K33P1T4L1V3 by alininavcisi
Our character contacts the other party by putting ciphered words on the documents. Boss is giving documents and character should put correct words in document.
Musics made by Bosca Ceoil. SFX made by Bfxr Graphical assets made by Aseprite. System made by Unity3D Engine.
Timelapse (Forgot to record first 15 mins :/ ):
https://www.youtube.com/watch?v=FwxF9OI07qM




Ratings
| Overall | 181th | 3.819⭐ | 49🧑⚖️ |
| Fun | 390th | 3.457⭐ | 49🧑⚖️ |
| Innovation | 61th | 4.085⭐ | 49🧑⚖️ |
| Theme | 898th | 3.128⭐ | 49🧑⚖️ |
| Graphics | 138th | 4.064⭐ | 49🧑⚖️ |
| Audio | 290th | 3.415⭐ | 49🧑⚖️ |
| Humor | 424th | 2.965⭐ | 45🧑⚖️ |
| Mood | 159th | 3.711⭐ | 47🧑⚖️ |
| Given | 89🗳️ | 31🗨️ |
the game is quite hard, and a deeper tutorial would not hurt this game.
👍nice job
I wonder what "party" means in this context.. ;)
@brian-teng the party means your teammates in mission :)
As for gameplay, the first day was a nice introduction, but I became a bit bored at the very start because of how much time it took to fill out the gaps. I think you could greatly improve the game by putting the word list beside the protocols, so that we wouldn't have to move it back and forth all the time. But that could as well be intentional so that we would have to memorize the protocols, is it? What would be useful is a key to select the next gap (Tab for example). Other aspects of the game could also be transferred to keyboard input, so that you don't have to change between writing and using the mouse.
The word-puzzle aspect of the game is really interesting and original, I liked it.
There could maybe have been some more indications in the tutorial, and the game moving from day to day on it's own.
Sometimes it was hard to understand what to do. Especially in the beginning, it wasn't obvious that you just have to type any word..
Even though there was an explanation :)
Feedback: making `Tab` go to the next word would be nice. Would give natural typing experience.