Grow Ray!! by angela
Well, we thought up this elaborate backstory involving alien abduction and a daring escape -- but none of it really matters! Here's the game: You have a ray gun. You need to get to the door.
The pink stuff grows up, the green stuff grows sideways. (We call them "Verticite and Horizontium". Cause we're dorks.) The aliens don't shoot, but if they touch you, you will expand and die. The puzzles are kind of easy, but we're hoping you see the merit in the idea :)
It's all Javascript. We used the Crafty.js engine, and music was made in FLStudio.
We are a family of Video game makers. We call ourselves Modulus 360 (because we're dorks.)
Angela - Code and Art
Mike - Code and Art
Alex & Zach - FLStudio Wizards, alpha testers, and really great kids.
The pink stuff grows up, the green stuff grows sideways. (We call them "Verticite and Horizontium". Cause we're dorks.) The aliens don't shoot, but if they touch you, you will expand and die. The puzzles are kind of easy, but we're hoping you see the merit in the idea :)
It's all Javascript. We used the Crafty.js engine, and music was made in FLStudio.
We are a family of Video game makers. We call ourselves Modulus 360 (because we're dorks.)
Angela - Code and Art
Mike - Code and Art
Alex & Zach - FLStudio Wizards, alpha testers, and really great kids.
| Web | http://www.angiehall.com |
| Source | http://www.angiehall.com/game.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=17857 |
Ratings
| Coolness | 26% | 2073 |
| Overall(Jam) | 3.13 | 692 |
| Audio(Jam) | 3.20 | 414 |
| Fun(Jam) | 3.00 | 635 |
| Graphics(Jam) | 2.47 | 917 |
| Innovation(Jam) | 3.20 | 476 |
| Theme(Jam) | 3.80 | 389 |
The music was nice for just zoning out and figuring out the different challenges. I got stuck on the level where you have the t intersection between vertical and horizontal, timing that was a bit too hard for me.
I love the slow mo moon walk of the character, pretty neat. I wish I could've beaten that level!
Simple design but fun.
Would be a neat puzzle platformer to see expanded and with tighter controls and animations.
Something to improve: would be good if the levels reset themselves when you died.
Very nice entry.