท 00:21 UTC
@kaldrin Thank you so much for the feedback. I agree it's not really original but I worked alone on this and I'm kinda a beginner (been using Unity and coding in C# for 5 months) and I wanted to practice making a roguelike game so I decided to take elements from Isaac and change them to fit the idea of boss getting your abilities.
Getting honest feedback is the best way to improve for me so I really appreciate your amazing feedback.
Flying Dog Fish
25. Oct 2020 ยท 13:34 UTC
That's got to be the bloodiest game in this entire event. It looks nice and plays well.
Doot
25. Oct 2020 ยท 16:26 UTC
Great job on making this!
The rules are simple and the movement feels ok.
The diversity of power up is nice.

I hated the art style and audio but it seems some people dig it so it's ok!

A few things I noted:
- The firing didn't seem to exactly follow my mouse.
- The R button to interact was a weird choice. I guess E to interact and Space to use power would feel better.
- There was not enough level / monsters diversity to justify so many rooms per loop I think.

Thanks for the game!
Pixelboys_TM
25. Oct 2020 ยท 18:23 UTC
NIce game i Like the look but the kind a loop is implemented is for me not a good way but good game anyway
gustavo.christino
26. Oct 2020 ยท 01:43 UTC
![j24.png](///raw/bc7/6/z/3a782.png)