Enclosed by Daniel Jenikovský

Enclosed is a logical puzzle game where you are trying to navigate through space that seems infinite. Game contains 7 levels set in a clean, nearly colorless environment. Have fun.
Controls
Keyboard: - WSAD - Movement - Left Click - Enter loop - Right Click - Push Buttons - Space - Jump - R - Restart
Gamepad (Xbox One): - Left Stick - Movement - Right Bumper - Enter loop - Left Bumper - Push Buttons - A - Jump - Start - Restart
Screenshots



Ratings
| Overall | 7th | 4.458⭐ | 26🧑⚖️ |
| Fun | 28th | 4.229⭐ | 26🧑⚖️ |
| Innovation | 1th | 4.729⭐ | 26🧑⚖️ |
| Theme | 2th | 4.688⭐ | 26🧑⚖️ |
| Graphics | 77th | 4.479⭐ | 26🧑⚖️ |
| Audio | 121th | 4.042⭐ | 26🧑⚖️ |
| Mood | 20th | 4.432⭐ | 24🧑⚖️ |
| Given | 43🗳️ | 2🗨️ |
This game just blew my mind, mostly when you jump in infinite gap, that reminds me Portal mechanic
A few bugs:
- I had a few rendering artifacts when panning around (on the linux build), almost seemed like z-fighting issues.
- if you enter a portal while in looped mode, the distortion on the audio stays until you toggle again
Apart from that a nice ambient music to wrap everything together. But really, there is potential here.
But very good entry, I wish you the best!
I can't stop exploring the room, not aiming to solve the puzzle, just enjoy the exploring, looping room.
Again, nice job!
i often had no idea what i was doing, but still managed to reach my goal in a detour.
https://ldjam.com/events/ludum-dare/47/the-basement
On the last level it took me awhile before I realized where the portal was, and because of this I got lost alot since I was using the portal as an anchor point to find out where I was.
Still, solid game with some nice models as well, this could work really nicely as a full game.
Most importantly though, the concept is neat and very innovative, and not to mention it implements the theme very well, probably more innovatively then most of the LD47 games I've played so far. The puzzles were amazing, challenging, and really fun to do. My only issue is that the loop sometimes adds stuff (mainly talking about the pillars), so the neat concept of looping the level is kind of smudged, though I would understand if that just made it easier to come up with levels - I definitely still wouldn't have been able to come up with them myself! Don't get me wrong though, I still loved those levels and they were really fun when I figured out the pillar stuff. Overall, I freaking love this game! Well done!
As a side note: I fell out of the map in the third level. I looped space downwards and fell onto a plaform, don't remember which one but it was one of the ones ontop of the portal (the corner). Once I cut the loop standing near the edge I got pushed out of the map (I was standing still when I cut the loop I think).
You guys have a very cool and solid concept.
I can only urge you to keep working on it. Optimize the game, add levels, diversify the assets without breaking the clean aesthetic, maybe add a story(?) and make it a commercial game. This has a lot of potential.
This is really cool and by far the best entry I've played yet.
Good job!