No Mario's Sky by eigenbom
UPDATE: NMS has received a DMCA takedown notice. As we've had to remove the game, we are voiding our entry into Ludum Dare. Thanks for playing, everyone!
NOTE: You can play an alternative version here: https://asmb.itch.io/dmcas-sky
----
No Mario's Sky is a game about exploration and survival in an infinite procedurally-generated universe.
A game by ASMB:
https://twitter.com/Cannonbreed
https://twitter.com/BananaboySam
https://twitter.com/1bardesign
https://twitter.com/eigenbom
NOTE: You can play an alternative version here: https://asmb.itch.io/dmcas-sky
----
No Mario's Sky is a game about exploration and survival in an infinite procedurally-generated universe.
A game by ASMB:
https://twitter.com/Cannonbreed
https://twitter.com/BananaboySam
https://twitter.com/1bardesign
https://twitter.com/eigenbom
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Steph - thanks! Unfortunately we won't have time to do that but you're more than welcome to take footage of the game and use it in a video.
Otherwise, this is a fun and amazing entry!
However, the art and procedural generation is fantastic. The best No Mans Sky version I've played yet.
...
Jokes aside, the theme isn't ancient technology at all, nice game but I'll leave to that
(Not a fair comparation in development time, though )
Loved it, specially the ship.
=== Gameplay ===
Ambitious design and cool implementation. The level design was not that fun
=== Sound ===
Good
=== Controls ===
It gets buggy now and then. It's to understand how the ship works
By the way, mixing these two concepts was a great idea. I hope Nintendo and Hello Games approve it!
There is only a thing that deeply annoys me - what does this have to do with the theme? There are plenty of simple games who put at least a bit of effort into trying to fit with the theme - this game seemingly doesn't even try. It feels like a game idea that was had without consideration for the theme, and as it was a cool theme-less idea, but a cool idea anyway, so you decided to put it here to get a "free audience" for it.
Don't want to be rude, i'm just trying to figure out what went on. I don't doubt there is a valid explanation.
However I see a much bigger problem in all the unfulfilled promises. Where is my epic quest to find the center of the universe? Where is the complex trading system with fully procedually generated alien races? Where is the base building? Where is the cooperative and competitive multiplayer? This game could have been really big if you would have just gone through with all of that and you could have probably implemented it all in like 2 hours.
Jokes aside, really well done. The movement needs slight tweaking and sometimes the character gets stuck in walls but other than that, it's all good. Not really following the theme but you've made a great game and that's all that really matters.
Quadrillions of worlds to discover....
Id really like to see how you achieved that in code, are you going to share your source code for us to take a peek?
Leaving the planet feels great, really hits home how restricted you normally are :)
More please!
But like this, it's already amazing! I would like to see this game in a few month, with more improvement.
Doing that in 72 hours just seems incredible!
Congratulations! And I hope you will release a upgrade of this game later!
Jump controls were terrible though and there is no multiplayer!? I want my money back! xD
Good job! I had fun thank you!
Controls feel a bit unresponsive. Graphics are awesome!
Good job! :D
The actual platforming element felt a bit rough. It was surprisingly difficult to jump on goombas and hit bricks, and the collision was wonky enough that I found occasionally myself getting stuck in walls and falling through bricks. Those are fairly minor issues though, with more time I'm sure they'd be fixable.
A lot of people seem to be commenting that it doesn't fit the theme, but I disagree: Mario's pretty ancient by video game standards!
Out of curiosity, do the Goombas have procedural parts as well, or are they just selected randomly from a set of a bunch of different goombas?
Others have mentioned, but the mechanics around running and jumping need a bit of tuning. Feels quite different from the original mario, especially with how slowly you can change direction in midair.
If you decide to keep working on this, it would be super cool to have procedurally generated enemies that are more than just goombas. Wonder if there's a way to mix and match stuff like wings, shells, arms, etc that would still feel mario-y.
Again, amazing entry overall. Definitely one of the best this LD.
What you've put together is really impressive for 72 hours, but the scope is ambitious enough that it doesn't feel quite complete - for everything that's impressive about this, the gameplay gets a bit samey-samey after a few planets.
Still a better value than No Man's Sky, though. Great job!
We've continued to patch it all this week, mainly fixing the control issues and making the generation more interesting, and over the new few weeks we'll continue adding features until we think it's finished.
The original Ludum Dare version will also remain available on itch.io.
So yes, the concept is hilarious, the art is wonderful and the game itself is unbelievable. Sadly for a "mario" game we all except perfect platform-type controls, which I understand is extremely hard to achieve, mostly in such a short time. You went full berzerk on everything else, and for that you have my respect. Congratulations !
Also, the end of world 1-1 is fun.
It's amazing what people can accomplish in only 72 hours.
See you on steam? Q1 2017? :D jk
You guys really went for something technically challenging, and clearly put a lot of work into it.
If you had more time the controls could use another pass, probably polishing up each aspect one at a time. The air control was very slippery (I believe real Mario has that problem as well), but with the modern platformers we've been playing and nostalgia goggles on, I think the air movement needs a bit more control. Also the space ship jerks a lot as it goes slower and faster, some acceleration would really make the movement seem more dramatic.
The art, sound, and ambition of this was really excellent. Thank's for putting it together!
PS. I'm looking forward to Moonman!
Because new version lacks mac/linux build.
Love the idea, not enough games with planets to explore out there, and Mario Galaxy style microplanets are really fun.
I'm cautiously optimistic that maybe Nintendo will find their over-zealous use of the DMCA hammer will eventually backfire, but in the meantime, keep doing DMCA's Sky. Satire games are funny when done right, and you seem to be doing it right.
A great entry for 72-hour jam.
Also - must feel awesome to have Nintendo senpai noticing you when you're "stealing" their franchise.