Asteroid Panic by Finestep
You have somehow stranded your V-wing onto an asteroid field of questionable geometric properties. What's worse, your cruise control is stuck! Collect fuel to keep going for as long as possible. Local multiplayer included.
Zip file includes a ready Windows binary. The linux and Mac links point to a .love file to be used with love2d client.
If you aren't running Windows and still would like to play the game, you can easily grab löve from https://www.love2d.org/ and use it to run the .love file.
Source is in Source.lua
Yep.
Zip file includes a ready Windows binary. The linux and Mac links point to a .love file to be used with love2d client.
If you aren't running Windows and still would like to play the game, you can easily grab löve from https://www.love2d.org/ and use it to run the .love file.
Source is in Source.lua
Yep.
Ratings
| Coolness | 50% | 3 |
| Overall | 3.31 | 421 |
| Audio | 2.48 | 553 |
| Fun | 3.46 | 260 |
| Graphics | 2.73 | 675 |
| Humor | 2.50 | 413 |
| Innovation | 2.88 | 637 |
| Mood | 3.29 | 271 |
| Theme | 4.00 | 233 |
I didn't immediately know that I need to grab the glowy green bit, but since there was nothing else to do, I happily did.
Well done!
Very impressed that you managed to squeeze a multiplayer game into one weekend, that's awesome.
I thought the difficulty was tuned very well, the fuel cells were quite tricky to pick up, but it was definitely doable once you got the hang of it.
If I could nitpick about one thing it would be that sometimes due to the shape of your ship and the shape of the asteroids, you can sometimes get stuck against the wall of a large asteroid for a very long time without any way to turn around.
I liked how bumping into asteroids costs you fuel, making risky maneuvers viable in certain circumstances (like when a fuel block is touching an asteroid). I also like how turning costs you much more fuel than going straight forward; this has a noticeable effect on my playstyle. However, these innovations are relatively minor and the game is otherwise a relatively unremarkable 'dodge objects to grab other object' game.
I felt that the difficulty takes too long to ramp up. To get a higher score, I first have to play through the much safer early game before the real challenge begins. In this sense, I also felt the merging of asteroids to be counterproductive difficulty-wise; it is far easier to dodge one large asteroid than it is to dodge two smaller asteroids, particularly when you need to move to a specific point (which could be between two asteroids).
The graphics are, simply put, ugly. The spaceship and fuel are in a similar style, looking like the original Asteroids did but in color, but the Asteroids are just gray...somethings. They look ugly and look like they don't belong with the spaceship and fuel. As they also all look the same, this makes the game rather boring to look at. I do like the effect on spaceship movement, and the fact that you can tell where each game element is and what its role is at a glance.
Audio was functional, but boring. The sound of the spaceship felt fitting but hearing it constantly made it feel boring. There was no music and the only other audio was collecting fuel and crashing into something, the latter not occurring much if you're doing it right.
My high score is 30. I could get higher, but the game doesn't feel interesting enough to work my way up to a decent score again.
There's a tiny bug in the game; if you pick up a fuel thing (due to inertia) after running out of fuel (game over), the game suddenly resumes again.