Violent Running by Faulkin
Earth is a barren wasteland. The only remaining plant life is aboard a botanical research spaceship. You are the guardian of this precious cargo. Protect the plants, and harvest what seeds you can until the ship reaches Earth.
Protect the plant beds and collect the seeds dropped when a growth cycle ends. Damaged beds will not grow, they will need to be repaired.
Gameplay
WASD : Move, Aim and shoot with left mouse Repair a plant bed by standing near it and pressing right mouse
Seed Pickup
Gun Upgrade

Screenshots

Ratings
| Overall | 526th | 3.425⭐ | 22🧑⚖️ |
| Fun | 511th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 780th | 2.975⭐ | 22🧑⚖️ |
| Theme | 397th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 171th | 3.975⭐ | 22🧑⚖️ |
| Humor | 580th | 2.625⭐ | 22🧑⚖️ |
| Mood | 681th | 3⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
Just kidding ah ah, nice submission. As others have mentioned, i'm surprised you were able to pull off such neat 3D models (especially the robot) during the time limit of the compo. Also, the interface with the status of each plant bed was a very welcome quality of life addition. I would have preferred a bit more variation in gameplay though, maybe more enemies or weapons ? Still, pretty good work overall !
@spacewizardj The knock-back was actually a bug because I forgot to set the collider as a trigger on the enemy bullet prefab, but I thought it was more interesting than just doing damage to the player so I decided to keep it in as a feature!
I think if I were to do develop this idea further I'd add more enemy types and more player abilities. I also had plans to add some consoles around the environment that the player would be able to interact with to trigger various ship systems that charge up over time (defence systems to help with crowd control, maybe a watering system to boost plant growth, shields etc.)
Anyway, I'm glad you enjoyed my game. Thanks again for all the feedback! :D