Grabby - The Ultimate Grabbinator by rucksack
You are Grabby - a gripper arm trying to break free from a factory complex that is bound to rhythm.

Grab the walls and throw yourself around!

Escape!

The game is played with mouse only. If you have performance problems or want to play the game in full screen, try using the downloadable exe.
Listen to the soundtrack! https://www.youtube.com/playlist?list=PLeSiYSq7rYXDabA7sfoxMpGodfYmJp5O5
This is our first Ludum Dare, so we are excited for your feedback! Tools used are Gamemaker Studio 2, Aseprite, Gimp, Mixcraft9, Audacity.
Update 10.10.20: Fixed some small bugs: music sometimes not looping in browser, fullscreen not working correctly in browser and enemies sometimes not being stunned.
Ratings
| Overall | 78th | 4.172⭐ | 60🧑⚖️ |
| Fun | 27th | 4.233⭐ | 60🧑⚖️ |
| Innovation | 36th | 4.254⭐ | 61🧑⚖️ |
| Theme | 1254th | 3.121⭐ | 60🧑⚖️ |
| Graphics | 377th | 4.008⭐ | 61🧑⚖️ |
| Audio | 81th | 4.136⭐ | 57🧑⚖️ |
| Humor | 45th | 4.228⭐ | 59🧑⚖️ |
| Mood | 133th | 4.082⭐ | 57🧑⚖️ |
| Given | 80🗳️ | 48🗨️ |
I liked the gameplay, remembers the game Carrion. Congratulations
Cool artstyle, inventive mechanics, and the best theme song I've heard so far.
Also great execution.
Definitely one of the best games I've seen here so far.
The only thing I have more doubts of is the theme. Just to be sure, what is your take on it? Is it only for the story (grabby's stuck in the loop of doing the exact same thing everyday so it escapes) or is there something more that I missed?
@rolly You're right, it's mainly the story of breaking out from the monotonous work in a factory. In addition, we tried to show this monotony with the surroundings synchronized to the rhythm.
@smiley I don't understand what you mean, do you refer to the music transition between levels? In each level itself, the music should loop, except there is some kind of bug.
https://www.twitch.tv/videos/763143712
Cannon fodder style enemies was great, really fun annihilating the human captors.
Like that a loop was used in multiple ways, the factory line, the controls and more.
Great job!
PS. Also most feature complete!
:beer: = :heart:*1000

# +
The controls were very weird but managed to feel nice anyway. The idea is amazing and really well executed. Telling the story of the Rogue AI but from the perspective of a robot stuck in a loop and breaking out was a really creative interpretation of the theme.
Graphics are simple yet effective. Lot's of variety in people, objects, and environment once you get outside.
Music was awesome, loved the Grabby Theme in the start. The audio really fit in to the atmosphere of a breakout mission well.
# -
Especially in the last part, the most effective strategy was just to rush as fast as possible (which is a challenge in itself so it's not really an exploit). It didn't make the game boring, but i had to find SOMETHING to put here...
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Amazing job!
The graphics are also really cool and I loved the music.
Very good job! :smile: