Mothership by Marcionix
The robots that maintain your ship have stopped working.
It is up to you, the only crew member, to keep everyone alive until you reach your destination.
Controls:
"Arrows" to move
"Left Shift" (hold) to run
"C" to interact
"Space" to get/use item
"Esc" to pause/unpause
| Youtube | https://marcionix.itch.io/mothership-ld-46 |
| Youtube | https://marcionix.itch.io/mothership-ld-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/mothership-1 |
Ratings
| Overall | 1531th | 3.36⭐ | 27🧑⚖️ |
| Fun | 2287th | 2.66⭐ | 27🧑⚖️ |
| Innovation | 1848th | 2.96⭐ | 27🧑⚖️ |
| Theme | 1133th | 3.7⭐ | 27🧑⚖️ |
| Graphics | 1316th | 3.56⭐ | 27🧑⚖️ |
| Audio | 1026th | 3.229⭐ | 26🧑⚖️ |
| Humor | 1381th | 2.7⭐ | 22🧑⚖️ |
| Mood | 1225th | 3.396⭐ | 26🧑⚖️ |
| Given | 67🗳️ | 3🗨️ |
It can be developed into a bigger game. Just needs some tuning.
Collision boxes are little bit off - sometimes you need to make several approaches to be able to interact. Additional feedback would be nice - more sound and animation on interaction. Just to show that something is happening. Plus more hints would be really nice.
P.S. I myself have created a space station maintenance game, so had to struggle with the same issues - nobody understands how to play or what to push and what is happening in general. I've made a fix with tutorial, but it not solved the problem completely. So I'm still wondering how to teach the player to interact with all the systems and provide needed feedback.
And the interaction with objects wasn´t always 100%, sometimes I needed to try several times.
And @shaolin-dave, i made the web version just because of you! I hope you enjoy it! =D
The exception with the graphics is that the UI isn't properly scaled, everything is the same pixel size regardless of resolution:

The controls made it a bit hard to play, the character would often walk right past where I was trying to get to.
"C" to interact is a bit unconventional, "E" is the standard nowadays. I also don't think using "Space" seprately is necessary, the same button could have been used for both. But I do appreciate the on-screen context-sensitive instructions when there was something to interact with.