GROW by Japes
Grow your plant from a humble shoot to a mighty redwood!
(or oak, or pine, or palm....or something)
Click near the seed or the tips of shoots to grow branches or roots.
Roots collect water.
Hold ctrl and click to sprout leaves and collect sunlight.
Hold alt and click to enlarge sections of the plant.
Roots/branches/leaves cost water and sunlight to grow.
Cost depends on:
1. how for the segment is from the seed
2. how much stuff you already have
Mousewheel to zoom, arrow keys/WASD to move camera.
Make sure your trunk and branches are strong enough to support your weight!
Full screen recommended - your resources and income rates are displayed in the top left corner.
-------------------------
UPDATE 16/12/2015
I've added a post version that shows a ghost image of a potential shoot/leaf on mouseover, and shows the cost to build something before you actually build it. I think this makes things a lot less confusing.
Next up will be feedback on how much each component contributes to your income.
-------------------------
UPDATE 29/12/2015
Another update to the post version, I've tweaked the cost/income formulas and the cost overlay is now red if you can't afford to grow at a given node.
(or oak, or pine, or palm....or something)
Click near the seed or the tips of shoots to grow branches or roots.
Roots collect water.
Hold ctrl and click to sprout leaves and collect sunlight.
Hold alt and click to enlarge sections of the plant.
Roots/branches/leaves cost water and sunlight to grow.
Cost depends on:
1. how for the segment is from the seed
2. how much stuff you already have
Mousewheel to zoom, arrow keys/WASD to move camera.
Make sure your trunk and branches are strong enough to support your weight!
Full screen recommended - your resources and income rates are displayed in the top left corner.
-------------------------
UPDATE 16/12/2015
I've added a post version that shows a ghost image of a potential shoot/leaf on mouseover, and shows the cost to build something before you actually build it. I think this makes things a lot less confusing.
Next up will be feedback on how much each component contributes to your income.
-------------------------
UPDATE 29/12/2015
Another update to the post version, I've tweaked the cost/income formulas and the cost overlay is now red if you can't afford to grow at a given node.
| Post Version | https://japes.itch.io/grow |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38385 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.52 | 1059 |
| Fun(Jam) | 2.07 | 1070 |
| Graphics(Jam) | 2.36 | 949 |
| Humor(Jam) | 1.71 | 843 |
| Innovation(Jam) | 3.00 | 603 |
| Theme(Jam) | 3.34 | 777 |
It's too bad I have to judge based on the compo version, because the post-compo version is much better. It really shows off what you're trying to do, making a much better showing of this game's potential. You've got the start of a good idle game here.
I wanted to see if I could grow my tree to the top of the screen (without breaking it), but I think it would take a really long time to gather that much sunshine.
Overall, though, a cool idea and pretty well done.
@bitdecaygames this is also a common complaint :) the default unity behaviour is for things to pause when it loses focus so it wasn't a deliberate thing...will fix.