BOILING PLANET by Tudvari

[raw]
made by Tudvari for Ludum Dare 46 (COMPO)

POST-JAM UPDATE: Under a new name, it's on Steam!

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Jam version:

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gameplay.png

About

  • The planet's temperature is rising faster and faster, turning the terrain into sand!
  • And sand, after a while, collapses! page1.png

  • But when it rains, the weary land refreshes! page2.png

  • But when there is no rain, rain filled holes support the land!

  • When the soil is wet, grass can grow and spread! soil.png

  • When it rains, grown grass gives you coins, letting you buy useful tools! shop.png

  • Have more grass when the clock stops ticking, to get a higher score! goals.png

  • Fully grown grass worths triple the points! level1points.png

  • Optimise your strategy to get a higher score and unlock further levels! levelunlock-page.png

Need more info?

  • There is a tutorial in the first level, but this page already told you everything.

  • WASD to move the camera,

  • Left Click to use tools, Right click to cancel using them,

  • and ESC for menu.

Features, that didn't make it?

  • Trees. Would have been a gameplay changer mechanic.

  • Water flowing mechanics.

  • More complex grass mechnics.

  • Difficulties.

  • More levels.

  • Fleshed out graphics and sound.

*Post Mortem soon at: * https://www.youtube.com/Tudvari​

Quick Overview: https://www.youtube.com/watch?v=BGbjUZA6zBI

Analyzing my ratings: https://www.youtube.com/watch?v=70OCzwWbOQ0

Thanks for playing, and share you highscores! :)

Changelog

  • Uploaded a newer version with balanced parameters, because the old version was too easy.

  • Uploaded another version, because as it turns out, on some machines the game was harder than it should have been :smile: Sorry!

Warning

  • The Android version wasn't intended, so it could be a worse experience than other platforms. Keep this in mind when rating :)

  • As it turns out the Web version could be unwinnable, most likely do to the tab losing focus. If you experience these issues, download the game please, thank you! :)

Ratings

Overall 215th 3.77⭐ 52🧑‍⚖️
Fun 310th 3.56⭐ 52🧑‍⚖️
Innovation 144th 3.86⭐ 52🧑‍⚖️
Theme 161th 4.05⭐ 52🧑‍⚖️
Graphics 430th 3.578⭐ 53🧑‍⚖️
Audio 139th 3.729⭐ 50🧑‍⚖️
Humor 597th 2.577⭐ 41🧑‍⚖️
Mood 217th 3.622⭐ 51🧑‍⚖️
Given 40🗳️ 32🗨️

Feedback

Moomka
20. Apr 2020 · 11:22 UTC
The game is very relaxing and not challenging the player.

A few things I would like to see:

- WASD is not needed. Just center the camera on the island after the fall of the earth.

- See the difference between fallen earth and a water tank
🎤 Tudvari
20. Apr 2020 · 11:40 UTC
@moomka
> The game is very relaxing and not challenging the player.

Do you mean this in a good or a bad way?

- I planned on bigger maps, but ran out of time. But maybe I will remove panning, and focus on adding depth to small maps.

- Totally agree!

Thanks for the great feedback!
Moomka
20. Apr 2020 · 11:50 UTC
@tudvari In first level - good. But in next levels i want some challenge, like insects that destroy crops, and the need to build protection from them. There is absolutely nowhere to spend money.
🎤 Tudvari
20. Apr 2020 · 11:56 UTC
@moomka Thanks for clarifying it!
pophead
21. Apr 2020 · 14:56 UTC
Nice! Will play again.
SomethingWithEd
21. Apr 2020 · 15:06 UTC
I did realy enjoy this Game. It kept me motivatet to play all levels.
jellycopter
21. Apr 2020 · 15:10 UTC
Enjoyable! Sometimes felt like I waited more than interacting, and when I did it was slightly frantic. However, it is very polished! A little more interaction would likely make it more interesting.
Kaappis
21. Apr 2020 · 15:19 UTC
This had really interesting idea!
I see that you updated game to make it harder. You succeeded. I was really struggling with this and my best score was 2450 so I wasn't able to try other than first level :D I might have to try this again later.
Airola
21. Apr 2020 · 15:29 UTC
Hey, this was surprisingly fun! Didn't have a clue what to do at first so messed around a bit, and little by little understood the strategy element.
KreGames
21. Apr 2020 · 17:03 UTC
I really enjoyed playing this entry. It was fun and challenging in its own way!
zondarg
21. Apr 2020 · 22:11 UTC
Somehow I always only got more sand and no more grass - and maximum of 1400 points. Strange. But nice art and audio, enjoyed it! :thumbsup:
🎤 Tudvari
22. Apr 2020 · 05:04 UTC
@Zondarg On which level? The same decisions always result in the same outcome, so if you can't get more than 1400 points, then your strategy is not optimal. You should try a different approach :slight_smile:

@kregames @airola @somethingwithed @pophead Thanks for the feedback, would you mind sharing your highscores? I'm curious :smile:

@kaappis Maybe you haven't thought of some other, better approach :slight_smile: If you do try it again, let me know! :smile:

@jellycopter Yeah, I know, I wanted more depth with trees, critters, etc, which would result in more interaction, but haven't got enough time. But for some reason there is a different kind of joy in watching the grass grow :laughing: Thanks for the feedback!

@moomka Now that it's harder, want to give another try? :slight_smile:
dodormeur
22. Apr 2020 · 08:01 UTC
I could not get past the first level, and I made my best score the first time when I did not understand what I was doing X)

I still don't get the scoring system, sometimes when I have only 10 blocks remaining on my island I get loads of point, and other when I have almost all of my island remaining and lots of grass block, I don't get any points :/

The game is very relaxing and the mechanics are very interesting, but easier levels could be nice (like introductory levels, because I'm still not sure if what I did was right ;) )
🎤 Tudvari
22. Apr 2020 · 08:24 UTC
@dodormeur Well the first level is the introductory, level with those floating texts explaining the mechanics, also the scoring system is told there as well, even if it's a bit vague: *"More grass, more points."*

And the exact scoring system is stated at the end screen: (now added to the description)

![level1points.png](///raw/a2d/8/z/32353.png)

I think what you didn't get is that **fully grown grass worth triple the points**. Next time I will be a bit clearer about it :smile:

Maybe with this information you can finish the first level. Want to give it a try again? :slight_smile:

Feel free to ask more questions, it would be very helpful feedback :)
GreenDinoGames
22. Apr 2020 · 09:48 UTC
Love the idea and gamemechanics! One of my favorite games so far!
kjscott
22. Apr 2020 · 10:42 UTC
Even knowing that fully grown grass is worth triple the points, I've still not been able to get out of the first stage having tried a half dozen different strategies. For a tutorial level I feel that the difficulty is too steep, requiring me to get the solution fully before I can progress. A smoother entry way with a "you're almost guaranteed to win unless you pretty much do nothing" would allow players to have a sense of victory and accomplishment before ramping things up more slowly, allowing them to try out different tactics. Hitting the metaphorical brick wall can be off putting.

Maybe provide some more information in the description of ways of getting further to help out us more lowly-players progress further if we need it.
PurpledArtFrog
22. Apr 2020 · 10:43 UTC
I'm stupid.... don't know exactly what I was missing but didn't get the first level :rofl:

Really enjoyed the entry :thumbsup_tone1: nice and relaxing tone :smile:

:purple_heart: :dart: :frog:
🎤 Tudvari
22. Apr 2020 · 13:26 UTC
@kjscott @purpledartfrog I don't really know what you are doing wrong, maybe the game is bugged?

My friends easily finished the first level after 2 or 3 tries. A few tries is enough for each level to see what blocks will dry out soon, when should you save your money for a few seconds, where should you put water, where should you put seeds, etc.


Could you elaborate on what are you doing? A gameplay video would be much appreciated :smiley: But I know that it's too much to ask, so maybe just a list of steps what you did when and where?

Much appreciated if you could help me! :slight_smile:
PurpledArtFrog
22. Apr 2020 · 13:31 UTC
@tudvari I'll give it another try and see if I can figure out why I'm dumb :smile:
PurpledArtFrog
22. Apr 2020 · 13:33 UTC
Just as I suspected... dumb and impatient :wink: got level two now :smile:
🎤 Tudvari
22. Apr 2020 · 13:43 UTC
@purpledartfrog Cool, thanks for giving another try! :slight_smile:

That's one problem with these jams. There are lots of games, there is only limited time, and everyone wants to try lots of games, so we are impatient. I get you :smile:
kjscott
22. Apr 2020 · 13:45 UTC
@tudvari, I only receive coins after each rain which was about 20 to 30 seconds apart? This gave me realistically about 3 cycles of purchasing (initial money, rain 1 and rain 2).

So I have the first round to dig a few holes to ensure area for flowers to spread and reach full maturity, and maybe plant another plant. Then I have to sit and wait until after it rains again when I get a bit more money. Very very very rarely i might see one or two coins appear in-between rain cycles.
PurpledArtFrog
22. Apr 2020 · 13:47 UTC
@tudvari actually had three go's the first time around.... so not exactly why :wink: but just plain dumb :v:
🎤 Tudvari
22. Apr 2020 · 13:48 UTC
@kjscott Yes, you only get coins during rain. You spent all your initial money instantly? On what?
kjscott
22. Apr 2020 · 14:39 UTC
@tudvari, mostly on holes to keep the land wet enough as quickly enough the land would dry out. if I didn't make some initial holes then there wasn't enough land left to spread out to. I had originally tried spending more money on seeds then holes but would only generate 4 coins, never enough to make any more holes so all the land would crash and burn. I've tried combination of 0 holes, 1 hole, 2 holes, 3 holes, 4 holes and so on to see if I could get any combination to have enough time to generate full grass and preserve the land long enough before I lose it all. I have yet to figure out the combination which makes it work.
🎤 Tudvari
22. Apr 2020 · 15:36 UTC
@kjscott Hmm, interesting. Your approach seems good: balancing out using holes to extend your territory, and also planting something initially to get the most points out of the limited time.

Lose it all? On the first level without extra holes supporting your initial (middle) territory, you lose that as well?
zzox
23. Apr 2020 · 03:51 UTC
First couple of times I played lost my grass right at the last couple seconds, really liked this game. With more mechanics I think it will have even more replay value.
🎤 Tudvari
23. Apr 2020 · 07:19 UTC
@zzox yeah, that was a bug as it turned out, sorry, I will make an announcement in a new comment about it :) But good to hear your kind words anyway.
🎤 Tudvari
23. Apr 2020 · 07:33 UTC
@pophead @somethingwithed @jellycopter @kaappis @airola @kregames @zondarg @dodormeur @greendinogames @kjscott @purpledartfrog @zzox

**ANNOUNCEMENT**

- I'm deeply sorry for all of the frustration I've caused for some of you, who **couldn't finish Level 1**.

- But **now you can**, because it's as easy, as I intended it to be! I would really appreciate it, if you could **give it a try again**, so you could try the **other levels** as well.

- And **congratulations** to all of you, who managed to finish Level 1, because there is a chance that the level you completed, had a higher difficulty, between Level 2's and Level 3's. Thanks for not giving up on a hard first level! Congrats! :smile:

**EXPLANATION:**

- As it turns out, it was **harder on some machines** than on others.

- It was **still winnable**, but a **better strategy was needed**, which was found by my playtesters (friends), thus I didn't know that my intended solution doesn't work on all machines.


I'm sorry once again, and thanks again for all the useful feedback you've given me.

Have a good day, cheers! :slight_smile:
kjscott
23. Apr 2020 · 08:03 UTC
@Tudvari, working a lot better it seems! I implemented my first "bad" strategy and got a new highscore for me of 1940, then I implemented what I thought was a better strategy and got 3555. Whatever your changed made a huge difference.
🎤 Tudvari
23. Apr 2020 · 08:07 UTC
@kjscott Great, then your machine was affected as well :) At few places I used a wrong value: a constant tick time instead of the always varying, but real one.

Thanks for not giving up on my game.
kjscott
23. Apr 2020 · 08:09 UTC
@tudvari, after you commented on the bug I had wondered if it was a timer issue XD Seems my suspicions were confirmed.

Not a problem, I wanted to get on the next level so it was good to know when it got fixed to retry.
darksylvok1
23. Apr 2020 · 08:38 UTC
I enjoy a lot your game. Funny and keeping in mind an strategy.

Thanks!
DigitalLimestone
23. Apr 2020 · 12:44 UTC
Very nice game! The music is lovely, and the game itself is beautifully innovative. I think some of the things could have happened quicker, like sand more just floated down then fell. But otherwise really great game. I urge you to make a post-jam!
🎤 Tudvari
23. Apr 2020 · 15:01 UTC
@digitallimestone thanks for the kind words! Sand falling was slowed down only so players could read the "falling down" last tutorial text. Didn't have time to implement something more elegant, like the text is travelling slower than the sand, so I made the sand slower :laughing:

Thanks! I plan on making something with it, if the ratings and the feedbacks are good. I already plan making it a bit deeper, so on later levels player has more things to do and think about.
eva
23. Apr 2020 · 15:26 UTC
I love this game! I wish there was some kind of endless mode. Btw on the third level after a few retries, the rain animation kept going after it was supposed to stop, and then the game crashed.
J_C - One Bit Studio
23. Apr 2020 · 15:39 UTC
Now this is a well designed game. It's simple, but fun, with nice assets. It doesn't feel rushed. Nice work.
RobotsAndMuffins
23. Apr 2020 · 15:59 UTC
Nice little resources-puzzle game. Menus and little details are really nice (like the globe-like mouse cursor). The mechanics are easy to understand, intuitive. I found in-game graphics a little bit simple.
I like resources games and this, although simple in the concept, has a good balance. The weather menu is a great, very useful information. May be some more details in the graphics would be and improvement. Overall, very nice.
🎤 Tudvari
23. Apr 2020 · 16:27 UTC
@eva If there will be a post jam version, there will be an endless version for sure, my friends have already demanded it :smile: Follow the game on gamejolt, or even me, if you want to be sure that you won't miss a post jam version :slight_smile:


@j-c-one-bit-studio Thanks, I've spent some time to make it flow well... Being not rushed is one thing that can't be told about the development itself :laughing:

@robotsandmuffins Hmm, globe like? Well, glad you've liked it, but it's a hand in gloves :smile:
Yes, you're right. The in-game art is a bit noisy, and for example drying for grass and hole tiles isn't really well visualised.


Thanks for the useful feedback guys, much appreciated!
RobotsAndMuffins
23. Apr 2020 · 16:29 UTC
@tudvari lol!, Sorry, misspelling: glove-like hand!
AmbaDev
24. Apr 2020 · 16:42 UTC
Very relaxing game, not exactly my cup of tea, but very good. The music was mixed a bit low.
sztrovacsek
25. Apr 2020 · 12:27 UTC
Neat little game, congrats! Took me a while to figure it out, but I enjoyed it nonetheless! :slight_smile:
oillen
25. Apr 2020 · 16:25 UTC
Boiling Planet's mechanics are a bit simple, yet good understandable and enjoyable. The rate of decay of dry dirt adds some pressure, without frustrating me - so nice.
I think there are more comparable garden games,that are about tending and some puzzling , out there, and this one fit well in this genre (I would prefer to have "genre+" than "innovation" as a criteria)
Of course it fits the Theme nearly by default. The graphics are okay,but this time, I think, the sounds have a better quality.
I enjoyed it, however actually I am looking forward to Aeldun...
DrSkort
25. Apr 2020 · 17:57 UTC
This entry was really cool. I really liked the idea behind this game. The rules were pretty simple but it still was challenging for me to understand, what I exactly wanted to do. The graphics and sounds were very fitting. Also I loved the feedback of every action you did. Very good polished game. Would love to see a more complex version :)
🎤 Tudvari
27. Apr 2020 · 10:37 UTC
@ambadev Thanks! The music was mixed well for me on Windows, Web, and Android, I think the issue was on your side :\

@sztrovacsek Thanks, glad you enjoyed it! :)

@oillen Thank you, yeah, the graphics definitely needs some improvement :) And thanks for being interested in Aeldun, now I've stopped working on it for 2 weeks, due to the jam, university stuff, etc, but I can't wait getting back to it once I finish this semester. The good parts are just coming now :)

@drskort Thank you very much, I think there will be a post jam version, and most likely also a release on the PlayStore, or on Steam, so stay tuned :) You can also follow me on GameJolt, or on YouTube, if you don't want to miss anything! :)
Ryan Ackermann
28. Apr 2020 · 14:24 UTC
I enjoyed this. Once I figured out how useful the shovel was I breezed through the levels. I like the visual cues that the ground is about to fall when it wiggles.
🎤 Tudvari
28. Apr 2020 · 15:27 UTC
@ryan-ackermann Thanks! :)
ZechW
30. Apr 2020 · 06:00 UTC
That was a fun game. I liked how the mechanics combined, and how strategies of where to dig and where to plant emerged. Took me a while to figure out how to keep the most tiles from drying out and beat level 1, but it was smooth sailing for the other two. Finally beat your score :smile:

Would have been nice to have an indicator of which tile was being dug, as I clicked the wrong tile a couple times.

I agree with kjscott, that there's 3 frantic bursts of spending money as quick as possible (start, rain 1, rain2) so that what you plant has the most time to grow; and then nothing to do in between.

I'd love to see a version of this on a longer timer, and managing a larger geographic area. Maybe with rain in random locations, so you have to adapt your strategy, and you're constantly making decisions.

I really liked the background music as well, very relaxing. Wish it didn't get so quiet when starting a game.
ZechW
30. Apr 2020 · 06:03 UTC
Looking forward to the post mortem video
🎤 Tudvari
01. May 2020 · 15:46 UTC
@zechw Thanks! I'll work on a post jam version, and release it in 2 months from now. The time limit will motivate me to work efficient, and hopefully still manage to put a lot of content into it :)

Congrats, you are the third one to beat me :smiley:

Noted you feedback, and definitely will check out a larger, more random, sandboxy, endless gamemode idea, others mentioned a similar one. But maybe an other game mode is for an "expansion pack", because the 2 months is short enough time for a fleshed out puzzle mode already :laughing:

If you'd like to try it, when it comes out, follow me on YouTube/GameJolt/etc :slight_smile:
xmatos
03. May 2020 · 17:41 UTC
Hi. Found the game interesting and very intuitive. Looks good, sounds good. I found myself just waiting during it, I wonder if it would make more sense for it to be a turn based game rather than a real time one. Congrats on making it, have a good day!
🎤 Tudvari
04. May 2020 · 11:28 UTC
@xmatos Thanks! :)

Hmm, turn based? Sounds like a good idea because it removes the "quick action" parts of the game, which could be unnecessary in a game like this. Maybe the puzzle mode could be turn based, and the endless mode could be real time.

Will think about it, thank you very much! :)
GameOverMexico
04. May 2020 · 12:04 UTC
It is relaxing, simple graphics and nice music, I think it does not go beyond the first level but it did not go too badly
Shakedimus
05. May 2020 · 06:12 UTC
I liked the concept and the music and graphics fit it really well. It was quite difficult however, to difficult I think. The grass was very expensive and I didn't finish the first level even after some tries. Maybe it should start a bit easier. I did enjoy myself but in the end it was a bit frustrating because I didn't know how to get a good strategy because the lnd dries out really fast. If you make the first level a bit easier the player gets some time to get to know the game and understand what happens. Also for me it was relaxing but for it to be fun it should have a bit more going for it, different plants, ... but that's difficult off course during a jam. Overall good entry but could work a bit on the difficulty ramp.
🎤 Tudvari
05. May 2020 · 07:35 UTC
@shakedimus Yeah, the first level could have been a bit more light. Definitely will improve on this. Thanks for the feedback! :)

Hint: The grass is too expensive and the land dries too fast -> digging is maybe the key on that level :wink:
🎤 Tudvari
05. May 2020 · 07:36 UTC
@gameovermexico What do you mean by "it does not go beyond the first level"? You mean you couldn't reach enough points, or you've found some bugs?

If the first is the case, what strategies did you try?
Dave GameDevelopement
05. May 2020 · 11:24 UTC
Really good game! Had a lot of fun playing it, but couldn't beat your highscore in the third level... (120 left)
Great entry!
🎤 Tudvari
05. May 2020 · 16:22 UTC
@dave-gamedevelopement Thanks Dave :) You were pretty close though!

Just to put it in perspective, from 100 sessions, only like 10 people can get that close to my score, or even beat me :smile:

So congrats once again!
🎤 Tudvari
05. May 2020 · 16:28 UTC
For all of you who reached **under ~1000 points** on the first level:

Could you send my your specs and what build you used? And if the web one, what browser did you use?

Most likely the grass growing and the tile drying is much slower for your due to a bug.

Your help would greatly help me debugging this issue :) Thanks in advance! :slight_smile:
ysopprod
06. May 2020 · 08:23 UTC
Fun game!
I would have liked a restart button for when I messed up, but I had a lot of fun beating all the levels :D
🎤 Tudvari
06. May 2020 · 16:02 UTC
@ysopprod Thanks Yannick, a hotkey and a separate button is already planned for restarting, but until then, you have to use the button in the escape menu :)
SonicGrey
07. May 2020 · 22:44 UTC
Very clever mechanics that relate well with the theme! The game is so good that I actually enjoyed finding different ways to beat the score in the last level. Congrats!
🎤 Tudvari
08. May 2020 · 07:02 UTC
@sonicgrey Thank you very much! :slight_smile:
If you'd like to see more, follow me on YouTube, GameJolt, etc, because a post jam version will come :)
marcmagus
10. May 2020 · 19:32 UTC
Thanks for bringing your game by my stream to check out! A very interesting and enjoyable puzzle.

You can find the first highlight (with the bug) at https://www.twitch.tv/videos/617113693 and the replay where I was able to progress at https://www.twitch.tv/videos/617290855
🎤 Tudvari
10. May 2020 · 20:37 UTC
@marcmagus Thanks, mine was the pleasure :)
Papaver
15. May 2020 · 18:03 UTC
Nice mechanics! It took me a while to figure out what I could do with the spade and the holes. I would have liked a restart buttong or key, and also I wanted to fast forward when I was out of cash ;)
Congrats with your game. :)

![scrshotBoilingPlanet.JPG](///raw/4a0/2/z/342bc.jpg)
🎤 Tudvari
18. May 2020 · 13:08 UTC
@papaver Thanks! Yeah, those are common feedbacks, and they have been already fixed in the post jam version.

Congrats to your score, you are in the top 5% of the players :)
🎤 Tudvari
24. Jun 2020 · 08:42 UTC
@moomka @pophead @somethingwithed @jellycopter @kaappis @airola @kregames @zondarg @dodormeur @greendinogames @kjscott @purpledartfrog @zzox @darksylvok1 @digitallimestone @eva @j-c-one-bit-studio @robotsandmuffins @ambadev @sztrovacsek @ryan-ackermann @zechw @xmatos @shakedimus @gameovermexico @dave-gamedevelopement @ysopprod @sonicgrey @marcmagus @papaver

## Hi guys!

Sorry for bothering you, but I'd like to let you know, that Boiling Planet got its own **Steam page**, under a new name:

[**Regrowth**](https://store.steampowered.com/app/1346210/Regrowth/)

This my first game on Steam, and by the end of summer, it will be released for ~3 euros. So if you are still interested in my game, be sure to **wishlist it** :)

[![wishlist-bigger.png](///raw/a2d/8/z/343c2.png)](https://store.steampowered.com/app/1346210/Regrowth/)

And a few weeks after the release, I will share the **finances and my experiences** in a short video on my [**YouTube channel**](https://www.youtube.com/Tudvari), so stay tuned! :)

[![itchbanner.png](///raw/a2d/8/z/343c1.png)](https://store.steampowered.com/app/1346210/Regrowth/)