Loop's Way by Linetaru

Hello!
We are a team of 9 students from a Parisian school IIM. We wanted to participate to our first Ludum Dare with the theme “stuck in a loop”.
In our game, you're stuck in levels designed around a loop. You are a prisoner who must overcome its virtual jail. You're trying to escape by all means, and so, you will learn to use the environment.
Move the cubes of time and space to resolve the puzzles. Are you looping endlessly? Find the way to cheat the trap! Keep an eye on your surroundings. Keep going until you escape from each “timeline”!
When you go through a door, going back through it means you will reset the level. At the reset, cubes in your hands stay with you. Also, Temporal Cubes will remain in place even after the reset. Some pressure plates will need a specific cube of the same color.
We hope you will like our game and puzzles. We tried to emphasize the fact that you are imprisoned within a futuristic cyberspace prison. This space will constantly challenge your brain to find the way to stop the looping timelines.
All feedbacks are welcome!

Nicolas Villard - Producer
Robin Psaila - Producer - 3D Modelor
Nicolas Roge - Lead Programmer
Thibaut Guerin - Programmer
Pierre Mallet - Lead Game Designer
Lucas Sanchez - Game Designer
Eloise Gur - Game Designer
Aymeric Mullot - Game Designer
Alexandre Roblin - Lead Artist
Music : Karl Casey @ White Bat Audio
World Record Speedrun Time :
Team member : 5 min 24
Streamer : 6 min 34 by fatsheep
| Youtube | https://linetaru.itch.io/loops-way |
| Original URL | https://ldjam.com/events/ludum-dare/47/loops-way |
Ratings
| Overall | 282th | 3.91⭐ | 74🧑⚖️ |
| Fun | 308th | 3.771⭐ | 74🧑⚖️ |
| Innovation | 362th | 3.729⭐ | 74🧑⚖️ |
| Theme | 290th | 4.056⭐ | 74🧑⚖️ |
| Graphics | 723th | 3.639⭐ | 74🧑⚖️ |
| Mood | 456th | 3.704⭐ | 73🧑⚖️ |
| Given | 57🗳️ | 55🗨️ |
Great gameplay (took a while to figure out the loop/"cheat"), great visual and audio design.
I figured out the controls easily enough but it still would've been nice to have a "how to play" screen somewhere. The game was fun to play but my FOV felt a little too small. In the platforming sections it became annoying.
Creative use of the theme! The puzzles were creative and well done, which is something that's hard to pull off.
Good work overall, and again I really like how you interpreted the theme.
I had a lot of fun with this one (try to breaking the law) I'm made a little gift for you at the end ;) .

For the game :
- Controls is not really smooth and jump is a nightmare
- Big up to portal fan !
- Really nice job on level design
- Good mechanics, fit with the theme
- We can cheat ! and it's a plus for me !
Well done guys, heureux de revoir d'autres français à la prochaine Jam !
Did make it to "Again it always loops" or something like that. Keep going!
@lvl3mage : Try to come back with a box in the previous level, you will understand.
Then the mechanic go on further with the colors in world 2.
Good music, clean simple graphics. This is a good entry. The LD is well made for the mechanic but a bit messy to walk and jump (I think about the path with all the cubes going high in many different rotations). Quoi qu'il en soit pour une première participation à la Ludum Dare, c'est un jeu bien fini. Bravo à toute l'équipe ;-)
Overall an excellent offering for a 3 day jam!
( @lvl3mage try to take with your hand a cube and go back in last room, that can maybe break loop. ;) )
I saw it mentioned above that an explanation of the mechanic is missing, but honestly I found it fun to explore and discover how the mechanic worked for myself. Thanks for the game!
https://www.twitch.tv/videos/762553836?t=01h14m40s
For an eventual future game: maybe replace some of the "repetitive-ish" intermediate levels with more complicated ones in the end (but that's more of a taste thing), and work on the camera and movements a bit, but eh already good overall regardless :)
https://www.twitch.tv/videos/763143712
EDIT: To add, I really like the usage of colors in the cubes and the theme usage, do not get disheartened from my feedback. I think with polish on the assets and touch ups on the mechanics, this could become a good further developed game. :)
Great job!
I took me a few minutes to realize I had 2 hands so I could carry 2 cubes, maybe an indications of that could be a good idea (Or maybe I missed it lol)
I had a good time, enjoyed it and how I needed to think to solve the puzzles!
I like the art direction, I can see the assets were made quickly or by not very experienced people but it does the job for a jam. (It reminds me of Star Wars Imperial ships interiors) though the lighting is a little poor, not very clean rendering.
Audio is good, and the music is great and didn't feel too repetitive, nice job!
Though I found it frustrating not to be able to look up and down, weird choice, also a high Field of view could have been handy or an option to change it, and a slightly higher jump along a sprint key, but that's maybe just my preferences, in terms of ergonomic navigation in your 3d space.
So, nice idea, great puzzle, intersting mechanics. Great job!
Really had to think about it :)
I liked the cubism look but the uv unwrapping and the textures couldve been improved a little bit.
Good job!
I did find a small bug where the cubes clipped through the ground. Very fun puzzles, well done!
A very pleasant puzzle game. In room 3 I spent minutes trying to find some spatial loop, or to pick up an earlier cube from afar through the resetting gates,
!> only to find out that the second cube was just hidden in the corner, heh.