Bumparound by beepyeah

[raw]
made by beepyeah for Ludum Dare 45 (JAM)

bump-banner.png

Reveal the level as you go

bump<em>13.gif bump</em>12.gif

HOW TO PLAY

↑↓←​→ to move

X to regenerate level (useful if you get stuck)

Each level starts blank. You must reveal the layout as you Bumparound!

Once a tile is revealed, avoid the red and collect the green.

Collect enough green circles to advance to the next stage.

Collect a red X and you will lose a green circle. Lose all your green circles and the stage will reset.

Ratings

Overall 178th 3.881⭐ 23🧑‍⚖️
Fun 317th 3.571⭐ 23🧑‍⚖️
Innovation 127th 3.881⭐ 23🧑‍⚖️
Theme 119th 4⭐ 22🧑‍⚖️
Graphics 525th 3.571⭐ 23🧑‍⚖️
Audio 189th 3.7⭐ 22🧑‍⚖️
Mood 536th 3.361⭐ 20🧑‍⚖️
Given 9🗳️ 10🗨️

Feedback

Matthew Rose
07. Oct 2019 · 22:22 UTC
Very cool puzzle game, fits very well with the theme. I got stuck on level five due to some wrong moves and couldn't progress.
Bocodillo
07. Oct 2019 · 22:39 UTC
Took a few moments to work out where I was and what I was doing but when I did I loved it. The SFX were great.
Ericbolseiro
07. Oct 2019 · 22:40 UTC
Nice game, bro. There's potential in this game! Good Job.
🎤 beepyeah
07. Oct 2019 · 22:40 UTC
@matthew-rose press "x" to reset a level!! Thanks for bringing that to my attention, I have added it to the How to Play.
helpcomputer
07. Oct 2019 · 23:04 UTC
Loved this! The sound and effects makes it very satisfying to play.
trmrddr
07. Oct 2019 · 23:07 UTC
This is a game that has a lot of JUICE. The graphics are nice, the audio works well with what you're doing and it's executed well. Simple but very juicy game.
Kirke
08. Oct 2019 · 00:26 UTC
Absolutely love it! So great idea! It's addicting! :D
unept
08. Oct 2019 · 02:42 UTC
Nailed the theme. Incredibly clever use of the scoring/lives system, giving the player more agency in a game that would otherwise lead to frustrating dead ends. Well done.
bloodyaugust
08. Oct 2019 · 07:13 UTC
Wow, an incredibly solid entry, as ever. Thematically, visually, aurally, it's all incredibly well-polished and full of juice! It's clear that you have an extremely solid grasp on how to make a game feel good, and the skill to execute on that in the time and theme constraints presented by a jam. I do feel that it falls a bit flat as far as being fun, being that it's less a puzzle and more... well, bumping around. That said, this is an amazing entry that rates very well in my book.
Apace
09. Oct 2019 · 12:25 UTC
Nice. I really enjoyed playing it. Very polished, well thought-out game mechanics which fit nice with the theme, beautiful and fitting sound effects. This has everything. Gave up after I failed for the Xth time at level 7, because it does feel a bit "random" and less in my hand whether I win or not, given the random nature of the level generation and the hidden layout.

Great entry though!
DeathStorm
10. Oct 2019 · 20:43 UTC
The Game conecept is pretty awesome and I loved the game.
It was sometimes anoying that it felt a little bit like a luck game but in general a nice Game.

It would be great and rewarding if you show the level or at least the background after you finished the level.
Maybe you should also work a little bit more on the "random level generator", so that you can avoid dead ends, unwinable levels, etc.

In Total an awesome Game.
Corentin Benoit-Gonin
11. Oct 2019 · 14:04 UTC
Hey!! A Pico-8 buddy!
I love the dust animation and the bounce! Great work on that, it feels very... Pico-8-ty! But, I must say I'm not quite on board with the "static" sprite. I feel it could have been something better.

For the global concept, I'm quite impressed! You have a solid design here! Could be a nice little mobile game!
saintheiser
11. Oct 2019 · 18:10 UTC
Beat this one!
Pretty cool game and fun to play. You can probably add new mechanics like teleports, swappers, turrets etc. It make this game more interesting I thing. Now 8 levels is enough.
samh
12. Oct 2019 · 10:36 UTC
A very interesting game! The difficulty curve was surprising, with the first couple of levels being quite hard to finish for me, I kept dying and dying, and then everything seemed easier and easier until the very last level of the game where I had a hard time again. There is something rewarding in discovering the map, but at the same time when completing a level I felt lucky rather than smart. I don’t know whether some hand-made levels would help.

Otherwise, the sound effects, graphics and animations are cute. I love the PICO-8 minimalism! I’m just not a fan of the random fillp() you seem to be using, I would suggest picking among a few "good" values instead.
loveapplegames
18. Oct 2019 · 22:16 UTC
Very attractive presentation! The gameplay is a bit random, but nevertheless fun to play. It plays a bit like a game of chance. It hooked me for long enough to complete all the levels.
Skyball
19. Oct 2019 · 10:49 UTC
I love this game! I played it for over 15 minutes ;)
Suchista
19. Oct 2019 · 20:46 UTC
Honestly I don't really like the mechanics. Winning is mostly based on luck, as there are often either really bad scenarios when you get stuck and have to restart or nice ones when you stumble upon enough greens. Once you see green, you pretty much have to collect it, because often times you won't be able to return there later. It would be a totally different story if the levels weren't randomly generated and player could get to know them and prepare moves beforehand.

On the other hand, the execution was good, the feel was nice, I like the little screenshakes and overall stylistic. I don't hate the game, it just wasn't very fun.
Toadwolf
19. Oct 2019 · 22:56 UTC
Very entertaining little puzzle game, no obvious bugs, nice graphics, and quite polished. I only got stuck once in level 7. I was just wondering, from this one playthrough, what the random factor was. Is it only your starting point?