Reckless Brave by dimlight

A brave man’s soul was taken away by the succubus, so he decided to go into the dungeon to retrieve his soul.
However, as a reckless brave, he could only continue moving forward and attacking the enemies he saw without understanding the strategy of pass. The only thing waiting for him is the fate of death.
Now it’s your time to go!
Use your wisdom to place props in the path of the brave to keep it alive and let him retrieve is soul successfully!
7 different items to be placed, each one has multiple uses waiting to be discovered.
10 different levels to be challenged, each requires a different strategy.



| Youtube | https://dimlight07.itch.io/reckless-brave |
| Original URL | https://ldjam.com/events/ludum-dare/46/reckless-brave |
Ratings
| Overall | 43th | 4.258⭐ | 62🧑⚖️ |
| Fun | 82th | 4.117⭐ | 62🧑⚖️ |
| Innovation | 205th | 3.9⭐ | 62🧑⚖️ |
| Theme | 1444th | 3.557⭐ | 63🧑⚖️ |
| Graphics | 533th | 4.092⭐ | 62🧑⚖️ |
| Audio | 429th | 3.733⭐ | 60🧑⚖️ |
| Humor | 380th | 3.636⭐ | 57🧑⚖️ |
| Mood | 484th | 3.798⭐ | 59🧑⚖️ |
| Given | 29🗳️ | 44🗨️ |
I may have missed something, but there seems to be no keyboard input at all (correction: there is shift for slow down), which I think is a shame - I kept pressing space bar to start/stop the brave, as it is the standard key for play in most video editing software etc., to which this game felt awfully similar to. Also I would have liked to see number hotkeys for items, r for restart. I don't like to having to keep hitting tiny buttons on the other side of the screen.
Music when Brave was moving was nice, but I would have liked some thinky music for the design part of the process.
I don't understand why it was only possible to slow down to 0.5, and not speed up, which was what I wanted most of the time anyway.
Also, the language is not the best, but that's not a big deal - most of the things were understandable.
I agree that some keyboard shortcuts would have been nice. Really just a start and stop button.
Actually, I'm reading your comments above mine and it looks like you added some keyboard shortcuts. I guess I missed them.
I finished the game and enjoyed each level of the game.
The art, audio and animation is also fantastic!
Just one question, have you considered melee rather than shoot?
I finished the game and enjoyed each level of the game.
The art, audio and animation is also fantastic!
Just one question, have you considered melee rather than shoot?
If he could use melee weapons, some of the levels would be hard to design, maybe we could just ask him to take out his sword when the enemy approached?hhhhh
And even though the music is not my cup of tea, I think it fits very well. Overall, very polished experience and a great game!
Can I ask, who was in charge for graphics..? ^^
The graphics, sounds, game design, animations, the level os polishment in this game is surreal for a jam.
Congratulations, you did a awesome job!!
(Lazy King - https://leonmff.itch.io/lazy-king)
great job!
it's as said, one of the best i've tried
first impressions
https://www.youtube.com/watch?v=EHlKpURgPms
1.Lower the difficulty of Level3 and swap it with Level4
2.Buttons now display their function and shortcut key, reading tutorial is unnecessary for now.
3.Change the opening comic, it's now more understandable.
Damn, that was a long critique.
New version is uploaded, adding NSFW content warning at the beginning of the game.

Also this bug can be solved by restart the game and press "continue"
This was as far as I got... couldn't quite figure out how to reach the exit platform:

Tips:spring can put under enemies
I love this kind of game, where you place items as a puzzle and see if it works! I think people don't really make this kind of game nowadays and I miss it so much!!
I love the concept, musics, gameplay!
Very well done!!!!
We definitely approached the level design differently though. Our levels are way more sprawling, and because of that, possibly more frustrating as it takes longer to see your plan executed. While this smaller level design limits the extent of puzzle, I think that it was a great design choice. If you get a chance, take a look at my game -- I'd be curious to see what you think of it seeing as they are so similar!
Thanks for the game and great job!
I just read in the comments above about multiple endings, so I'll definitely have to give it another go! Guess I'll also find out if I passed some of those stages by pure luck ^^
The one with the invincibility star took me a while to figure out.
Graphics are old fashioned but very clean, I would definitely play the full version. Great game!
虽然遇到了一些小bug,但整体上依然很出色。