DON`T DIE STAY ALIVE! by Guille
You are a penguin dodging spears to collect fish.
The movement is simple use Arrow Key or W A S D to move on the grid.
For each fish you get 5 is added to your score, and for each spear you dodge 1 is added to your score.
The Music is calm and relaxing , and their are cool animations.
Tools used: Unity, C#, Visual Studio 2017, Photoshop, and Musenet.

| Youtube | https://guille07.itch.io/dont-die-stay-alive |
| Youtube | https://simmer.io/@Guille/don-t-die-stay-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/dont-die-stay-alive |
Ratings
| Overall | 1626th | 3.316⭐ | 100🧑⚖️ |
| Fun | 1126th | 3.367⭐ | 100🧑⚖️ |
| Innovation | 2108th | 2.789⭐ | 99🧑⚖️ |
| Theme | 1836th | 3.349⭐ | 98🧑⚖️ |
| Graphics | 1909th | 3.03⭐ | 101🧑⚖️ |
| Audio | 1079th | 3.167⭐ | 98🧑⚖️ |
| Humor | 1769th | 2.313⭐ | 85🧑⚖️ |
| Mood | 2005th | 2.875⭐ | 90🧑⚖️ |
| Given | 121🗳️ | 173🗨️ |
That music is relaaaaaxing.
Well done. The music is so relaxing that I can play that addictive game forever.
constructive feedback: There were a few times where the fish was on the edge of the map, which seemed to get me killed as I had no time to react to spears. The the back of the spears also would hurt me when I would walk into them, seems like should only be the spear tip. Super minor things, but I feel like I need to give something constructive.
positive feedback: The art was super cute. I like the little pixelated fish. It was really easy to pick up and figure out the goal too. Thanks for providing an HTML version! Overall great little project!
Music is nice but it kind of didn't match the game for me. It's too peacefull while there is some intense action :)
Anyway, I enjoyed it. Nice work !
I would like that the wooden part of the spear stops the pinguin instead of killing it.
Music was relaxing. A bit short, but not annoying at all.
I would try another color palette, but that's just personal preference.
Cool game!
Nice entry!
It's a simple game, but it's balanced / progresses in difficultly well, making you want to keep playing.
Would be nice if there was a little more forgiveness on the moving into the space of an square and arrow has *almost* left.
The major improvement I can suggest is to work on the audio, the music add some contrast with the game, but does not fit well enough with your theme of a penguin hunting fishes
And I would have liked some audio effects when you grab a fish or when you get hit
I missed some annoying SFX like playing a bit to every move... :laughing:
I liked it, a really nice concept!
But honestly there's a good concept and pleasant graphics. Would be nice if you had for example 3 lives but that's just a suggestion. Good job!

Pretty cool! It was kinda unforgiving. The fact that there was no telegraph at all where the spears would be coming from made being on edge extremely dangerous. And if you're trying to just hang in the middle, the spears will pretty quickly drive you to the edges and your impending doom. Adding something like a brief danger icon on a spot just before the spear would appear there would help immensely.
I'd also like to see the tail end of the spears be less dangerous. Something like 10% of the tail of the spear could be non harming to make squeezing between spears more possible. And actually that could be taken even further and added to the tip too on a lesser scale. It would create more of these "close calls" (so actually instances where the player should have died but didn't) which are always fun and make the game seem more fair. Sure it would be very stack towards favouring the player but when you die and even have a slight inkling that you didn't hit the spike, it feels bad. A classic shmup mechanic which just makes the game feel better and less unfair.
Game development is full of these little tricks that stack the favour towards the player just to seem fair and to be more fun. Stuff like jump button buffering before actually hitting the ground from a previous jump or the so called "coyote air" which lets the player still jump for a tiny bit of time even after running off the ledge. That's what the player is trying to do, don't punish them for their silly slow human reflexes.
Restarting could be quicker. Sometimes the runs take just mere seconds, and it takes almost as long to restart and get the controls back to you.
Obviously there are stuff that could be improved. Sound effects for starters. It's a simple thing to add to make the actions seem more impactful. Then of course some special effects and (more) animations. You say there are cool animations but there were barely there and were very subtle. I'd like to see more. Maybe an idle animation for the penguin easily implemented with just by adding some squash and stretch. Fish too could be flopping around, just little position and rotation animations. The penguin could use some more black to be actually more easily distinguished as a penguin. Then the final visual thing I'd change is revising the color palette. I mean, so much brown.
Why submit to jam and not compo? Just for the extra day?
Anyways, good job! :thumbsup:
The gameplay is simple yet fun. What's not fun is even if I only touch the last millimetre of the wooden part of the spear I'll still die. And as other's mentioned above, some indicator wold be nice, so we can know from which direction to expect the spears.
With a little more improvement it could be a really good mobile game. Keep it up!
Single thing I'd tweak a bit would be having shafts of spears more forgiving your touch. Sometimes you really wait for the moment when you can already pass and I appreciate when there is more space for mistakes than being strict and exact.
And I love penguins.
I suck, but well done!
Still good entry with nice, funny music playing in the background!
Good music and cute blinking animation xD
Overall, it is a good entry. Good job :smile:
Keep it up!
https://www.youtube.com/watch?v=Jvyp7QoFFlo
I liked this game and I thought the music was a nice touch because it made me appreciate the cuteness of the game after every death