Apple Sauce RoboSmash by Kaboom242

In this short, intense first-person shooter, you play a distressed, buxom mother left to protect her child with nothing but a gold-plated uzi ~~(or two)~~. While it’s unclear to both her and the player why people want her child to die, the answer is starkly clear by the end of round 10. But by then it is too late...

Inspired by the tight and neat two minute rounds of Tony Hawk’s Pro Skater 3, ~~the player has two minutes to ward off each round of attacks, plus acquire quality baby food for her newborn before the next attack. A total of 10 rounds causes the game to come in at a pleasurable 20 minute rogue-like FPS.~~

~~The game features RPG elements where the character can choose between upgrades after each round, allowing the player to pick between creating a tank of a character by continually boosting their max health, or increasing the damage the uzi does allowing the player to finish the rounds quicker.~~
Credits: * Garrett Priddy - Art, level design * Zack Rock - Programing * Scott Hathaway - Sounds, level design * Kimberly Fodera - Sounds, Music
Software: * Unity * Rewired * Final IK * Probuilder * Blender * PyxelEdit * Pallet: #fnt24 * Aseprite * Beepbox * BFXR * Garageband * Sound forge * ChordChord * Gimp * Github * Discord
-----DISCLAIMER---- One person on the team spent 1.5 hours after the jam making some bug fixes and minor improvements * Here is the list: * --Bug fixes-- * Moved Baby animation down * Fixed Baby end sequence * Fixed RollerBall enemy texture * Fixed some overlapping enemy spawns * Fixed bullet trail and bullet impact sounds not playing correctly * Fixed recoil bug making players camera flip upside down * Fixed Spiders spawning inside floor * Removed debug hotkey to make FlyBots fall to the floor * Removed some random Debug.Logs * Fixed emission on energy canister when giving to baby * Fixed Robot chatter radius being WAY too big * Fixed gun shoot point so bullets come out the right direction * Fixed Mouse lock in main menu
--Improvements-- * Added control info to Main Menu * Changed baby liquid color for better feedback * Changed the way enemies spawn and then activate so it isn't in your face * Added fadeout at game end * Tweaked numbers on recoil and bullet spread to make it feel a lot better * Made enemy chatter happen more frequently * Disabled PlayerInput on game end * Play ominous fanfare at game end
Ratings
| Overall | 1808th | 3.238⭐ | 23🧑⚖️ |
| Fun | 1908th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 2442th | 2.375⭐ | 22🧑⚖️ |
| Theme | 2306th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 1142th | 3.69⭐ | 23🧑⚖️ |
| Humor | 1520th | 2.583⭐ | 20🧑⚖️ |
| Mood | 1662th | 3.125⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 0🗨️ |
Visually, it was a little hard to tell which things were enemies -- I originally thought the balls were the Energy I thought I was supposed to collect and I thought the Energy I was supposed to collect was the enemies.
But the level design and other artwork reminded me of a misspent youth, so big thumbs up for that!
@tinykidtoo We fixed the bug with the recoil flipping the player and the baby end state not triggering properly. Thanks for playing :)
@asgardheavy Turns out the recoil wasn't resetting properly and the shootpoint was offset in an awkward way. Both are fixed now. Thanks for the feedback
Appreciated the mouse sensitivity slider and aim down sights and the smaller things like that, they all come together to make something super polished and dare i say, DOPE
Having the camera "reset" after you're done firing is disorienting. Gave me a bit of motion sickness. Especially if you've held the trigger down for a while. If you've only got the time for one gun I would recommend a shotgun. It's a little easier to convey a sense of impact with them.
It's got an overall great aesthetic!
Bots where a little too dumb. The collision with the stasis capsule somehow managed to propel me higher up
I agree with others about the options menu...at first I was having a really hard time aiming until I realized I could adjust the mouse sensitivity.
It took me awhile to realize you put the energy canisters into the baby vat thing but I wasn't sure why I was doing it or if there was a time limit before I had to do it again.