Go Home! by acjh13
Take the role of a guy who's had too much of people breaking the pandemic lock-down and spreading the infection.
Get them to stay home the only way you know how.
By yelling in their faces until their comply!
| Youtube | https://acjh13.itch.io/go-home |
| Original URL | https://ldjam.com/events/ludum-dare/46/go-home |
Ratings
| Overall | 2027th | 3.109⭐ | 25🧑⚖️ |
| Fun | 1902th | 2.978⭐ | 25🧑⚖️ |
| Innovation | 1957th | 2.891⭐ | 25🧑⚖️ |
| Theme | 1867th | 3.326⭐ | 25🧑⚖️ |
| Humor | 588th | 3.413⭐ | 25🧑⚖️ |
| Mood | 1934th | 2.932⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 0🗨️ |
A little music or sound effects would do wonders to your overall feel. The graphics are cool and you can interpret the scene very easily. They lool so polished that the absense of sound is especially noticeable.
The graphics are really good, they look awesome and are very consistent. The background, health bar and people all go along very well, great job!
I find it funny that I hit every obstacle but the people walk through walls and cars like Corona-zombies :-) You could have given them a fixed path to walk on, that should not have cost too much time actually.
I see that you put a lot of effort into the graphics and they are really cool. But next time consider balancing all aspects of your game more equally. I found that using sfxr and BoscaCeoil worked wonders for me. I never thought I would be able to create good background music myself but BoscaCeoil makes it so easy, it's amazing.
The game could have been a little longer, but then again, you have some unique drawings in every scene and that is really good. I think you actually have the right length for the game. It does not get repetitive and levels are all unique. The time constraint did not hurt you in this case I feel.
Overall a really cool game, keep up the great work! :-)
It's sad that people could pass over obstacles and not you.
Thanks for your game !
A fun way to tell everyone to :mega:GO HOME:mega: !
too bad for the lack of sounds and too few levels to me..
Difficulty is great :D
One comment I have is that there seems to be a dominant strategy in the levels, meaning there's really only one path you can follow to make sure you yell at everyone in time. Other than that though, nice work!
Game has a simple concept, and works well.