Enclosed by Daniel Jenikovský

[raw]
made by Daniel Jenikovský for Ludum Dare 47 (JAM)

loop_30fps.gif

Enclosed is a logical puzzle game where you are trying to navigate through space that seems infinite. Game contains 7 levels set in a clean, nearly colorless environment. Have fun.

Controls

Keyboard: - WSAD - Movement - Left Click - Enter loop - Right Click - Push Buttons - Space - Jump - R - Restart

Gamepad (Xbox One): - Left Stick - Movement - Right Bumper - Enter loop - Left Bumper - Push Buttons - A - Jump - Start - Restart

Screenshots

enclosed.jpg

enclosed_2.jpg

enclosed_3.jpg

Ratings

Overall 7th 4.458⭐ 26🧑‍⚖️
Fun 28th 4.229⭐ 26🧑‍⚖️
Innovation 1th 4.729⭐ 26🧑‍⚖️
Theme 2th 4.688⭐ 26🧑‍⚖️
Graphics 77th 4.479⭐ 26🧑‍⚖️
Audio 121th 4.042⭐ 26🧑‍⚖️
Mood 20th 4.432⭐ 24🧑‍⚖️
Given 43🗳️ 2🗨️

Feedback

bereg
05. Oct 2020 · 21:22 UTC
I'm a stupid person, and it took me a while to understand what's happening in a game. Although the graphics are gorgeous and nicely done, it doesn't help with spacial clarity. But once I got it, it became more interesting and fun to play.
Duck Reaction
05. Oct 2020 · 21:22 UTC
Really good game! The mood, the concept, the puzzles, music, great job :)
This game just blew my mind, mostly when you jump in infinite gap, that reminds me Portal mechanic
Stefan Pijnacker GD
05. Oct 2020 · 21:50 UTC
WOW! I freaking loved this. Amazed by the fact that you made all this in three days! Awesome game.
UglySwedishFish
06. Oct 2020 · 18:54 UTC
I can't even begin to explain how much this blew my fucking mind. My jaw literally hit the floor once I understood what was going on. Once of the coolest games I've played so far for the jam. Honestly have no complaints, I'm still shook by just how fucking cool this is. :thumbsup:
pschichtel
07. Oct 2020 · 15:17 UTC
I would pay for this. Seriously, put this on Steam and I will buy it.

A few bugs:
- I had a few rendering artifacts when panning around (on the linux build), almost seemed like z-fighting issues.
- if you enter a portal while in looped mode, the distortion on the audio stays until you toggle again
🎤 Daniel Jenikovský
07. Oct 2020 · 15:27 UTC
@pschichtel Thank you for feedback! The Linux build was added recently and is untested so there might be issues. Good to know it's at least runnable. Hah.
Le Slo
07. Oct 2020 · 15:28 UTC
This looks incredible! (Reminded me of Manifold Garden), the graphics are plain, but the effect of falling in an infinite room is priceless. Apart from that I would say that the first 4 or 5 levels felt like real levels, but after that I felt like I was not going through the designed path and objects started to look randomly placed, giving more of a taste of exploring environments, which is also a nice feeling, but I don't think both type of levels fit in the same game. The jump button was almost innecesary (except the level with the columns you can jump over to reach another spot), and jumping doesn't feel good (it's very short), I think the game could've work without it.
Apart from that a nice ambient music to wrap everything together. But really, there is potential here.
Croxel Studios
07. Oct 2020 · 16:23 UTC
Wow genuinely loved the idea! The athmosphere of the game is really good too! I got stuck after some levels, too much thinking for me :P

But very good entry, I wish you the best!
Wxzuir
07. Oct 2020 · 17:01 UTC
Really love the idea! The experience is amazing!
I can't stop exploring the room, not aiming to solve the puzzle, just enjoy the exploring, looping room.
Again, nice job!
N8Dev
07. Oct 2020 · 17:47 UTC
Easiest 5 stars I've ever given, this blew my mind, I won't be surprised when this wins, great job! The only thing holding it back is how laggy it is :( my laptop runs 16 gb of ram and the game ran at 15 fps. Also, there is one bug, if you reset the level in "loop mode" everything is still gray. Otherwise, excellent job! I loved playing this
Oxropy
07. Oct 2020 · 19:32 UTC
nice idea and visuals.
i often had no idea what i was doing, but still managed to reach my goal in a detour.
radow
07. Oct 2020 · 21:07 UTC
Very impressive entry! The similarities to Manifold Garden are there, but it's still very much it's own game with the way it uses looping and the jumping puzzle elements. Creating such a game in only 3 days truely is a feat. If you happen to expand this in a full game I would absolutely buy this =)
Geckoo1337
07. Oct 2020 · 22:03 UTC
Interesting gameplay which seems at starting totally confusing. However after a while I have understood main mechanics. I really liked the aesthetic - clever and intuitive, helping to progress though levels. Some material shaders are beautiful, especially on blue portals. The background track creates a quiet mood. A fun entry - well done. I would like to recommend you to try my project which uses portals like in yours, but using another concept. We had the same perception about the theme. Please continue developing your project. I want more. Thank you ++

https://ldjam.com/events/ludum-dare/47/the-basement
Darylsteak
08. Oct 2020 · 12:43 UTC
This is a reaaaaally cool idea. I like the concept and the execution, although it was hard getting used to where to look and figure out where to go sometimes.

On the last level it took me awhile before I realized where the portal was, and because of this I got lost alot since I was using the portal as an anchor point to find out where I was.

Still, solid game with some nice models as well, this could work really nicely as a full game.
EOShadows
10. Oct 2020 · 06:37 UTC
This game is awesome! The graphics are amazing, as well as the music and audio (Love the walking sound effect).
Most importantly though, the concept is neat and very innovative, and not to mention it implements the theme very well, probably more innovatively then most of the LD47 games I've played so far. The puzzles were amazing, challenging, and really fun to do. My only issue is that the loop sometimes adds stuff (mainly talking about the pillars), so the neat concept of looping the level is kind of smudged, though I would understand if that just made it easier to come up with levels - I definitely still wouldn't have been able to come up with them myself! Don't get me wrong though, I still loved those levels and they were really fun when I figured out the pillar stuff. Overall, I freaking love this game! Well done!
Raivk
10. Oct 2020 · 08:08 UTC
Really solid entry you got there. Pretty aesthetics, cool music, and overall great mood. You really did a great job. One of the best entries I played.
ZOMBIEBUST3R
10. Oct 2020 · 09:33 UTC
Very fun game. I love the idea. The aesthetics are very fitting, all white only ambient occlusion is just perfect. This is a great game congrats! You could very well make more levels and release it on steam.

As a side note: I fell out of the map in the third level. I looped space downwards and fell onto a plaform, don't remember which one but it was one of the ones ontop of the portal (the corner). Once I cut the loop standing near the edge I got pushed out of the map (I was standing still when I cut the loop I think).
eptwalabha
10. Oct 2020 · 11:54 UTC
Wow… just wow!
You guys have a very cool and solid concept.
I can only urge you to keep working on it. Optimize the game, add levels, diversify the assets without breaking the clean aesthetic, maybe add a story(?) and make it a commercial game. This has a lot of potential.
This is really cool and by far the best entry I've played yet.
Good job!
Nikolaj
11. Oct 2020 · 03:29 UTC
wow amazing job, really clever. I am amazed you could build this in a weekend!
kuviman
11. Oct 2020 · 11:53 UTC
Very cool puzzle game!