Turbo Tram Drift by Drury
How many people do you know whose first game was a tram simulator made in 72 hours with no sounds effects.
Thought so.
Just a heads up, a good way to slow the pace is to brake.
Thought so.
Just a heads up, a good way to slow the pace is to brake.
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.60 | 261 |
| Audio(Jam) | 3.70 | 154 |
| Fun(Jam) | 3.56 | 207 |
| Graphics(Jam) | 3.43 | 533 |
| Humor(Jam) | 2.83 | 403 |
| Innovation(Jam) | 3.33 | 367 |
| Mood(Jam) | 3.47 | 310 |
| Theme(Jam) | 3.70 | 491 |
Of course used with permission :P
It does take a bit to get used to the controls at the start, but once you do, it's great!
This game get hard quickly XD!
i have made a strategy to beat the game. Most of the trains appear as 1 1 2 2 1 1 2 2 (track 1 and track 2)
didnt' work... ;\ 4.8/5
ALSO THE MUSIC <3
If I were to let you in on my winning strategy, keep to the right. Trams drive in the same direction as you on the right side, moving slower relative to you so you have an easier time dodging them.
Try and find a speed that you feel comfortable with and memorize the position of needle on the speedometer. Then try and keep the needle around that point by drift-braking. Just drive at your own pace a couple of times, making sure to dodge everything till the timer runs out, then gradually increase the pace till you make it. I don't even brake anymore and make it to the end with 10-15 second reserve, which is something I considered impossible when uploading the game. Maybe should have made the timer 60 seconds after all?
Now "chmod +x turbotramdrift"
Enjoy.
+ Great music and graphics
+ Interesting mechanics
+ Challenging game
Con:
- Controls were a bit hard to get, some instructions would be nice too
Great work!
If someone made I want a screenshot as proof!
I liked the idea and the music so much!
YOu made a funny game and you also made me curious to see the end!
This game is haaaard, the first few times I played I got wildly different experiences. Once I had no other trams for about 20 seconds and other times I had tons of trams and no turns. So nice job on the variety and generation :)
Took me 1-2 plays to understand i also had to drift in order to slow down. Does being on the inner ideal line of a curve make you accelerate quicker? I guess the thing in the lower left is just a progress bar? Didn't make it to the end so far and got one game over that I didn't understand. Is there a time limit? Also managed to get the train thrown out of one of the curves which was fun! :)
You should add to this! Score and combos would be cool, definitely some sparks when you're grinding and sound effects. The idea of a chase on two train track is pretty fun!
The score here is the timer. You're supposed to reach the end of the line by the time it runs out. If you crash on the way, you can measure how well you did by it, similar to Super Hexagon. If you do manage to beat the game, you can see how many seconds you had to spare, so you can still improve your lap times, again similar to Super Hexagon.
I'll scrap the timer system once I start fleshing the game out, appreciate the input. Tram chase definitely happening somewhere down the line.
Game is interesting and fun!
Stick the camera to the tracks! (you can still make it shake along with the train, just keep it pointed in the direction you are going, not where you are facing)
Maybe consider using splines for some smooth curves instead of 90掳 street corners only.
There were also a few times where two trains blocked the path and the controls were rather lacking to deal with the situation.
I'd suggest allowing a slow down without hopping onto both tracks by holding left and right (particles and sound will make it evident enough). You could still allow breaking during a multi track drift if it works like this:
While holding left on the left track, adding right will break without any track change. Releasing left during that break will make the back wheels switch to the right track and you can keep breaking by holding left again. Repeat to also switch the front wheels to the right track.
This would look pretty cool for drifting through a corner from the inside track while controlling your speed as well as giving you a bit more control over which wheels you are about to switch (front by only tapping towards the other track, back by releasing the direction of your current track while breaking).
tl;dr: add more control over speed and track switching (front/back) for differing hold/release scenarios of both keys.
Sound effects - agree
Less camera wibbly wobbly - agree
Smoother curves - agree. This was an experiment that turned up negative results.
I find that due to the way they're generated, two trams lock the path when you go too slow, but yeah, nothing you can do about it right there right then. Kinda bad.
I plan on making it into a fully fledged racer with a proper control scheme, but your two-button control scheme is pretty genius. Wish I thought of that back when it mattered.
Particle effects when breaking were planned along with other effects, but none made it in before deadline. I realize how important especially sparks when breaking are.
I guess you'll simply add dedicated accelerate/break/boost/whatever buttons?
As somebody else said I had to fiddle with some permissions to get the mac version to run. You can probably avoid this in the future by using standard zip instead of 7zip, or just not compressing the mac build at all.