Sir Runalot by MadParrotStudios

[raw]
made by MadParrotStudios for Ludum Dare 47 (COMPO)

Sir Runalot is a noble knight, who is not aware he is stuck in this endless dungeon.

Warning: eventually speed gets insane and you may feel motion sickness

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Ratings

Overall 385th 3.289⭐ 21🧑‍⚖️
Fun 328th 3.237⭐ 21🧑‍⚖️
Innovation 560th 2.605⭐ 21🧑‍⚖️
Theme 337th 3.526⭐ 21🧑‍⚖️
Graphics 330th 3.342⭐ 21🧑‍⚖️
Audio 317th 3.026⭐ 21🧑‍⚖️
Humor 269th 2.647⭐ 19🧑‍⚖️
Mood 484th 2.722⭐ 20🧑‍⚖️
Given 12🗳️ 6🗨️

Feedback

Lawrence
05. Oct 2020 · 01:37 UTC
Got 658, after 500 it gets veeery trippy. Cool game! :smile:
🎤 MadParrotStudios
05. Oct 2020 · 10:10 UTC
A nice trick when it is too fast is to make long jumps so you jump over several platforms at once. Also the downloadable version runs smoother than the browser, and is therefore easier.
jdbuenol
06. Oct 2020 · 02:40 UTC
786 meters is my high score. Really cool and simple concept. Poor sir run-a-lot, he will never exit the dungeon.
Jon_Nova
06. Oct 2020 · 13:04 UTC
Realy cool game and addictive ! I think some spikes in the ceiling would add some interesting gameplay moments.
mhm32167
06. Oct 2020 · 21:42 UTC
Fun game, I played a little too much and got around 900 meters. Can see this being addictive on mobile - tap to jump. Maybe collecting coins or something will give an added objective whilst running. I really like the music, nice job :)
sarahs7
07. Oct 2020 · 17:56 UTC
Woo! I got 1100m! Loved the music and the graphics and the overall aesthetic. Quite an addictive game. Well done :)
John Gabriel
07. Oct 2020 · 19:03 UTC
This is compelling! Though for an endless runner, most of my runs ended pretty quickly. I can't imagine how tough it would be on the eyes when you go much beyond 1000m...
BlaiseRascal
08. Oct 2020 · 01:23 UTC
Fun and addicting! Though, the jump lasts so long, and the screen moves so fast, that around 700m, I was pressing "jump" when the destination platform wasn't even on screen - so there was no way to know whether or not I'd land safely.
Sophiablabla
08. Oct 2020 · 23:15 UTC
Haha poor guy, hope he enjoys running. Cool game! Found it quite addictive but I only managed around 5/600m! Very well designed and the music is very engaging! Well done!
lesinvisible
12. Oct 2020 · 12:05 UTC
Maybe a little bit too simple, but I like the graphics and overall feel.
Swynfel
13. Oct 2020 · 10:48 UTC
Fun little game! I managed to reach ~780m.

Good graphics and musics, the lighting effects gave a overall feel. I also liked the knight's animation.

The concept was simple, but worked well. I like Jon_Nova and mhm32167's ideas to add spikes and/or coins for variety. I still played a about 15 times before giving up, which is a good sign.

I felt motion sickness very fast, but I ended getting sort of used to it. I still feel my head spinning typing this thought. ^^' I don't know how you avoid this problem for an endless runner.

The adjustable jump height was good, but As BlaiseRascal mentioned, it lasts too long, and very soon (500m for me?) you can't see were you will land have to trust your luck. I think "increasing the gravity" (i.e. scaling the acceleration up) would have helped to make the jump quicker and more responsive. Or maybe scale the jump time with the speed the wheel is spinning at? (It would probably look strange from a physical perspective, but gameplay wise it could work.)

Well done!
Leon Oost
17. Oct 2020 · 16:13 UTC
Im not that good at the game, but the time I spent on this was fun. Like the audio a lot!
LeviDSmith
18. Oct 2020 · 21:11 UTC
Simple but executed well and actually applies to the theme. My best was 338m. Good job!
Bellivit
19. Oct 2020 · 07:32 UTC
Mad parrots?! Love it, and i love this little guy, liked the lighting and the level-design. Very cute and fun :)
pickens-inc
19. Oct 2020 · 19:45 UTC
Lovely art style! I really liked the character and evnrionment design. The gameplay was immediately obvious and intuitive. I managed get about 900m! The music was simple but functional.

I must confess however that the spinning really did make me motion sick throguhout the latter speeds. And I am someone who typically doesn't experience motion sickness so this was quite a surprise. In addition, it becomes difficult to ascertain what kind of jump will be required as things speed up - at higher speeds most small gaps don't need jumping at all which almost made it easier.

I think some sound effects wouldn't have gone amiss for UX, especially a nice satisfying jumping or landing sound. But I appreciate sound and such can sometimes be a luxury in an LD, especially in a compo! :)

Overall, a pleasing and solid entry, my own biological weaknesses seemingly being the only major flaw. Well done!
svntax
20. Oct 2020 · 04:23 UTC
Pretty fun game! I managed to reach 1061m. The speed was definitely getting too fast to keep track of everything at that point. I think the game could use one or two more features of some kind to make it feel more complete, like collectibles or more movement options.
Shimali
20. Oct 2020 · 08:15 UTC
Liked it alot xD

Sweet graphics and I really enjoyed the difficulty increase. My personal goal was to reach 1000m... took me many try to finally score 1035m ^^