Party Spirit by 7ko
Despite being dead, you bring life to the party - you are the party spirit. Not every party rocks as much as it should. Luckily for some of these dead parties you are there to liven them up. Use your rhythm-based spirit powers to bring the right people together; and turn a dumpster fire of a party, into a party that involves dumpster fires.
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This game is made together with HB0SS. Although we've got the core of the game running, key-features are still missing, as well as a balancing of the levels and stereotyped NPC characters. This means that the game now mostly functions as a toy-box - seeing how mechanics based on bringing together NPCs (and our particular implementations of the behavior of the NPCs) play out. Most of the fun stems from seeing interacting systems; not from playing a tight 'rhythm action puzzler', which is what the game should (have) become.
Feedback is appreciated both on how to improve on the systems themselves, as well as providing ideas on ways forward for turning these systems into more tight gameplay experiences.
We are quite happy with the results of our first Ludum Dare, on to the next game jam!!!
| Youtube | https://7ko.itch.io/party-spirit |
| Original URL | https://ldjam.com/events/ludum-dare/46/party-spirit |
Ratings
| Given | 5🗳️ | 0🗨️ |
Instead of maybe not moving, just cause it to release a person from the list but still allow you to move around so at least it makes you feel like you're doing something other than failing.
One weird thing my person managed to go underneath the stage? I was busy looking at the success/failure of my inputs and by the time I looked back I had disappeared.
When I got something going it was fun, rewarding, and a good atmosphere to the game. The graphics were really great alongside the lighting effects.
For those people who can play a game like this, probably going to be a really great and novel experience on the genre. Would definitely like to see more put into it.
One technical question though: What game engine did you use and how did you get the controls and music to stay in sync? Last LD we did a rhythm game and had trouble getting it working in HTML5. We used Phaser for that one.