Spellrager by Tykev



https://youtu.be/PFQZJOP75wQ
Spellrager is a networked First Person RPG stylized game for 2 - 8 players. The original idea was to bring feeling from old-school Hexen\Heretic games with some characters, weapons and simple bossfight. Due to pressure and time investments into feeling experience and prototyping, there's only player vs player/AI with single character and weapon for now. The game is based on Unity | Photon Quantum | Photon FPS Framework (non-public).
I plan to continue with development on this game, adding more spells, weapons, characters and some unique bossfights. I'll keep updating this post and itch.io with links to new builds.
Thanks all for testing and bringing your thoughs :-)
And don't forget to set graphics quality in in-game options before testing.
Ratings
| Overall | 1286th | 3.477⭐ | 24🧑⚖️ |
| Fun | 672th | 3.595⭐ | 23🧑⚖️ |
| Innovation | 2419th | 2.429⭐ | 23🧑⚖️ |
| Theme | 2535th | 1.95⭐ | 22🧑⚖️ |
| Mood | 1833th | 3⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 0🗨️ |
Anyway awesome job. Some parts of the map are really dark. Not sure if intended but it is hard to see enemy there.
I only played it on the PC.
I was confused by the "auto fire", when aiming at an enemy. This takes away the aim skill component.
I saw some texture flickering, maybe caused by 2 intersecting objects, but only at one or 2 spots.
The sounds and music was fine.
I guess as this seems to meant for playing on mobile devices, it could be more fun on these platforms.
Oh and i haven't understand what this games has to do with "Keep it alive"
P.S. Was hard to figure out how does it shoot on mobile since it's automatic
Luckily I had a firend along to test it. It has some fast paced (almost UT-like) qualities going for itself, but there are a few issues that came up: The huge Visual effect of the shots combined with the lack of crosshair made aiming quite hard, since the dark clothed enemie models are easy to miss when a bunch of fireballs are flying around. Similarly the super bright sun(?) looks really impressive, but also blinds you, when you look into it.
The Ideas you mentioned in your post here (coop RPG elements, bossfights, more spells) do sound intruiging, so I'll try and look out for what comes out of this down the road =)