Hot Potato Parkour by ArrowTheFighter

[raw]
made by ArrowTheFighter for Ludum Dare 46 (JAM)

Climb a treacherous mountain as you try not to Become a Hot Potato!!

WASD to move, Mouse to aim, Space to Jump, R to Re-spawn at last Pool, Esc Closes Game Try to get all 15 Potato Coins

Ratings

Overall 1113th 3.542⭐ 26🧑‍⚖️
Fun 478th 3.708⭐ 26🧑‍⚖️
Innovation 1172th 3.313⭐ 26🧑‍⚖️
Theme 1784th 3.375⭐ 26🧑‍⚖️
Graphics 1982th 2.938⭐ 26🧑‍⚖️
Humor 316th 3.72⭐ 27🧑‍⚖️
Mood 1989th 2.891⭐ 25🧑‍⚖️
Given 30🗳️ 2🗨️

Feedback

Jirushi
21. Apr 2020 · 03:53 UTC
Pretty funny, I must admit.
MegaMiley
21. Apr 2020 · 13:35 UTC
Fun idea, I did notice though that for some reason, the longer I played, the slower my mouse movement got registered, in the end I had to move my mouse almost a meter to the right to turn just 90 degrees..
Sean Sullivan
22. Apr 2020 · 04:40 UTC
Not gonna lie this is my favorite one so far. Loving the theme
iamscissors
22. Apr 2020 · 04:51 UTC
I think it was fun because it was so simple, and I was grateful for the savepoints and quick restarts. However, the difficulty curve seemed to be a little off, some of the early challenges were pretty hard, but the end was a breeze. I actually think it could be harder overall because you restart so quickly. I like it overall, it was short and sweet.
Terristen
22. Apr 2020 · 05:02 UTC
I don't like it. I Love it! Only nitpicks... sound? A satisfying thud would have been great, or a splash. Also I think I'd have preferred physics, but some of the jumps would have been impossible with a more realistic physics gravity.

Well done! <-- ;)
PIPS
22. Apr 2020 · 05:34 UTC
Great Idea! I only missed some little things that could increase the "game" polishing, like:
- An option to set the mouse sensitivy,
- Also some areas when you fall it's not available to go back to the game only wait to die to go back to checkpoint, in this cases I would suggest to put the red floor to die quickly or to kill the potato as well,
- I think that the Victory feedback of the quantity of the coins collected could be like the pontuation in Guittar Hero, giving a different feedback based in the quantity of coins collected, i think that if this suggestion were implemented the player could play the game again search for collect more coins.
- I think that you could show how many coins are in the map in comparasion with the quantity that the player collected, i say this for the same reason that I wrote i the previous topic.

About bugs, I only had the same problem that @megamiley had.

But, in overall I really liked the game, it was a great Idea, and the little "puzzles" keeps you focus on the game!
SlimBun
22. Apr 2020 · 09:42 UTC
Very cool game! The mechanics are genius, but there are a few stuff... first of all the game is not balanced at all, The game is too hard. 2nd of all the game is very confusing
devilskeyStudio
22. Apr 2020 · 09:57 UTC
nice game. the game looks greate and the map look good.
Burla
22. Apr 2020 · 10:03 UTC
Funny idea, some cool parkour animations for the potato would've made me feel like a superstar! (=
bobost2
22. Apr 2020 · 10:36 UTC
Fun parkour game :D
Storyteller Games
22. Apr 2020 · 13:53 UTC
Very fun and cool game, good job!
Denis123
22. Apr 2020 · 16:31 UTC
Great game :) More levels please :D
picross
23. Apr 2020 · 17:15 UTC
Pleasantly surprised by this game! I actually really liked the level design. Reminded my of Thwomp Fortress. I think this has potential. You should consider adding sound/music, some silly animations (rolling?), and maybe one more movement-based mechanic to make it stand out against all the other 3D platformers. Nice work! :)
Odd1In
23. Apr 2020 · 18:39 UTC
It was a bit difficult to understand at first without any description of what to do. After I found the game very fun. Maybe you could add a way to change the mouse sensitivity.
ToonTeamJ
23. Apr 2020 · 21:41 UTC
I like it, although the physics did feel a little clunky. Good job!
cheesepencil
25. Apr 2020 · 04:47 UTC
I love how much there is to explore! I'm a potato in real life so being a potato in a video game wasn't that novel, but regardless the game is very charming. A few beeps and boops could go a long way to giving it some more life!
🎤 ArrowTheFighter
25. Apr 2020 · 06:09 UTC
For anyone wondering about changing sensitivity, there are two buttons behind spawn that when you jump on them, they raise or lower the sensitivity of your mouse.