CAT 5 by Jared York
You downloaded some cat GIFs off a seemingly legit website. Did you receive all the cat GIFs you could ever ask for? Find out by playing CAT 5... and help keep your computer alive.
Screenshots:



| Youtube | https://yorkcs.com/games/ld46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/cat-5 |
Ratings
| Overall | 2244th | 2.95⭐ | 22🧑⚖️ |
| Fun | 1992th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 879th | 3.45⭐ | 22🧑⚖️ |
| Theme | 2001th | 3.225⭐ | 22🧑⚖️ |
| Graphics | 1383th | 3.5⭐ | 22🧑⚖️ |
| Humor | 368th | 3.65⭐ | 22🧑⚖️ |
| Mood | 1884th | 2.975⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 9🗨️ |
:purple_heart: :dart: :frog:
More stuff to do on the computer would have been awesome!
Nice cat pics though!
Also managed to delete the entire C: directory :D
Could you implement a mini-game or two, where you have to try and delete a file that moves every time your cursor goes near it or something?
I liked the "Task failed successfully" dialog and I liked the Windows-esque-ish interface, though it's plenty less intuitive ;)
Anyways, yeah, I think there's a bug that's keeping it from being winnable maybe.
I think I will send it to my family to trick them :)
Nice idea!
1 - Mecânicas, Aprendizado e Fluxo:
Realmente fiquei muito confuso tentando entender a proposta.
Consegui entrar em diversas pastas e tudo mais (mas deletar não fazia diferença, entrar novamente implicava em reaparecimento de todas as pastas).
Eu notei que havia uma pegada de transmissão de vírus ou algo do tipo, entre arquivos infectados.
Mas parecia que não importava, com o tempo todos se infectavam, mesmo que eu conseguisse zerar os arquivos temporariamente (ao menos foi o que eu entendi que estava acontecendo).
Aprender a navegar foi intuitivo, porque fazia referência aos sistemas operacionais conhecidos (especialmente o sistema de arquivos do Windows).
As referências foram engraçadas (incluindo deletar a própria lixeira).
O fluxo de jogo ficou meio frustrante ao meu ver, pois não estava fácil entender o que poderia ser feito.
2 - Gráficos, Áudio e Narrativa:
Os gráficos foram suficientes para entender o ambiente, mas senti falta de feedback visual para entender meu objetivo e as condições de vitória e de derrota.
Senti falta de áudio (ao menos efeitos sonoros típicos de computador, ou releituras divertidas, assim como ocorreram em outros pontos).
A narrativa não foi o foco, apesar de ser a premissa de tudo que estava acontecendo.
3 - Cultura:
Fala muito sobre a propagação de vírus e de manter o sistema operacional "vivo" (apesar de pecar na clareza das interações e objetivos).
4 - Monetização:
Requer bastante polimento, adição de efeitos sonoros e maior clareza no projeto, para só depois disso se pensar em monetização.
1 - Mechanics, Learning and Flow:
I was really confused trying to understand the proposal.
I managed to enter several folders and everything (but deleting it didn't make any difference, entering again implied the reappearance of all folders).
I noticed that there was a virus transmission footprint or something between infected files.
But it didn't seem to matter, with time everyone got infected, even if I managed to reset the files temporarily (at least that's what I understood was happening).
Learning to navigate was intuitive, because it referred to known operating systems (especially the Windows file system).
The references were funny (including deleting the trash itself).
The game flow was kind of frustrating in my view, as it was not easy to understand what could be done.
2 - Graphics, Audio and Narrative:
The graphics were sufficient to understand the environment, but I lacked visual feedback to understand my objective and the conditions for victory and defeat.
I missed audio (at least typical computer sound effects, or fun reinterpretations, as they did elsewhere).
The narrative was not the focus, despite being the premise of everything that was happening.
3 - Culture:
It talks a lot about the spread of viruses and keeping the operating system "alive" (although it lacks clarity of interactions and objectives).
4 - Monetization:
It requires a lot of polishing, addition of sound effects and greater clarity in the project, so that only after that think about monetization.
