Tama Battle! by midgard
## GAME SITE LIVE! (Keep up to date with Server status & updates!): http://tama.devmidgard.com/ ##
## THIS GAME REQUIRES AN INTERNET CONNECTION ##
## THIS GAME ALSO DEPENDS ON THE PLAYER BASE. AS MORE PEOPLE PLAY IT, THE MORE FIGHTS YOU'LL GET MATCHED FOR! ##
A Tamagotchi game made massive multiplayer and rpg.
Once you start, a pet will be generated for you from one of the 3 races existing at the moment (Nanichi, Eggchi, Blichi).
You will not be able to change the pet, the one you get is the one you shall level up and progress.
The progress is saved PC bound (and maybe browser bound).
Take into the adventure of making your pet grow and defeat the others, reach the adult age and conquer the ranking!
--- STATS AND EXPLANATION ---
Vit: Your Pet will have more health.
Str: Your pet will deal more damage.
Crit: Your pet will have a higher chance of making a critical hit.
Dex: Your pet will miss less times.
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-- PATCH 1.0 --
Fixed a batch of bugs.
Fixed Server Memory Leaks.
Doubled the combat speed (Combats should be more fast now).
### KNOWN BUGS ###
- Battle History log not registering correctly.
- Pet Info Avatar Sprite not showing correct pet (FIXED).
- Combat Intro Sprites not showing correctly (FIXED).
- Health Resting health never resting (FIXED).
- Progress not saving (FIXED, was a problem with the iframe in this site, you have to play on my site now).
## THIS GAME REQUIRES AN INTERNET CONNECTION ##
## THIS GAME ALSO DEPENDS ON THE PLAYER BASE. AS MORE PEOPLE PLAY IT, THE MORE FIGHTS YOU'LL GET MATCHED FOR! ##
A Tamagotchi game made massive multiplayer and rpg.
Once you start, a pet will be generated for you from one of the 3 races existing at the moment (Nanichi, Eggchi, Blichi).
You will not be able to change the pet, the one you get is the one you shall level up and progress.
The progress is saved PC bound (and maybe browser bound).
Take into the adventure of making your pet grow and defeat the others, reach the adult age and conquer the ranking!
--- STATS AND EXPLANATION ---
Vit: Your Pet will have more health.
Str: Your pet will deal more damage.
Crit: Your pet will have a higher chance of making a critical hit.
Dex: Your pet will miss less times.
-----------------------------
-- PATCH 1.0 --
Fixed a batch of bugs.
Fixed Server Memory Leaks.
Doubled the combat speed (Combats should be more fast now).
### KNOWN BUGS ###
- Battle History log not registering correctly.
- Pet Info Avatar Sprite not showing correct pet (FIXED).
- Combat Intro Sprites not showing correctly (FIXED).
- Health Resting health never resting (FIXED).
- Progress not saving (FIXED, was a problem with the iframe in this site, you have to play on my site now).
| Web | http://tama.devmidgard.com/ |
| Itch.io | http://devmidgard.itch.io/tama-battle |
| Gamejolt (Progress may not save) | http://gamejolt.com/games/tama-battle/113735 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=11046 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.67 | 205 |
| Audio(Jam) | 2.57 | 649 |
| Fun(Jam) | 3.52 | 239 |
| Graphics(Jam) | 3.06 | 710 |
| Humor(Jam) | 2.82 | 410 |
| Innovation(Jam) | 3.22 | 456 |
| Mood(Jam) | 3.16 | 564 |
| Theme(Jam) | 3.55 | 645 |
Resting repeatedly didn't seem to refill health to full for some reason. Even after losing, health stayed at 0. Battle history also did not show up for me.
Thanks for the feedback! I'm gonna patch the game in an hour with speed on battles doubled, some people has provided feedback on that exact same thing!
I'm gonna look into that health resting bug.
----
ALSO I KNOW THERE'S A BUG WITH SAVING PROGRESS. I'M LOOKING INTO IT!
It was well made and I would have played for longer if there were more players.
@oal: I had thought of adding unlockable skills to the pets, I will probably do after I get the game to be stable (the server too)!
@Eshford: Thanks for the kind words! I'm glad you liked it! If what prevents you from playing is the progression saving bug, it shall now be fixed, just play directly throught my website instead of the iframe (there's a big bug with the iframe, unfortunately, and it doesn't save your user token).
@ThaRemo: I'm having a blast since a lot of you guys are playing! Hopefully it will continue growing and there will be a lot of pet opponents and variety! :D
@Taffaz: That's only a matter of spreading the word :( I would also like it to have more players!
@fakefrogsonly: You couldn't find any game because I shut down the server, sorry for that! There was a memory leak and I had to fix it asap. It is now fixed tho, so feel free to get back into the game!
@tanis: I shut down the server for a few minutes to fix some server-side bugs and a huge memory leak. You should now be able to continue after saving your account!
@CaptainNakou: I'm pushing an update with the combats being twice as fast!
@BUNN1E5: Yeah, you've discovered a nice glitch on WebSockets, they won't close if you don't close the window, so your session will be opened for as long as the server maintains it!
I'M PUSHING AN UPDATE WITH FIXES AND MORE SPEED ON COMBATS!
YOU MAY HAVE PROBLEMS TO LOAD THE GAME WHILE I DO SO, PLEASE WAIT 5 MINUTES!!
----------------------
Looks like my level 5 zbylut is the toughest egg in da neighbourhood!
THE PATCH HAS BEEN PUSHED!
Everyone should be able to load the game and play!
If not, please notify me!
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@rzuf Hahaha I saw you pet on the database, it is well built! I might continue developing the game if it has nice acceptation (which it seems!), so I will take any suggestion!
@velddev Thanks! I'm glad you enjoy the game! I might consider having a name changer feature ingame in exchange of stat points or experience!
Does the sleeping have any negative effect? There doesn't seem to be a risk/reward system with using rest or not before a battle, so I always just rest.
Nice job doing a multiplayer networking game for a game jam.
This shit is addictive, vote positive.
When I click rest my hp don't restore
I have partnered with an important studio here in Spain to bring the game to Android (and maybe iOS) in the best quality possible. The Browser version will be improved at the same time!
There's been a huge downtime today because I had a lot of internet problems and I'm hosting the Game Server myself! But that's about to end, since I'll be migrating everything to a dedicated server as soon as I get one.
I'm going to tell you what I'm going to implement from now on:
- Balance Stats along with Pet Levels.
- Pets will have an essence they come from (Water, Wind, Earth, etc).
- Implement lots of unlockable skills based on the Pet's essence.
- Changes on the Rest system.
- Matchmaking improvements: Option to filter Pet names so you can directly fight a friend or someone you love too much.
- Daily missions in exchange of experience points (Example: Win two matches without missing a turn!).
And much much more! Feel free to follow me at @devMidgard on Twitter, and feel free to also ask or make suggestions. I'll be creating a devlog soon!
I also wonder (because finding battles is very quick and easy) am I really playing against another humans pet all the time when I fight. At first I thought it was all AI and you were just saying it was multiplayer as a sort of add to the realism of the game. Then I saw a pet named 'Cumeater". If you did program that in to trick me-- well done. It feels like some anonymous person on the internet named that pet.
@WeepingRupee: For now, Tamas change appareance (very minimally) at level 10 (teen age) and level 20 (adult age). You are indeed getting matched with other people, it's just that it's not a realtime multiplayer. So you can fight another player's pet, and when he enters the game he will be able to see wether his pet has lost or not in the battle history (it's not working right tho). At the same time, people can get matched against your pet, no matter if you're online or not!
This is going to mobile platforms, absolutely! And I am a gamer myself, so I don't really like Pay To Win formulas, so don't worry about that :P
@Krafty: Thanks for the kind words! I'm really glad that you liked the game :D
Looking forward to it! Tweet us when you release the update so I can play it!
4/5
@brainstorm: Thanks for the kind words! I'm glad you enjoyed it. The Combats are indeed Player VS Player, but it doesn't require anyone to be connected! With that said, your pet can get beaten when you're offline, and you'll see that on the Battle History (pending of improvements!).
@Aaranos: Glad you enjoyed it! Thanks for playing C:
Like no one ever was... ♪♫♬