Sir Runalot by MadParrotStudios
Sir Runalot is a noble knight, who is not aware he is stuck in this endless dungeon.
Warning: eventually speed gets insane and you may feel motion sickness


| Youtube | https://madparrot.itch.io/sir-runalot |
| Youtube | https://github.com/fbcosentino/sir-runalot |
| Original URL | https://ldjam.com/events/ludum-dare/47/sir-runalot |
Ratings
| Overall | 385th | 3.289⭐ | 21🧑⚖️ |
| Fun | 328th | 3.237⭐ | 21🧑⚖️ |
| Innovation | 560th | 2.605⭐ | 21🧑⚖️ |
| Theme | 337th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 330th | 3.342⭐ | 21🧑⚖️ |
| Audio | 317th | 3.026⭐ | 21🧑⚖️ |
| Humor | 269th | 2.647⭐ | 19🧑⚖️ |
| Mood | 484th | 2.722⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 6🗨️ |
Good graphics and musics, the lighting effects gave a overall feel. I also liked the knight's animation.
The concept was simple, but worked well. I like Jon_Nova and mhm32167's ideas to add spikes and/or coins for variety. I still played a about 15 times before giving up, which is a good sign.
I felt motion sickness very fast, but I ended getting sort of used to it. I still feel my head spinning typing this thought. ^^' I don't know how you avoid this problem for an endless runner.
The adjustable jump height was good, but As BlaiseRascal mentioned, it lasts too long, and very soon (500m for me?) you can't see were you will land have to trust your luck. I think "increasing the gravity" (i.e. scaling the acceleration up) would have helped to make the jump quicker and more responsive. Or maybe scale the jump time with the speed the wheel is spinning at? (It would probably look strange from a physical perspective, but gameplay wise it could work.)
Well done!
I must confess however that the spinning really did make me motion sick throguhout the latter speeds. And I am someone who typically doesn't experience motion sickness so this was quite a surprise. In addition, it becomes difficult to ascertain what kind of jump will be required as things speed up - at higher speeds most small gaps don't need jumping at all which almost made it easier.
I think some sound effects wouldn't have gone amiss for UX, especially a nice satisfying jumping or landing sound. But I appreciate sound and such can sometimes be a luxury in an LD, especially in a compo! :)
Overall, a pleasing and solid entry, my own biological weaknesses seemingly being the only major flaw. Well done!
Sweet graphics and I really enjoyed the difficulty increase. My personal goal was to reach 1000m... took me many try to finally score 1035m ^^