TALLY MARKS by de3sol

A short puzzle game made by NOHUA and skarik.
CREDITS
- NOHUA: Planning, Concept, Art
- skarik: Programming, Design, Sound & Music
CONTROLS
- WASD: Movement
- SPACE: Use
- WRENCH: Control
- ARROW KEYS: Camera
GIFS

Yes, we know about the corpseboosting.
If the game instantly shuts down on startup, make sure you have the VC++ 2017 redists for Windows installed. It is available from Microsoft's download site here.
By popular demand, the GMS2.3 project source code has been uploaded to Github here.
| Youtube | https://epichousestudios.com/releases/TALLYMARKS%2B%2B%2B%2B.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/tally-marks |
Ratings
| Overall | 25th | 4.322⭐ | 61🧑⚖️ |
| Fun | 222th | 3.888⭐ | 60🧑⚖️ |
| Innovation | 306th | 3.782⭐ | 57🧑⚖️ |
| Theme | 206th | 4.143⭐ | 58🧑⚖️ |
| Graphics | 19th | 4.683⭐ | 62🧑⚖️ |
| Audio | 54th | 4.236⭐ | 57🧑⚖️ |
| Humor | 621th | 2.935⭐ | 48🧑⚖️ |
| Mood | 15th | 4.456⭐ | 59🧑⚖️ |
| Given | 48🗳️ | 53🗨️ |
I did find the camera controls being bound to the cursor keys while the attack was tied to the mouse frustrating. I died more than once because I got mixed up switching my right hand between the two on short notice (particularly in the level where droids spawn after you break those tube things). I would suggest fixed camera angles, controlling the camera with the mouse (such as hold down right click and drag), or binding the attack to the keyboard.
I mainly suggest fixed camera angles because it could help with aiming throws. The free rotation doesn't really serve the gameplay much (though when I first got the prompt to rotate the camera I was pleasantly surprise), but I got a little frustrated when my camera angle was slightly askew and I had to throw something precisely. Sticking to 45/90 degree notches to suit the player's controls could do well.
It's been mentioned, but I totally agree that the camera controls are at odds with the attack controls. Adding another binding for attack (maybe something like right-ctrl) would alleviate most of the issue for me, but mouse support for the camera would probably be best.
Also, I would kill for just a little boost to movement speed.
EDIT:
WAIT, I just noticed that both ctrls do work for attack, woops!
Great graphics and great sound.
The 3D camera with 2D elements is beautiful!
Don't think the mechanics were super clear at first but I figured it out and had that feel good moment on each room. Really impressive level of polish for a jam!
Definitely got stuck for some time on the second level. Figured out the pressure plate by accident of randomly throwing bodies around.
i think my only criticism would be that swapping my right hand between the arrow keys and the mouse wasn't great controls-wise, but otherwise great work!
I think the throw mechanic could have benefit from some more flexibility, and think another button than the mouse would have made more sense for attacks. Overall though: extremely good job!
very well done in a short time
I liked the pixel art
I was pretty confused on the room with the glowing white thing in the center. I eventually threw a robot at one of the blue capsules on accident and realized they were breakable so I broke them. After that it took me to an empty room and then it said Tally Marks and took me to the title screen. Dialogue along the way suggested that there was more to come so I didnt think it was the end of the game, but maybe it was a game over? not sure.
I didn't get the story too much, but I admit I didn't try to understand it more than just the first playthrough.
The gameplay is also fun, using your own body to pass through traps or activate plates, when I discovered I had to do that it suprised me! It also makes a nice fit with the theme
Also, it's very polished and has a lot of things going on, being only two devs means you are very talented, nice work!
Would have loved to be able to rotate the camera using Q and E as well as the arrow keys.
Edit: Just noticed that the game did have audio, it was mute for me while playing. Guess there's an issue with GoDot and my sandboxing software. Good thing I can listen to the tracks in the "music" folder, sounds great!
From the pictures there's a way to rotate the camera that I never figured out how to do.
This is probably just a me thing but I'm not a fan of being forced to die in order to progress.