Astro Juice - (DING ESPM-RJ) by Breno Alves
AstroJuice is a game developed for the Ludum Dare Game Jam based on the theme "stuck in a loop". You must lead your character to the end of the game by looping between colors and abilities and going over and over the same path. Reach the end of the game with as few deaths as possible!
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| Youtube | https://brenoalves.itch.io/astro-juice |
| Youtube | https://brenoalves.itch.io/astro-juice |
| Original URL | https://ldjam.com/events/ludum-dare/47/astro-juice-ding-espm-rj |
Ratings
| Overall | 35th | 4.275⭐ | 22🧑⚖️ |
| Fun | 20th | 4.275⭐ | 22🧑⚖️ |
| Innovation | 110th | 4.05⭐ | 22🧑⚖️ |
| Theme | 272th | 4.075⭐ | 22🧑⚖️ |
| Graphics | 32th | 4.625⭐ | 22🧑⚖️ |
| Audio | 40th | 4.316⭐ | 21🧑⚖️ |
| Humor | 184th | 3.75⭐ | 20🧑⚖️ |
| Mood | 50th | 4.316⭐ | 21🧑⚖️ |
| Given | 63🗳️ | 3🗨️ |
This is a fully fleshed game.
I was amazed by the main mechanic of having each character survive one element.
Really good.
The one feedback I have is that the glide (red character) is a little bit clunky.
Besides that, superb.
The menu is very functional.
The puzzle aspect was nice but it was a bit frustrating to have to cycle back to the same color as the transformations are slow. A nice addition would be to have a quick switch between colors when dying.
The sounds are fitting the game's cuteness.
Great game !
- Good job on tutorialization before the first checkpoint. It really taught you the core mechanics well
- I think the crushers didn't really fit the core loop. Since there was always just one correct boi to use, getting crushed meant you just had to kill the blue and red bois as fast as possible. This was especially frustrating when touching the side of a crusher killed you.
- I liked having the special ability on red. If you'll expand on the idea, I think giving everyone a special skill other than not just being killed by a color would be cool!
- The art style is nice and consistent!