Egg Problem by Bry
Weird eggs are taking over Birdville. Summon your bird friends to help fight off the evil egg army!
A frantic tower defense mini-game. Made in under 48 hours!
Stack: - HTML5 & Javascript (PIXI.js, React) - Aseprite, TexturePacker (Graphics) - Bfxr (Audio)
NOTE: If the game is too small for you, you can zoom in/out with CTRL+/CTRL-

| Youtube | https://spacetimedigital.com/static/ld45 |
| Youtube | https://bitbucket.org/bryan-d/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/egg-problem |
Ratings
| Overall | 25th | 4.031⭐ | 50🧑⚖️ |
| Fun | 9th | 4.125⭐ | 50🧑⚖️ |
| Innovation | 386th | 2.813⭐ | 50🧑⚖️ |
| Theme | 400th | 2.906⭐ | 50🧑⚖️ |
| Graphics | 121th | 3.74⭐ | 50🧑⚖️ |
| Audio | 196th | 3.24⭐ | 50🧑⚖️ |
| Humor | 99th | 3.228⭐ | 48🧑⚖️ |
| Mood | 246th | 3.159⭐ | 46🧑⚖️ |
| Given | 26🗳️ | 12🗨️ |
Really like having a more active tower defense and it's quite a charming game, just enough dialogue to understand.
Only real issue is not having some kind of break, or at least I didn't reach one. Not having a wave system meant I was basically always overwhelmed by my performance at the start of the game when I was still figuring it all out.
Would also be nice if there was a little more leniency to play strategically. I decided to tank a few hits earlier on to save up for the second tier bird but that basically screwed me the entire game, though again a round/wave system might help there.

It was a very fun game, classic but well executed. I didn't realize at first that I could move birds (yeah it's written but I didn't read till the end, I'm such a lambda-user...).
It could use some more balancing (the white bird is so powerful that the last five waves are just "sit and watch").
Visuals and sound effects are sober and efficient! I had a great time, thank you!
Oh, Pixi.js! Me too
It become a little to easy once you unlock the "slowing" bird
By cons I do not see too much interpretation of the theme ... WellDone !