Club Ludum by bar0net
Club Ludum is a real time battle game where you try to keep the party alive by hype-ing and recruiting background dancers from the dancefloor using your secret DJ techniques.
===========================================================
Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using: - Unity 2019.3.7f1 Personal - Photoshop - Audition - Bosca Ceoil
===========================================================
Controls
When the ATB is full (as indicated by the yellow lamp) you can perform a secret DJ technique: - [Q] [A]: Use a basic technique (slightly inrease hype on 1 dancer) - [W] [Z]: Use a first tier technique and consume 1 bar of Music Power (as indicated by the blue lamp). - [E]: Use a second tier technique and consume 2 bars of Music Power (as indicated by the blue lamp). - [R]: Use the ultimate technique and consume 4 bars of Music Power (as indicated by the blue lamp).
The techniques depend on the music style
Other controls:
- [1] / [4]: change the music style.
- [left arrow] / [right arrow]: Change the target
- [H]: display the help panel with aditional information (it also slows time)
- [M]: go back to the main menu
Directions
- You LOSE when the last background dancer leaves.
- The background dancers will leave from time to time.
- You need to recruit dancers by hype-ing them up (hypemeter full).
- New dancers keep comming regularly (you can see them through the back windows). They will take a spot on the dancefloor if there's room available. If there's no available spots, they will go somewhere else (without penalty).
- Dancers on the showfloor are bad mannered and they will use nasty moves to increase their boredoom.
- If a dancer becomes bored (snoozemeter is full), they will leave (and you won't be able to recruit them).
- You WIN when the morning comes (ie. there are no new arrivals - after about 16 people)
- When the prefered music style of a dancer is playing, they will become entranced. Entranced dancers don't use any moves when their ATB gets full but any moves against them are inneffective.
Your techniques
Disco: - [W] [Z]: the target becomes more susceptible to get hyped (next hype action against them gets +1). - [E]: 1 hype to everyone. - [R]: Every dancer becomes a Disco fan.
Funk: - [W] [Z]: Extra hype to the target (ie. +2 hype to them). - [E]: Slightly removes boredom from everyone. - [R]: Removes all the target's boredom.
Rock: - [W] [Z]: Changes the target's next action to tantrum (+1 boredom to self) - [E]: Stuns the target for 2 turns. A stunned target won't attack. - [R]: Stuns everyone for a turn.
Dancer actions
- Tantrum (!) increses boredom by 1 to self / the dancer on the left / the dancer on the right / all dancers.
- Singing (musical note): makes a dancer more susceptible to boredom for 2 turns (next bore action aganst them will recieve +1).
- Spill the drink (the martini glass): all dancers are inmune to hype for a round.
- Puke (the blob): Someone gets their hype back to 0
tip: Lilac Rocker only uses tantrums. Disco Steve is the one who uses the more advanced tricks.
============================================================
SCREENSHOTS

============================================================
COMMENTS
- For AZERTY users, even though it doesn't appear in the UI, [A] will also trigger the technique labeled as [Q] and [Z] will also trigger [W].
============================================================
Changelog
===========================================================
Contact
| Youtube | https://github.com/bar0net/LudumDare46 |
| Youtube | https://bar0net.itch.io/club-ludum |
| Original URL | https://ldjam.com/events/ludum-dare/46/club-ludum |
Ratings
| Given | 5🗳️ | 4🗨️ |
The concept is actually very nice, maybe a little bit of better communicating the mechanics, introducing them bit by bit could be a good thing to keep the player engaged and allow them to understand what's going on.
As it is, you did a good job on the graphics and the mechanics seemed to work fairly well. Good job on figuring out a different take on the theme.